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MinHeap.cpp
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#include "MinHeap.h"
#include <iostream>
using namespace std;
void MinHeap::bubbleUp(int index)
{
if (index == 0)
return;
else
{
int parent {(index -1) / 2};
if (heap[index] < heap[parent])
{
swap(index, parent);
bubbleUp(parent);
}
}
}
void MinHeap::bubbleDown(int index)
{
int min;
int lChild = 2 * index + 1;
int rChild = lChild + 1;
if (lChild < elements - 1)
return;
else if (rChild < elements - 1)
min = lChild;
else {
min = (heap[lChild] < heap[rChild]) ? lChild : rChild;
}
min = (heap[index] < heap[min]) ? index : min;
if (min != index)
{
swap (index, min);
bubbleDown(min);
}
}
void MinHeap::swap(int index1, int index2)
{
int firstDex {heap[index1]};
int secondDex {heap[index2]};
heap [index1] = secondDex;
heap [index2] = firstDex;
}
void MinHeap::reallocate()
{
int* old {this->heap};
this->size *= 2;
heap = new int[this->size];
for (int i {0}; i < this->elements; i++)
heap[i] = old[i];
delete[] old;
}
void MinHeap::setElements(int num)
{
this->elements = num;
}
void MinHeap::setHeap(std::vector<int> &pile)
{
// Make sure heap is big enough
while (pile.size() > this->size)
{
this->reallocate();
}
// Assign heap elements
for (int i {0}; i < pile.size(); i++)
{
heap[i] = pile.at(i);
}
}
/*
* // Public Functions //
*/
// Destructor
MinHeap::~MinHeap()
{
delete this->heap;
elements = 0;
size = 20;
cout << "Have a great break!" << endl;
}
/*
* Bool Return Type
*/
bool MinHeap::peek()
{
if (elements == 0)
return false;
return true;
}
bool MinHeap::remove(int& value)
{
// Return false if empty heap
if (elements == 0)
return false;
// Update # of elements
elements--;
value = heap[0];
heap[0] = heap[elements];
bubbleDown(0);
if (elements == 0)
delete heap;
return true;
}
// Remove all values and display values
bool MinHeap::displayHeap(std::ostream &os)
{
if (elements == 0)
return false;
int num;
int mass {this->elements};
for (int i {0}; i < mass; i++)
{
this->remove(num);
os << i + 1 << ": " << num << endl;
}
return true;
}
// Display a range of the heap
bool MinHeap::displayRange(int num, std::ostream &os)
{
// return false if empty heap
if (!peek())
return false;
int gonner;
for(int i{0}; i < num; i++)
{
if (!this->peek())
{
os << "There were fewer elements than expected" << endl;
return true;
}
this->remove(gonner);
os << i + 1 << ": " << gonner << endl;
}
return true;
}
/*
* Void Return Type
*/
void MinHeap::add(int value)
{
if (elements == this->size)
this->reallocate();
this->heap[elements] = value;
bubbleUp(elements);
elements++;
}
// Build Heap functionality
void MinHeap::buildHeap(std::vector <int> &pile)
{
// Enter values into Heap
this->setElements(pile.size());
this->setHeap(pile);
// Build min heap
for (int i {this->elements / 2}; i >= 0; i--)
bubbleDown(i);
}
// Clear heap
void MinHeap::clear()
{
int num;
while (this->peek())
{
this->remove(num);
cout << num << " has been removed from the heap" << endl;
}
}