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webgl_loader_vrm.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - vrm loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #75ddc1;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
Alicia by
<a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
<a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/loaders/VRMLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer, light;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( 0, 1.6, - 2.2 );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, 0.9, 0 );
controls.update();
scene = new THREE.Scene();
light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
light.position.set( 0, 1, 0 );
scene.add( light );
// model
var loader = new THREE.VRMLoader();
loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
// VRMLoader doesn't support VRM Unlit extension yet so
// converting all materials to MeshBasicMaterial here as workaround so far.
vrm.scene.traverse( function ( object ) {
if ( object.material ) {
if ( Array.isArray( object.material ) ) {
for ( var i = 0, il = object.material.length; i < il; i ++ ) {
var material = new THREE.MeshBasicMaterial();
THREE.Material.prototype.copy.call( material, object.material[ i ] );
material.color.copy( object.material[ i ].color );
material.map = object.material[ i ].map;
material.lights = false;
material.skinning = object.material[ i ].skinning;
material.morphTargets = object.material[ i ].morphTargets;
material.morphNormals = object.material[ i ].morphNormals;
object.material[ i ] = material;
}
} else {
var material = new THREE.MeshBasicMaterial();
THREE.Material.prototype.copy.call( material, object.material );
material.color.copy( object.material.color );
material.map = object.material.map;
material.lights = false;
material.skinning = object.material.skinning;
material.morphTargets = object.material.morphTargets;
material.morphNormals = object.material.morphNormals;
object.material = material;
}
}
} );
scene.add( vrm.scene );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>