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webgl_loader_assimp.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - Assimp</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
.highlight { background:orange; color:#fff; }
span {
display: inline-block;
width: 60px;
text-align: center;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
<a href="https://github.com/Virtulous" target="_blank" rel="noopener">Assimp File format</a>
<div>Assimp loader by <a href="https://virtulo.us" target="_blank" rel="noopener">Virtulous</a></div>
<div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank" rel="noopener">Teh_Bucket and raymoohawk</a></div>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/AssimpLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer;
var animation;
init();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 600, 1150, 5 );
camera.up.set( 0, 0, 1 );
camera.lookAt( - 100, 0, 0 );
scene = new THREE.Scene();
var ambient = new THREE.HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
ambient.position.set( 0, 1, 0 );
scene.add( ambient );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 0, 4, 4 ).normalize();
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
var loader = new THREE.AssimpLoader();
loader.load( './models/assimp/octaminator/Octaminator.assimp', function ( result ) {
var object = result.object;
object.position.y = - 100;
object.rotation.x = Math.PI / 2;
scene.add( object );
animation = result.animation;
} );
window.addEventListener( 'resize', onWindowResize, false );
animate();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate, renderer.domElement );
renderer.render( scene, camera );
if ( animation ) animation.setTime( performance.now() / 1000 );
stats.update();
}
</script>
</body>
</html>