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Halo 3 Animations Bug #18
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This is due to the way the addon "mask away" limbs. |
Oh! What kind of ideas did you have? Perhaps they can be implemented by another party? |
My first idea was to try to set up some sort of configurable culling instead of moving the bones around...
Of course! |
This is great to hear! I'm very glad this addon can get the improvements it needs. This can also be greatly beneficial for PMs with other animations like ones tied to the Doom Slayer or character models like the Sanghelli (Elites) from Halo. Obviously this also goes for the H3 animations I just mentioned that are currently being used for the Halo Infinite Master Chief Player model used in the screenshot. I'm glad I was able to bring this to your attention. |
This is an issue I discovered when using a mod that adds animations from Halo 3 to certain playermodels. Here is an image that can hopefully explain this in a nutshell. Can this be fixed in the future?
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