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webgl_loader_obj2.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - OBJLoader2 basic usage</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0 0 0 0;
padding: 0 0 0 0;
border: none;
cursor: default;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #f00;
font-weight: bold;
text-decoration: underline;
cursor: pointer
}
#glFullscreen {
width: 100%;
height: 100vh;
min-width: 640px;
min-height: 360px;
position: relative;
overflow: hidden;
z-index: 0;
}
#example {
width: 100%;
height: 100%;
top: 0;
left: 0;
background-color: #000000;
}
#feedback {
color: darkorange;
}
#dat {
user-select: none;
position: absolute;
left: 0;
top: 0;
z-Index: 200;
}
</style>
</head>
<body>
<div id="glFullscreen">
<canvas id="example"></canvas>
</div>
<div id="dat">
</div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 direct loader test
<div id="feedback"></div>
</div>
<script src="../build/three.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/loaders/MTLLoader.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script src="js/loaders/LoaderSupport.js"></script>
<script src="js/loaders/OBJLoader2.js"></script>
<script>
'use strict';
var OBJLoader2Example = function ( elementToBindTo ) {
this.renderer = null;
this.canvas = elementToBindTo;
this.aspectRatio = 1;
this.recalcAspectRatio();
this.scene = null;
this.cameraDefaults = {
posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
near: 0.1,
far: 10000,
fov: 45
};
this.camera = null;
this.cameraTarget = this.cameraDefaults.posCameraTarget;
this.controls = null;
};
OBJLoader2Example.prototype = {
constructor: OBJLoader2Example,
initGL: function () {
this.renderer = new THREE.WebGLRenderer( {
canvas: this.canvas,
antialias: true,
autoClear: true
} );
this.renderer.setClearColor( 0x050505 );
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
this.resetCamera();
this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
var ambientLight = new THREE.AmbientLight( 0x404040 );
var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
directionalLight1.position.set( -100, -50, 100 );
directionalLight2.position.set( 100, 50, -100 );
this.scene.add( directionalLight1 );
this.scene.add( directionalLight2 );
this.scene.add( ambientLight );
var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
this.scene.add( helper );
},
initContent: function () {
var modelName = 'female02';
this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
var scope = this;
var objLoader = new THREE.OBJLoader2();
var callbackOnLoad = function ( event ) {
scope.scene.add( event.detail.loaderRootNode );
console.log( 'Loading complete: ' + event.detail.modelName );
scope._reportProgress( { detail: { text: '' } } );
};
var onLoadMtl = function ( materials ) {
objLoader.setModelName( modelName );
objLoader.setMaterials( materials );
objLoader.setLogging( true, true );
objLoader.load( 'models/obj/female02/female02.obj', callbackOnLoad, null, null, null, false );
};
objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl );
},
_reportProgress: function( event ) {
var output = THREE.LoaderSupport.Validator.verifyInput( event.detail.text, '' );
console.log( 'Progress: ' + output );
document.getElementById( 'feedback' ).innerHTML = output;
},
resizeDisplayGL: function () {
this.controls.handleResize();
this.recalcAspectRatio();
this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
this.updateCamera();
},
recalcAspectRatio: function () {
this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
},
resetCamera: function () {
this.camera.position.copy( this.cameraDefaults.posCamera );
this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
this.updateCamera();
},
updateCamera: function () {
this.camera.aspect = this.aspectRatio;
this.camera.lookAt( this.cameraTarget );
this.camera.updateProjectionMatrix();
},
render: function () {
if ( ! this.renderer.autoClear ) this.renderer.clear();
this.controls.update();
this.renderer.render( this.scene, this.camera );
}
};
var app = new OBJLoader2Example( document.getElementById( 'example' ) );
var resizeWindow = function () {
app.resizeDisplayGL();
};
var render = function () {
requestAnimationFrame( render );
app.render();
};
window.addEventListener( 'resize', resizeWindow, false );
console.log( 'Starting initialisation phase...' );
app.initGL();
app.resizeDisplayGL();
app.initContent();
render();
</script>
</body>
</html>