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webgl_loader_x.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - X-File loader</title>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
<style>
body {
color: #ffffff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #ff0000
}
#info2 {
color: #fff;
background-color: #000;
position: absolute;
top: 3em;
right : 0px;
width: 10em;
z-index: 200;
display: block;
}
td {
padding: 0.5em;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader <br>
<a href="https://github.com/adrs2002/threeXfileLoader" target="_new">see more info and samples</a> <br />
</div>
<div id="info2">
<table>
<tr>
<td>mech 1</td>
<td><select id="mech1_anime" onchange="mech1_changeAnime(this.value)">
<option value="stand">stand</option>
<option value="wark">walk</option>
<option value="attack">attack</option>
</select>
</td>
</tr>
</table>
</div>
<div id="canvase3d"></div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/XLoader.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/WebGL.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer;
var clock = new THREE.Clock();
var manager = null;
var skeletonHelper = null;
var animates = [];
var actions = [];
var Models = [];
init();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
};
var onError = function () {};
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
// grid
var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
scene.add( gridHelper );
// stats
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x666666 );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 10, - 28 );
camera.up.set( 0, 1, 0 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 5, 0 );
controls.update();
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 10, 100, - 10 ).normalize();
scene.add( light );
var light2 = new THREE.DirectionalLight( 0x777666, 1 );
light2.position.set( - 1, - 1, - 1 ).normalize();
scene.add( light2 );
window.addEventListener( 'resize', onWindowResize, false );
animate();
// model loading
manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var loader = new THREE.XLoader( manager );
actions[ 0 ] = {};
//download Model file
loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
for ( var i = 0; i < object.models.length; i ++ ) {
var model = object.models[ i ];
model.scale.x *= - 1;
Models.push( model );
}
loadAnimation( 'stand', 0, () => {
scene.add( Models[ 0 ] );
if ( Models[ 0 ] instanceof THREE.SkinnedMesh ) {
skeletonHelper = new THREE.SkeletonHelper( Models[ 0 ] );
scene.add( skeletonHelper );
}
actions[ 0 ][ 'stand' ].play();
} );
object = null;
}, onProgress, onError );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
if ( animates != null && animates.length > 0 ) {
for ( var i = 0; i < animates.length; i ++ ) {
animates[ i ].update( delta * 1000 );
}
}
stats.update();
render();
}
function render() {
renderer.render( scene, camera );
}
/////////////////////////////////////////////////////////////////////////////////
function loadAnimation( animeName, modelId, _callback ) {
if ( actions[ modelId ][ animeName ] ) {
if ( _callback ) {
_callback();
}
} else {
var loader2 = new THREE.XLoader( manager );
loader2.load( [ 'models/xfile/' + animeName + '.x', { putPos: false, putScl: false } ], function () {
// !! important!
// associate divided model and animation.
loader2.assignAnimation( Models[ modelId ] );
if ( ! animates[ modelId ] ) {
animates[ modelId ] = Models[ modelId ].animationMixer;
}
actions[ modelId ][ animeName ] = Models[ modelId ].animationMixer.clipAction( animeName );
if ( animeName == 'stand' ) {
actions[ modelId ][ animeName ].setLoop( THREE.LoopOnce );
}
actions[ modelId ][ animeName ].clampWhenFinished = true;
if ( _callback ) {
_callback(); return;
}
actions[ modelId ][ animeName ].play();
}, onProgress, onError );
}
}
function mech1_changeAnime( val ) {
loadAnimation( val, 0, function () {
Object.keys( actions[ 0 ] ).forEach( function ( p ) {
if ( p == val ) {
actions[ 0 ][ p ].play();
} else {
actions[ 0 ][ p ].stop();
}
} );
} );
}
</script>
</body>
</html>