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Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this Is this system suitable for such task or it's only for spline strands?
The text was updated successfully, but these errors were encountered:
this hair system is designed for hair strands defined from Splines aka
groom, the Unity built-in cloth system can help you to deal with card-based
strands to simulate some physics on such hair
Le ven. 2 août 2024 à 20:32, Lowlet ***@***.***> a écrit :
As @FFHstudioHugo mentioned, the system is designed for strands.
There has also been some talk, however, of adding another rendering mode to support the use case that you mention by skinning custom geometries to the simulated strands (e.g. skin feather geometries to strands representing simulated feather stems), but that mode is not something that exists right now.
Hey, I'm working on character that covered with card based feathers. I'm looking for a way to add physics behavior to feathers similar to this Is this system suitable for such task or it's only for spline strands?
The text was updated successfully, but these errors were encountered: