-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] [Indestructible] VM Abort on Changemap #2
Comments
What other mods do you have loaded? The error implies that it's properly finding the lives item on level start, but on the next tic it's been removed from the player's inventory. I can't reproduce it here. |
I did not use any other mod but Tooltip, Guns Bonsai, and Indestructible in the load order. |
It looks like you at least have Zabor installed as well; what else, if anything? |
I used 2 mods from m8f's Doctor's Bag at the very end of the load order.
The bug still happened. And to prove it, I've uploaded both crashreport.txt and a screenshot for full proof. |
In case I couldn't find a PM to contact ToxicFrog, I might as well post again if that's okay. |
Sorry I lost track of this, but I also still can't figure out how to trigger it on my end, which makes fixing it kind of tricky. The stack trace implies that it's crashing when it goes to display the "you have [n] new lives" message on level entry. Specifically, that when it does that, the item that holds the extra life counter still exists but is no longer held by the player. I could add a check for this that gracefully self-destructs it, but this would likely just result in situations where Indestructable silently stops working instead of crashing outright, and I'd rather get to the bottom of this and fix it properly. I'm also suspicious of the So, more information gathering:
|
I've played the recent version of GZDoom (v4.11.3) using Indestructible and no other mod. |
No reason, I just blithely assumed it ended with -able like most things do. Apparently it does not! How annoying. Anyways. I still can't reproduce this; please (a) make sure you are using the latest version of the mod and then (b) post the stack trace. |
I used Indestructible 0.2.3 after Guns Bonsai 0.9.0 in load order for GZDoom 4.8.2.
The Crash happened at the start of the following map after exiting from the previous map.
Every time I use the changemap CCMD onto any map, this crash is also guaranteed.
The text was updated successfully, but these errors were encountered: