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arena.c
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#include "arena.h"
#ifdef _WIN32
#include <stdint.h>
// #include <windows.h>
// https://learn.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-virtualalloc
#define MEM_COMMIT 0x00001000
#define MEM_RESERVE 0x00002000
#define PAGE_READWRITE 0x04
extern void* VirtualAlloc(void* lpAddress, size_t dwSize, unsigned long flAllocationType, unsigned long flProtect);
extern _Bool VirtualFree(void* lpAddress, size_t dwSize, unsigned long dwFreeType);
#elif __APPLE__
// NOTE: the link says it's for iPhone but it works on macOS
// https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man2/mmap.2.html
// https://developer.apple.com/library/archive/documentation/Performance/Conceptual/ManagingMemory/Articles/AboutMemory.html
// https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/KernelProgramming/vm/vm.html
#include <mach/vm_statistics.h>
#include <sys/mman.h>
// TODO: msync?
#endif
Arena* _ArenaDoAlloc(void* hint, uint64_t capacity)
{
assert(capacity > sizeof(Arena));
#ifdef _WIN32
Arena* arena = VirtualAlloc(hint, capacity, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
assert(arena != NULL);
#else
Arena* arena = mmap(hint, capacity, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
assert((uint64_t)arena != 0xffffffffffffffff);
#endif
arena->capacity = capacity;
arena->size = ARENA_MIN_SIZE;
arena->autoalignment = 0;
arena->prev = NULL;
arena->next = NULL;
arena->data = (uint64_t)&arena->data;
return arena;
}
Arena* ArenaAlloc(uint64_t capacity) { return _ArenaDoAlloc(NULL, capacity); }
void ArenaRelease(Arena* arena)
{
while (arena->prev != NULL)
arena = arena->prev;
Arena* next = arena->next;
while (arena != NULL)
{
#ifdef _WIN32
VirtualFree(arena, arena->capacity, 0);
#else
munmap(arena, arena->capacity);
#endif
arena = next;
if (arena)
next = arena->next;
}
}
void ArenaSetAutoAlign(Arena* arena, uint64_t align)
{
assert((align & 0x7) == 0);
while (arena != NULL)
{
arena->autoalignment = align;
arena = arena->next;
}
}
uint64_t ArenaPos(Arena* arena) { return arena->data; }
Arena* _GetArenaWithCapacity(Arena* arena, size_t size)
{
while ((arena->size + size) > arena->capacity)
{
if (arena->next == NULL)
{
size_t amt = arena->capacity;
if (size > amt)
amt = size;
amt *= 2;
arena->next = _ArenaDoAlloc(NULL, amt);
arena->next->autoalignment = arena->autoalignment;
arena->next->prev = arena;
ArenaPushAligner(arena->next, arena->next->autoalignment);
// To avoid distributing small amounts of memory BEFORE the tail block,
// we will fill the remaining space in the current subblock.
// This guarantees we always distribute chunks from the tail
size_t bump_remaining = arena->capacity - arena->size;
arena->size += bump_remaining;
arena->data += bump_remaining;
}
arena = arena->next;
}
return arena;
}
void* ArenaPushNoZero(Arena* arena, uint64_t size)
{
assert(arena->prev == NULL); // first in chain
arena = _GetArenaWithCapacity(arena, size);
void* ptr = (void*)arena->data;
arena->size += size;
arena->data += size;
return ptr;
}
void* ArenaPushAligner(Arena* arena, uint64_t aligner)
{
assert((aligner & 0x7) == 0);
uint64_t inc = (aligner - (arena->data % aligner)) % aligner;
arena = _GetArenaWithCapacity(arena, inc);
arena->size += inc;
arena->data += inc;
return (void*)arena->data;
}
void* ArenaPush(Arena* arena, uint64_t size)
{
assert(arena->prev == NULL); // first in chain
ArenaPushAligner(arena, arena->autoalignment);
return ArenaPushNoZero(arena, size);
}
void ArenaPopTo(Arena* arena, uint64_t pos)
{
assert(arena->prev == NULL); // first in chain
uint64_t begin = (uint64_t)&arena->data;
uint64_t end = (uint64_t)&arena->data + arena->capacity;
while (pos < begin && pos > end)
{
arena = arena->next;
if (arena == NULL)
return;
begin = (uint64_t)&arena->data;
end = (uint64_t)&arena->data + arena->capacity;
}
if (arena->next)
ArenaClear(arena->next);
size_t amt = 0;
if (pos < arena->data)
amt = arena->data - pos;
ArenaPop(arena, amt);
}
void ArenaPop(Arena* arena, uint64_t size)
{
while (arena->next != NULL)
arena = arena->next;
while (size > 0)
{
size_t amt = size;
if (amt > (arena->size - ARENA_MIN_SIZE))
amt = (arena->size - ARENA_MIN_SIZE);
arena->size -= amt;
arena->data -= amt;
size -= amt;
if (arena->size == ARENA_MIN_SIZE)
arena = arena->prev;
if (arena == NULL)
break;
}
}
void ArenaClear(Arena* arena)
{
// This does not require being the first item in a linked chain
while (arena != NULL)
{
arena->size = ARENA_MIN_SIZE;
arena->data = (uint64_t)&arena->data;
arena = arena->next;
}
}