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.addon
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{
"Title": "Sandbox Game",
"Type": "game",
"Org": "facepunch",
"Ident": "sandbox",
"Schema": 1,
"HasAssets": true,
"AssetsPath": "",
"ResourcePaths": [
"/models/*"
],
"HasCode": true,
"CodePath": "code",
"RootNamespace": "Sandbox",
"Metadata": {
"MapList": [
"facepunch.construct"
],
"PerMapRanking": false,
"LeaderboardType": "None",
"RankType": "None",
"MapSelect": "Unrestricted",
"GameNetworkType": "Multiplayer",
"MaxPlayers": 64,
"MinPlayers": 1,
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger",
"debris": "Unset",
"player": "Unset",
"glass": "Unset"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "solid",
"b": "trigger",
"r": "Trigger"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
},
{
"a": "debris",
"b": "debris"
},
{
"a": "debris",
"b": "player",
"r": "Ignore"
},
{
"a": "trigger",
"b": "player"
},
{
"a": "ladder",
"b": "player"
},
{
"a": "trigger",
"b": "debris"
},
{
"a": "ladder",
"b": "debris"
},
{
"a": "player",
"b": "player"
},
{
"a": "player",
"b": "glass",
"r": "Trigger"
},
{
"a": "trigger",
"b": "glass",
"r": "Ignore"
},
{
"a": "glass",
"b": "glass",
"r": "Ignore"
},
{
"a": "water",
"b": "glass"
}
]
},
"GameCategory": "None",
"Physics": {
"SubSteps": 4,
"TimeScale": 1,
"Gravity": "0,0,-800",
"AirDensity": 1.2,
"SleepingEnabled": true,
"SimulationMode": "Continuous",
"PositionIterations": 2,
"VelocityIterations": 8,
"SoftBodyIterations": 1,
"SoftBodySubsteps": 1
}
}
}