-
Notifications
You must be signed in to change notification settings - Fork 156
/
Copy pathsteammessages_shader.proto
97 lines (78 loc) · 2.79 KB
/
steammessages_shader.proto
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
syntax = "proto2";
import "steammessages_base.proto";
import "steammessages_unified_base.proto";
option py_generic_services = true;
message CShader_RegisterShader_Request {
message Shader {
optional bytes cache_key_sha = 1;
optional bytes shader_code_sha = 2;
}
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
repeated .CShader_RegisterShader_Request.Shader shaders = 4;
}
message CShader_RegisterShader_Response {
repeated uint32 requested_codeids = 1;
}
message CShader_SendShader_Request {
message ShaderCode {
optional bytes shader_code_sha = 1;
optional bytes shader_code = 2;
}
optional uint32 appid = 1;
repeated .CShader_SendShader_Request.ShaderCode shaders = 2;
}
message CShader_SendShader_Response {
}
message CShader_GetBucketManifest_Request {
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
}
message CShader_GetBucketManifest_Response {
optional uint64 manifestid = 1;
optional uint64 depotsize = 2;
optional uint64 bucketid = 3;
}
message CShader_GetStaleBucket_Request {
optional string gpu_desc = 1;
optional string driver_desc = 2;
}
message CShader_GetStaleBucket_Response {
optional uint64 bucketid = 1;
optional uint32 appid = 2;
optional uint64 manifestid = 3;
optional string gpu_desc = 4;
optional string driver_desc = 5;
optional bytes depot_encryption_key = 6;
}
message CShader_ReportExternalBuild_Request {
optional uint32 appid = 1;
optional string gpu_desc = 2;
optional string driver_desc = 3;
optional uint64 manifestid = 4;
optional string source_gpu_desc = 5;
optional string source_driver_desc = 6;
optional uint64 depotsize = 7;
}
message CShader_ReportExternalBuild_Response {
}
service Shader {
option (service_description) = "Shader methods";
rpc RegisterShader (.CShader_RegisterShader_Request) returns (.CShader_RegisterShader_Response) {
option (method_description) = "Client just finished playing a game, detected new shader cache entries and is notifying us about them";
}
rpc SendShader (.CShader_SendShader_Request) returns (.CShader_SendShader_Response) {
option (method_description) = "Client is sending us actual compiled shader code that we requested";
}
rpc GetBucketManifest (.CShader_GetBucketManifest_Request) returns (.CShader_GetBucketManifest_Response) {
option (method_description) = "Client wants to know the manifest ID to fetch (if any) for a bucket's depot";
}
rpc GetStaleBucket (.CShader_GetStaleBucket_Request) returns (.CShader_GetStaleBucket_Response) {
option (method_description) = "Job to get a stale bucket given a gpu and driver desc";
}
rpc ReportExternalBuild (.CShader_ReportExternalBuild_Request) returns (.CShader_ReportExternalBuild_Response) {
option (method_description) = "Report an exernally built bucket";
}
}