You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have successfully got the plugin working in the default Unity 3D-HDRP example template. teleporting/grabbing objects works. But I had to convert the two shader graph shaders to the HDRP pipeline. This was really easy to do. just add the HDRP and remove the URP in each shader. Just a few button clicks and done. However the materials that used the default URP/lit required a little more effort to go to the HDRP/lit. Each material needed to manually have the textures reassigned. Unity does not convert correctly. It losses the texture mappings.
One thing I had an issue with was the Scripts/Rendering/FX/UxrMagnifyingGlassUrp.cs script. I needed to comment out line #268.
--> UniversalRenderPipeline.RenderSingleCamera(context, refractionCamera);
To get the unity editor from erroring when using HDRP. Sometimes this prevented Unity from entering play mode if not commented out. Even If my Scene did not include the UltimateXR example scene.
Is the UxrMagnifyingGlassUrp.cs only used in the one example for the mirror?
I am very happy with the plugin. It works really well for URP and good enough in it's current state for HDRP.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Is there any update on better support for HDRP?
I have successfully got the plugin working in the default Unity 3D-HDRP example template. teleporting/grabbing objects works. But I had to convert the two shader graph shaders to the HDRP pipeline. This was really easy to do. just add the HDRP and remove the URP in each shader. Just a few button clicks and done. However the materials that used the default URP/lit required a little more effort to go to the HDRP/lit. Each material needed to manually have the textures reassigned. Unity does not convert correctly. It losses the texture mappings.
One thing I had an issue with was the Scripts/Rendering/FX/UxrMagnifyingGlassUrp.cs script. I needed to comment out line #268.
--> UniversalRenderPipeline.RenderSingleCamera(context, refractionCamera);
To get the unity editor from erroring when using HDRP. Sometimes this prevented Unity from entering play mode if not commented out. Even If my Scene did not include the UltimateXR example scene.
Is the UxrMagnifyingGlassUrp.cs only used in the one example for the mirror?
I am very happy with the plugin. It works really well for URP and good enough in it's current state for HDRP.
Running I7 6700 - GTX1070 - 16meg - Valve Index - (UNITY LTS Release 2021.3.10f1 - SteamVR - UltimateXR v0.8.4)
ps
Job well done for Valve Index support. Works really well...
Beta Was this translation helpful? Give feedback.
All reactions