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[Feature request] fsr 1.0 implemenattion #59

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copilot-lover opened this issue Feb 23, 2024 · 2 comments
Open

[Feature request] fsr 1.0 implemenattion #59

copilot-lover opened this issue Feb 23, 2024 · 2 comments

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@copilot-lover
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HI, I was wondering if you would be interested in implementing FSR 1.0 into Sodium Extras. This would be beneficial because it would allow players with really bad PCs (like me) to play on a lower resolution (for performance) without the quality impacts of no upscaling.

Background
I have done lots of Reasearch on fsr improvements and I think it would really help players with ultra-low end pc's like me. Also it has been ported to opengl so it should be easy to include without a lot of extra work converting the glsl to opengl from vulkan.

Impact on players:
Imagine the frustration of a player with an outdated PC—struggling to run their favorite game smoothly. They face lag, stuttering, and pixelated visuals. FSR 1.0 changes that narrative. It evokes feelings of relief and excitement as players witness smoother gameplay, even on low-end systems. No more compromises between performance and visual quality.

Details
Let's delve into the technical details. FSR 1.0 employs advanced upscaling algorithms that dynamically enhance lower-resolution textures without sacrificing image quality. By intelligently interpolating pixels, it maintains sharpness while significantly boosting frame rates. The result? A win-win situation for both players and developers—better performance without compromising visual fidelity.

By incorporating FSR 1.0 into Sodium Extras, we empower players to enjoy their favorite games on older hardware, fostering inclusivity and expanding our player base. Let's make gaming accessible for everyone!

@copilot-lover
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It also does it's magic before Hud is rendered like res control.
@UltimateBoomer

@HowardZHY
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bump

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