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FakeScreen.asc
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FakeScreen.asc
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// FakeScreen module script
__FakeScreen FakeScreen;
export FakeScreen;
DynamicSprite * FakeSprite;
export FakeSprite;
bool gEnabled = false;
struct SThingToDraw
{
int objIndex;
int chrIndex;
int baseLine;
};
SThingToDraw gThingsToDraw[128];
function do_once()
{
int numThingsToDraw = 0;
int i = 0;
while (i < Room.ObjectCount)
{
int baseLine = object[i].Baseline;
if (baseLine == 0)
{
baseLine = object[i].Y;
}
if(object[i].Visible){
gThingsToDraw[numThingsToDraw].objIndex = i;
gThingsToDraw[numThingsToDraw].chrIndex = -1;
gThingsToDraw[numThingsToDraw].baseLine = baseLine;
numThingsToDraw++;
}
i++;
}
i = 0;
while (i < Game.CharacterCount)
{
if (character[i].Room == player.Room)
{
int baseLine = character[i].Baseline;
if (baseLine == 0)
{
baseLine = character[i].y;
}
gThingsToDraw[numThingsToDraw].objIndex = -1;
gThingsToDraw[numThingsToDraw].chrIndex = i;
gThingsToDraw[numThingsToDraw].baseLine = baseLine;
numThingsToDraw++;
}
i++;
}
// now bubble sort
i = 0;
while (i < numThingsToDraw-1)
{
int j = i+1;
while (j < numThingsToDraw)
{
if (gThingsToDraw[j].baseLine < gThingsToDraw[i].baseLine)
{
// swap
int objIndex = gThingsToDraw[j].objIndex;
int chrIndex = gThingsToDraw[j].chrIndex;
int baseLine = gThingsToDraw[j].baseLine;
gThingsToDraw[j].objIndex = gThingsToDraw[i].objIndex;
gThingsToDraw[j].chrIndex = gThingsToDraw[i].chrIndex;
gThingsToDraw[j].baseLine = gThingsToDraw[i].baseLine;
gThingsToDraw[i].objIndex = objIndex;
gThingsToDraw[i].chrIndex = chrIndex;
gThingsToDraw[i].baseLine = baseLine;
}
j++;
}
i++;
}
// draw
DynamicSprite *bg = DynamicSprite.CreateFromBackground();
DrawingSurface *surf = FakeSprite.GetDrawingSurface();
surf.DrawImage(-GetViewportX(), -GetViewportY(), bg.Graphic);
bg.Delete();
i = 0;
while (i < numThingsToDraw)
{
int objIndex = gThingsToDraw[i].objIndex;
int chrIndex = gThingsToDraw[i].chrIndex;
int baseLine = gThingsToDraw[i].baseLine;
if (objIndex != -1)
{
int graphic = object[objIndex].Graphic;
int height = Game.SpriteHeight[graphic];
if (!object[objIndex].IgnoreScaling)
{
int scaling = GetScalingAt(object[objIndex].X, object[objIndex].Y);
if (scaling != 100)
{
height = FloatToInt(IntToFloat(height*scaling)/100.0);
}
}
if(object[objIndex].GetProperty("overlay")==1){
surf.Release();
DrawSprite(FakeSprite.Graphic, graphic, object[objIndex].X -GetViewportX(), object[objIndex].Y - height -GetViewportY(), 10, object[objIndex].Transparency);
surf = FakeSprite.GetDrawingSurface();
} else {
surf.DrawImage(object[objIndex].X -GetViewportX(), object[objIndex].Y - height -GetViewportY(), graphic, object[objIndex].Transparency);
}
}
else
{
ViewFrame *frame;
if(character[chrIndex].View == character[chrIndex].NormalView){
frame = Game.GetViewFrame(character[chrIndex].View, character[chrIndex].Loop, character[chrIndex].Frame);
} else if(character[chrIndex].View == character[chrIndex].IdleView){
frame = Game.GetViewFrame(character[chrIndex].View, character[chrIndex].Loop, character[chrIndex].Frame);
} else if(character[chrIndex].View == DOGTOOKHIT || character[chrIndex].View == ENEMY1HIT || character[chrIndex].View == ENEMY2HIT || character[chrIndex].View == ENEMY3HIT ) {
frame = Game.GetViewFrame(character[chrIndex].View, character[chrIndex].Loop, 0);
} else {
frame = Game.GetViewFrame(character[chrIndex].View, character[chrIndex].Loop, character[chrIndex].Frame);
}
DynamicSprite *sprite;
int graphic = frame.Graphic;
if (frame.Flipped)
{
sprite = DynamicSprite.CreateFromExistingSprite(graphic);
sprite.Flip(eFlipLeftToRight);
graphic = sprite.Graphic;
}
if(character[chrIndex].TintRed+character[chrIndex].TintGreen+character[chrIndex].TintBlue > 3){
if(sprite== null){
sprite = DynamicSprite.CreateFromExistingSprite(graphic);
}
sprite.Tint(character[chrIndex].TintRed, character[chrIndex].TintGreen, character[chrIndex].TintBlue, character[chrIndex].TintSaturation, character[chrIndex].TintLuminance);
graphic = sprite.Graphic;
}
int height = FloatToInt(IntToFloat(Game.SpriteHeight[graphic]*character[chrIndex].Scaling)/100.0);
int width = FloatToInt(IntToFloat( Game.SpriteWidth[graphic]*character[chrIndex].Scaling)/100.0);
surf.DrawImage(character[chrIndex].x - width/2 -GetViewportX(), character[chrIndex].y - height - character[chrIndex].z -GetViewportY(), graphic, character[chrIndex].Transparency, width, height);
if(sprite!= null){
sprite.Delete();
}
}
i++;
}
surf.Release();
}
bool __FakeScreen::isEnabled()
{
return gEnabled;
}
function __FakeScreen::Enable()
{
gEnabled = true;
FakeSprite = DynamicSprite.Create(GWIDTH, GHEIGHT, true);
do_once();
}
function __FakeScreen::Disable()
{
if(gEnabled){
gEnabled = false;
FakeSprite.Delete();
}
}
function repeatedly_execute_always()
{
if (gEnabled && !Game.SkippingCutscene)
{
do_once();
}
}
function on_event(EventType event, int data){
if(event == eEventLeaveRoom){
FakeScreen.Disable();
}
}