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webgl_loader_lwo.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - LWO loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #046;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader<br />
<P>Loader for Lightwave LWO V3 file format</P>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/LWOLoader.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
camera.position.set( 5, 4, 20 );
controls = new THREE.OrbitControls( camera );
controls.target.y = 4;
controls.update();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
var ambientLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 2 );
var mainLight = new THREE.DirectionalLight( 0xffffff, 2 );
mainLight.position.set( 10, 10, - 10 );
scene.add( ambientLight, mainLight );
var grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
var loader = new THREE.LWOLoader();
loader.load( 'models/lwo/StandardMaterials.lwo', function ( lwo ) {
const mesh = lwo.meshes[ 0 ];
mesh.position.set( 3, 6, 0 );
scene.add( mesh );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.physicallyCorrectLights = true;
renderer.gammaFactor = 2.2;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
renderer.setAnimationLoop( function () {
stats.begin();
renderer.render( scene, camera );
stats.end();
} );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
init();
</script>
</body>
</html>