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More shortcuts #605
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What keyboard scheme would you suggest given the current keys listed in the documentation, and Godot reserved keys? |
Since
I would suggest suppressing the actions mentioned above in favor of something like this:
These shortcuts should be easy to reach with the left hand with the exception of navigation and instance meshes which are probably switched to less often. For changing the brush size, I imagine placing the mouse somewhere on the terrain, holding down D, and while holding it down, moving the mouse to the extent of the brush (drawing the brushes radius essentially). This would allow showing a preview of the brush size as well. For the brush strength I imagine holding down G while using the mouse wheel to make relative adjustments. Here, the camera zoom would have to be turned off. These suggestions are ignorant of industry standards and implementation difficulty/possibilities. I just made them up and personally feel they are intuitive as a terrain beginner who is not very familiar with other terrain and modelling tools. :) |
An actually tested workflow that I like from blender is to press F, to start the brush scale operation, and then confirm the brush size by left clicking. I prefer this to the mousewheel personally, because it's very very fast as well as precise. |
Description
I find myself having to move my mouse away from the viewport a lot to switch between tools and change the brush size. I think that the following common actions would benefit from having shortcuts:
I imagine the shortcuts to work something like this:
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