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webgl_loader_awd.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
simple AWD loader
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/AWDLoader.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer;
var pointLight;
var trunk;
var loader = new THREE.AWDLoader();
loader.materialFactory = createMaterial;
loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
trunk = _trunk;
init();
render();
} );
function createMaterial() {
// console.log( name );
// var mat = new THREE.MeshPhongMaterial({
// color: 0xaaaaaa,
// shininess: 20
// });
// return mat;
return null;
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 70, 50, - 100 );
var controls = new THREE.OrbitControls( camera );
scene = new THREE.Scene();
// Add the AWD SCENE
scene.add( trunk );
// Lights
scene.add( new THREE.AmbientLight( 0x606060 ) );
var directionalLight = new THREE.DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.set( .2, - 1, .2 );
directionalLight.position.normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffffff, .6 );
scene.add( pointLight );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
requestAnimationFrame( render );
var timer = Date.now() * 0.0005;
pointLight.position.x = Math.sin( timer * 4 ) * 3000;
pointLight.position.y = 600;
pointLight.position.z = Math.cos( timer * 4 ) * 3000;
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>