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I hope this all isn't too much to ask; it certainly feels like it might be. Honestly, I'd be happy if you even just considered one of these.
First, would it be possible to add the ability to simply close the level-up menu without rejecting the upgrade point? It feels wasteful when I have a gun ready to level up but just want to check or modify what I already have and am forced to either spend or reject the upgrade. Or, y'know, sometimes I just hit the key without thinking and end up having to waste a level.
Second, perhaps there could be a separate bind for upgrading weapons and upgrading the player? I often find myself with several weapon and player levels banked and am again forced to burn through the weapon levels before I can even see the player upgrade menu.
Third, could there be an option to keep the experience bar visible on 12 screenblocks? The most recent update of FlexiHUD is now an eventhandler instead of a traditional HUD and makes you set your screenblocks to 12 to totally hide the vanilla hud, but doing so makes the experience bar disappear. Plus, I know of at least one other mod that has a special HUD on 12 screenblocks, and the same problem obviously arises there.
Otherwise, you've made a fantastic little mod that adds a lot more value and replayability to vanilla Doom and all kinds of other mods. Keep up the amazing work!
The text was updated successfully, but these errors were encountered:
I hope this all isn't too much to ask; it certainly feels like it might be. Honestly, I'd be happy if you even just considered one of these.
First, would it be possible to add the ability to simply close the level-up menu without rejecting the upgrade point? It feels wasteful when I have a gun ready to level up but just want to check or modify what I already have and am forced to either spend or reject the upgrade. Or, y'know, sometimes I just hit the key without thinking and end up having to waste a level.
Second, perhaps there could be a separate bind for upgrading weapons and upgrading the player? I often find myself with several weapon and player levels banked and am again forced to burn through the weapon levels before I can even see the player upgrade menu.
Third, could there be an option to keep the experience bar visible on 12 screenblocks? The most recent update of FlexiHUD is now an eventhandler instead of a traditional HUD and makes you set your screenblocks to 12 to totally hide the vanilla hud, but doing so makes the experience bar disappear. Plus, I know of at least one other mod that has a special HUD on 12 screenblocks, and the same problem obviously arises there.
Otherwise, you've made a fantastic little mod that adds a lot more value and replayability to vanilla Doom and all kinds of other mods. Keep up the amazing work!
The text was updated successfully, but these errors were encountered: