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webgl_loader_mmd_audio.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - MMD loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #fff;
color: #000;
margin: 0px;
overflow: hidden;
}
#info {
color: #000;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
Copyright
<a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
<a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
</div>
<script src="../build/three.js"></script>
<script src="js/libs/mmdparser.min.js"></script>
<script src="js/libs/ammo.js"></script>
<script src="js/loaders/TGALoader.js"></script>
<script src="js/loaders/MMDLoader.js"></script>
<script src="js/effects/OutlineEffect.js"></script>
<script src="js/animation/CCDIKSolver.js"></script>
<script src="js/animation/MMDPhysics.js"></script>
<script src="js/animation/MMDAnimationHelper.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container;
var mesh, camera, scene, renderer, effect;
var helper;
var ready = false;
var clock = new THREE.Clock();
Ammo().then( function( AmmoLib ) {
Ammo = AmmoLib;
init();
animate();
} );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
scene.add( new THREE.PolarGridHelper( 30, 10 ) );
var ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0x887766 );
directionalLight.position.set( - 1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
effect = new THREE.OutlineEffect( renderer );
// model
function onProgress( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
}
var modelFile = 'models/mmd/miku/miku_v2.pmd';
var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
var audioFile = 'models/mmd/audios/wavefile_short.mp3';
var audioParams = { delayTime: 160 * 1 / 30 };
helper = new THREE.MMDAnimationHelper();
var loader = new THREE.MMDLoader();
loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
mesh = mmd.mesh;
helper.add( mesh, {
animation: mmd.animation,
physics: true
} );
loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
helper.add( camera, {
animation: cameraAnimation
} );
new THREE.AudioLoader().load( audioFile, function ( buffer ) {
var listener = new THREE.AudioListener();
var audio = new THREE.Audio( listener ).setBuffer( buffer );
listener.position.z = 1;
helper.add( audio, audioParams );
scene.add( audio );
scene.add( listener );
scene.add( mesh );
ready = true;
}, onProgress, null );
}, onProgress, null );
}, onProgress, null );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
if ( ready ) {
helper.update( clock.getDelta() );
}
effect.render( scene, camera );
}
</script>
</body>
</html>