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webgl_shaders_ocean.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - shaders - ocean</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
text-align:center;
padding: 5px;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/objects/Water.js"></script>
<script src="js/objects/Sky.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats;
var camera, scene, renderer, light;
var controls, water, sphere;
init();
animate();
function init() {
container = document.getElementById( 'container' );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
scene = new THREE.Scene();
//
camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
camera.position.set( 30, 30, 100 );
//
light = new THREE.DirectionalLight( 0xffffff, 0.8 );
scene.add( light );
// Water
var waterGeometry = new THREE.PlaneBufferGeometry( 10000, 10000 );
water = new THREE.Water(
waterGeometry,
{
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
} ),
alpha: 1.0,
sunDirection: light.position.clone().normalize(),
sunColor: 0xffffff,
waterColor: 0x001e0f,
distortionScale: 3.7,
fog: scene.fog !== undefined
}
);
water.rotation.x = - Math.PI / 2;
scene.add( water );
// Skybox
var sky = new THREE.Sky();
var uniforms = sky.material.uniforms;
uniforms[ 'turbidity' ].value = 10;
uniforms[ 'rayleigh' ].value = 2;
uniforms[ 'luminance' ].value = 1;
uniforms[ 'mieCoefficient' ].value = 0.005;
uniforms[ 'mieDirectionalG' ].value = 0.8;
var parameters = {
distance: 400,
inclination: 0.49,
azimuth: 0.205
};
var cubeCamera = new THREE.CubeCamera( 0.1, 1, 512 );
cubeCamera.renderTarget.texture.generateMipmaps = true;
cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
scene.background = cubeCamera.renderTarget;
function updateSun() {
var theta = Math.PI * ( parameters.inclination - 0.5 );
var phi = 2 * Math.PI * ( parameters.azimuth - 0.5 );
light.position.x = parameters.distance * Math.cos( phi );
light.position.y = parameters.distance * Math.sin( phi ) * Math.sin( theta );
light.position.z = parameters.distance * Math.sin( phi ) * Math.cos( theta );
sky.material.uniforms[ 'sunPosition' ].value = light.position.copy( light.position );
water.material.uniforms[ 'sunDirection' ].value.copy( light.position ).normalize();
cubeCamera.update( renderer, sky );
}
updateSun();
//
var geometry = new THREE.IcosahedronBufferGeometry( 20, 1 );
var count = geometry.attributes.position.count;
var colors = [];
var color = new THREE.Color();
for ( var i = 0; i < count; i += 3 ) {
color.setHex( Math.random() * 0xffffff );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
}
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
var material = new THREE.MeshStandardMaterial( {
vertexColors: THREE.VertexColors,
roughness: 0.0,
flatShading: true,
envMap: cubeCamera.renderTarget.texture,
side: THREE.DoubleSide
} );
sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
//
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.495;
controls.target.set( 0, 10, 0 );
controls.minDistance = 40.0;
controls.maxDistance = 200.0;
controls.update();
//
stats = new Stats();
container.appendChild( stats.dom );
// GUI
var gui = new dat.GUI();
var folder = gui.addFolder( 'Sky' );
folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun );
folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );
folder.open();
var uniforms = water.material.uniforms;
var folder = gui.addFolder( 'Water' );
folder.add( uniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
folder.add( uniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
folder.add( uniforms.alpha, 'value', 0.9, 1, .001 ).name( 'alpha' );
folder.open();
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var time = performance.now() * 0.001;
sphere.position.y = Math.sin( time ) * 20 + 5;
sphere.rotation.x = time * 0.5;
sphere.rotation.z = time * 0.51;
water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
renderer.render( scene, camera );
}
</script>
</body>
</html>