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COR_Roll_Values.lua
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COR_Roll_Values.lua
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rolls = {
["Allies's Roll"] = {lucky=3, unlucky=10, bonus="Skillchain Damage"},
["Avenger's Roll"] = {lucky=4, unlucky=8, bonus="Counter Rate"},
["Beast Roll"] = {lucky=4, unlucky=8, bonus="Pet Attack"},
["Blitzer's Roll"] = {lucky=4, unlucky=9, bonus="Attack Delay"},
["Bolter's Roll"] = {lucky=3, unlucky=9, bonus="Movement Speed"},
["Caster's Roll"] = {lucky=2, unlucky=7, bonus="Fast Cast"},
["Chaos Roll"] = {lucky=4, unlucky=8, bonus="Attack"},
["Choral Roll"] = {lucky=2, unlucky=6, bonus="Spell Interruption Rate"},
["Companion's Roll"] = {lucky=2, unlucky=10, bonus="Pet Regain and Regen"},
["Corsair's Roll"] = {lucky=5, unlucky=9, bonus="Experience Points"},
["Courser's Roll"] = {lucky=3, unlucky=9, bonus="Snapshot"},
["Dancer's Roll"] = {lucky=3, unlucky=7, bonus="Regen"},
["Drachen Roll"] = {lucky=4, unlucky=8, bonus="Pet Magic Accuracy/Attack"},
["Evoker's Roll"] = {lucky=5, unlucky=9, bonus="Refresh"},
["Fighter's Roll"] = {lucky=5, unlucky=9, bonus="Double Attack Rate"},
["Gallant's Roll"] = {lucky=3, unlucky=7, bonus="Defense"},
["Healer's Roll"] = {lucky=3, unlucky=7, bonus="Cure Potency Received"},
["Hunter's Roll"] = {lucky=4, unlucky=8, bonus="Accuracy"},
["Magus's Roll"] = {lucky=2, unlucky=6, bonus="Magic Defense"},
["Miser's Roll"] = {lucky=5, unlucky=7, bonus="Save TP"},
["Monk's Roll"] = {lucky=3, unlucky=7, bonus="Subtle Blow"},
["Naturalist's Roll"] = {lucky=3, unlucky=7, bonus="Enh. Magic Duration"},
["Ninja Roll"] = {lucky=4, unlucky=8, bonus="Evasion"},
["Puppet Roll"] = {lucky=3, unlucky=7, bonus="Pet Magic Attack/Accuracy"},
["Rogue's Roll"] = {lucky=5, unlucky=9, bonus="Critical Hit Rate"},
["Runeist's Roll"] = {lucky=4, unlucky=8, bonus="Magic Evasion"},
["Samurai Roll"] = {lucky=2, unlucky=6, bonus="Store TP"},
["Scholar's Roll"] = {lucky=2, unlucky=6, bonus="Conserve MP"},
["Tactician's Roll"] = {lucky=5, unlucky=8, bonus="Regain"},
["Warlock's Roll"] = {lucky=4, unlucky=8, bonus="Magic Accuracy"},
["Wizard's Roll"] = {lucky=5, unlucky=9, bonus="Magic Attack"},
}
function display_roll_info(spell)
rollinfo = rolls[spell.english]
if rollinfo then
add_to_chat(104, '[ Lucky: '..tostring(rollinfo.lucky)..' / Unlucky: '..tostring(rollinfo.unlucky)..' ] '..spell.english..': '..rollinfo.bonus)
end
end