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webgl_skinning_simple.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - skinning - simple</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #046;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning -
<a href="https://github.com/mrdoob/three.js/blob/master/examples/models/skinned/simple/simple.blend" target="_blank" rel="noopener">Blender File</a>
</div>
<script src="../build/three.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script>
var stats, mixer, camera, scene, renderer, clock;
init();
animate();
function init() {
var container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 24, 8, 24 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );
clock = new THREE.Clock();
// ground
var geometry = new THREE.PlaneBufferGeometry( 500, 500 );
var material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
var ground = new THREE.Mesh( geometry, material );
ground.position.set( 0, - 5, 0 );
ground.rotation.x = - Math.PI / 2;
ground.receiveShadow = true;
scene.add( ground );
var grid = new THREE.GridHelper( 500, 100, 0x000000, 0x000000 );
grid.position.y = - 5;
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
// lights
var light = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.6 );
light.position.set( 0, 200, 0 );
scene.add( light );
light = new THREE.DirectionalLight( 0xffffff, 0.8 );
light.position.set( 0, 20, 10 );
light.castShadow = true;
light.shadow.camera.top = 18;
light.shadow.camera.bottom = - 10;
light.shadow.camera.left = - 12;
light.shadow.camera.right = 12;
scene.add( light );
//
var loader = new THREE.GLTFLoader();
loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
scene.add( gltf.scene );
gltf.scene.traverse( function ( child ) {
if ( child.isSkinnedMesh ) child.castShadow = true;
} );
mixer = new THREE.AnimationMixer( gltf.scene );
mixer.clipAction( gltf.animations[ 0 ] ).play();
} );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enablePan = false;
controls.minDistance = 5;
controls.maxDistance = 50;
}
function animate() {
requestAnimationFrame( animate );
if ( mixer ) mixer.update( clock.getDelta() );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>