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There is a bug where the wrong weapon model is displayed both in the player's POV and on the player model for others after switching weapons while holding the +attack key. When switching between certain weapon combinations, the weapon viewmodel may disappear entirely and the player model will look as though it's holding nothing. Also, firing produces no sound in some weapon combinations, but this sound bug appears to be client-side only and doesn't affect other players.
Steps to Reproduce
Equip a weapon (e.g., Gauss gun) and deplete all its ammo while holding the +attack key.
Without releasing the +attack key, switch to another weapon (e.g., Crowbar) using the lastinv command (or any weapon_* command).
Switch back to the original weapon (e.g., Gauss gun) using the same command while still holding +attack.
Obtain ammo while continuing to hold +attack.
Expected Behavior
The correct weapon model should be displayed in the player's POV and on the player model.
Actual Behavior
The viewmodel shows the incorrect weapon (e.g., Crowbar) even though the original weapon (e.g., Gauss gun) is equipped.
The player model (as seen by other players) also appears to be holding the wrong weapon.
When firing, the effects (e.g., Gauss gun beam) come from the incorrect weapon (e.g., Crowbar).
Additional Information
OS: Windows 11 Pro x64, version 23H2, build 22631.4112
Description
There is a bug where the wrong weapon model is displayed both in the player's POV and on the player model for others after switching weapons while holding the
+attack
key. When switching between certain weapon combinations, the weapon viewmodel may disappear entirely and the player model will look as though it's holding nothing. Also, firing produces no sound in some weapon combinations, but this sound bug appears to be client-side only and doesn't affect other players.Steps to Reproduce
+attack
key.+attack
key, switch to another weapon (e.g., Crowbar) using thelastinv
command (or anyweapon_*
command).+attack
.+attack
.Expected Behavior
The correct weapon model should be displayed in the player's POV and on the player model.
Actual Behavior
Additional Information
Video Demonstration
9Mmhandgun to Gauss (sound + weapon missing)
9Mmhandgun.To.Gauss.mp4
357 to 9mmAR
357.To.9Mmar.mp4
Tripmine to Gauss
Tripmine.To.Gauss.mp4
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