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LuaClass.hpp
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LuaClass.hpp
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// Copyright � 2013 Tom Tondeur
//
// This file is part of LuaLink.
//
// LuaLink is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LuaLink is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with LuaLink. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "LuaFunction.hpp"
namespace LuaLink
{
template <typename T>
class LuaClass
{
public:
// // Registers Class T in the Lua environment
static void Register(const char* className, bool bAllowInheritance = true);
static void Register(const char* className, bool bAllowInheritance, void(*fn_static_reg)(void), void(*fn_inst_reg)(void*));
private:
// // This is the name the class is registered with in Lua
static const char* s_ClassName;
//This function will be used to register instances of this class in Lua
static void(*s_fn_inst_reg)(T*);
// // Creates new object in C++ and pushes it to the Lua stack
static int ConstructorWrapper(lua_State * L);
static int ConstructorWrapper(lua_State * L, detail::WrapperDoubleArg pWrapper, void* cb, detail::ArgErrorCbType onArgError);
// // Metamethod, called when garbage collector gets rid of our object
static int gc_obj(lua_State * L);
// // Metamethod, called when converting our object to a string
static int to_string(lua_State* L);
// // Returns new table that derives from the table linked to this class
static int returnDerived(lua_State* L);
// // Disables inheritance for this class
static int noInheritance(lua_State* L);
//Disable default constructor, destructor, copy constructor & assignment operator
LuaClass(void) = delete;
~LuaClass(void) = delete;
LuaClass(const LuaClass& src) = delete;
LuaClass& operator=(const LuaClass& src) = delete;
};
}
#include "LuaClass.inl"