Releases: ToxicFrog/doom-mods
Releases · ToxicFrog/doom-mods
v0.6.2
- New: Explosive Death upgrade causes slain enemies to detonate.
- Change: Acid tree rework
- Explosive Reaction removed
- Acid Spray upgraded to mastery; splash radius doubled
- Concentrated Acid added as intermediate upgrade; increases trigger threshold & damage
- Embrittlement now instakills sufficiently weakened enemies
- Change: Agonizer now forces the target into pain, duration increases with level
- Fix: VM abort when meleeing certain enemies in Trailblazer
- Fix: Agonizer now has documentation
v0.6.1
- New: Added hud position and scale settings.
- New: HUD graphics from <sungraphica.itch.io>
- New: HUD settings in the option menu.
- New: HUD colour theming.
- New: HUD mirror settings for positioning in different corners of the screen.
- Fix: HUD is now visible in non-fullscreen HUD modes.
- Fix: HUD is not drawn over the map.
v0.6.0
- New: Fragmentation upgrade for projectile weapons
- New: Swiftness upgrade for melee weapons
- New: Acid elemental tree
- Corrosive Shots adds a weak dot that gets more powerful as the target takes damage;
it works best with slow-firing, high-damage weapons like the rockets and SSG - Acid Spray causes surplus acid to splash onto nearby enemies
- Embrittlement makes acid stacks increase damage taken by enemies
- Explosive Reaction turns acid stacks into an explosion on death
- Corrosive Shots adds a weak dot that gets more powerful as the target takes damage;
- New: weapons are limited to 2 elements, and must master the first before adding the second.
- Change: 2 basic levels are now required to unlock intermediate (and likewise for intermediate->master).
- Change: Documentation tweaks.
- Change: Redesign of damage-over-time API to support fractional stacks/durations.
- Change: Fire now applies stacks based on attack damage.
- Fix: Infinite recursion with some upgrade combinations
- Fix: Weakness upgrade could sometimes give enemies damage resistance.
- WIP: Beam upgrade for hitscan weapons
- currently disabled due to bad interactions with other weapons
v0.5.2
v0.5.0
- Change: Poison upgrades overhauled:
- Poison damage now has diminishing returns (duration still scales linearly)
- new Weakness upgrades reduces damage dealt by poisoned enemies
- Putrefaction upgrade is now significantly more powerful
- new Hallucinogens upgrade makes severely poisoned enemies fight on your side
- Change: internal cleanup to UpgradeBag and Dot APIs
- Fix: crash when carrying upgraded weapons across level transitions