From 564fa602c22f935178e022a43dc7860d598939a1 Mon Sep 17 00:00:00 2001 From: Don McCurdy Date: Sat, 2 Mar 2019 11:55:54 -0800 Subject: [PATCH] Examples: Use linear workflow for examples with ROME models. --- examples/webgl_morphtargets_horse.html | 4 ++++ examples/webgl_shadowmap.html | 4 +++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/examples/webgl_morphtargets_horse.html b/examples/webgl_morphtargets_horse.html index a522275388568c..e938431e7dd282 100644 --- a/examples/webgl_morphtargets_horse.html +++ b/examples/webgl_morphtargets_horse.html @@ -78,6 +78,10 @@ renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); + + renderer.gammaOutput = true; + renderer.gammaFactor = 2.2; + container.appendChild(renderer.domElement); // diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html index 2c2c772552e2cd..2f0efd3341bc36 100644 --- a/examples/webgl_shadowmap.html +++ b/examples/webgl_shadowmap.html @@ -134,6 +134,8 @@ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); container.appendChild( renderer.domElement ); + renderer.gammaOutput = true; + renderer.gammaFactor = 2.2; renderer.autoClear = false; // @@ -195,7 +197,7 @@ // GROUND var geometry = new THREE.PlaneBufferGeometry( 100, 100 ); - var planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffdd99 } ); + var planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffb851 } ); var ground = new THREE.Mesh( geometry, planeMaterial );