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Is it possible to derive joint torques from the ArticulationBody? ArticulationBody.jointForce looks to be a similar but it only returns zero for revolute joints in all the tests I have conducted. I am using Unity 2020.3.19.
The text was updated successfully, but these errors were encountered:
The torque exerted by a joint is the magnitude of the cross product of the attached links (i.e. all links that come after a joint) inertia tensor times its angular acceleration.
You can obtain the inertia tensor of an articulation body object.
In case the axes of rotation and center of mass are offset, apply the parallel axis theorem
@kodie-artner This API has not been implemented yet, It will return 0 value for now. We are in process of implementing, the code necessary to return joint force values for ArticulationBodies.
Is it possible to derive joint torques from the ArticulationBody? ArticulationBody.jointForce looks to be a similar but it only returns zero for revolute joints in all the tests I have conducted. I am using Unity 2020.3.19.
The text was updated successfully, but these errors were encountered: