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Copy pathsteammessages_timedtrial.proto
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steammessages_timedtrial.proto
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syntax = "proto2";
import "steammessages_base.proto";
import "steammessages_unified_base.proto";
option py_generic_services = true;
message CTimedTrial_GetTimeRemaining_Request {
optional uint32 appid = 1;
}
message CTimedTrial_GetTimeRemaining_Response {
optional uint32 seconds_played = 1;
optional uint32 seconds_allowed = 2;
optional uint32 packageid = 3;
optional uint32 mastersub_appid = 4;
}
message CTimedTrial_RecordPlaytime_Request {
optional uint32 appid = 1;
optional uint32 seconds_played = 2;
}
message CTimedTrial_RecordPlaytime_Response {
optional uint32 seconds_played = 1;
optional uint32 seconds_allowed = 2;
}
message CTimedTrial_ResetPlaytime_Request {
optional uint32 appid = 1;
}
message CTimedTrial_ResetPlaytime_Response {
optional uint32 seconds_played = 1;
optional uint32 seconds_allowed = 2;
}
service TimedTrial {
option (service_description) = "A service to get user timed trial information";
rpc GetTimeRemaining (.CTimedTrial_GetTimeRemaining_Request) returns (.CTimedTrial_GetTimeRemaining_Response) {
option (method_description) = "Returns the amount of time a user has left on a timed trial for an app";
}
rpc RecordPlaytime (.CTimedTrial_RecordPlaytime_Request) returns (.CTimedTrial_RecordPlaytime_Response) {
option (method_description) = "Updates the user's remaining playtime while in game";
}
rpc ResetPlaytime (.CTimedTrial_ResetPlaytime_Request) returns (.CTimedTrial_ResetPlaytime_Response) {
option (method_description) = "Reset the user's remaining playtime (developer only)";
}
}