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When exiting play mode, the following error message appears in the Unity console:
VisualPinball: VisualPinball.Engine.Mpf.MpfClient|Unable to retrieve commands: Status=Status(StatusCode="Cancelled", Detail="CANCELLED", DebugException="Grpc.Core.Internal.CoreErrorDetailException: {"created":"@1725711321.297000000","description":"Error received from peer ipv6:[::1]:50051","file":"..\..\..\src\core\lib\surface\call.cc","file_line":953,"grpc_message":"CANCELLED","grpc_status":1}") UnityEngine.Logger:LogError (string,object) VisualPinball.Unity.UnityTarget:Write (NLog.LogEventInfo) (at ./Packages/VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Common/UnityTarget.cs:40) NLog.Targets.Target:Write (NLog.Common.AsyncLogEventInfo) NLog.Targets.Target:WriteAsyncThreadSafe (NLog.Common.AsyncLogEventInfo) NLog.Targets.Target:WriteAsyncLogEvent (NLog.Common.AsyncLogEventInfo) NLog.LoggerImpl:WriteToTargetWithFilterChain (NLog.Targets.Target,NLog.Filters.FilterResult,NLog.LogEventInfo,NLog.Common.AsyncContinuation) NLog.LoggerImpl:Write (System.Type,NLog.Internal.TargetWithFilterChain,NLog.LogEventInfo,NLog.LogFactory) NLog.Logger:WriteToTargets (NLog.LogEventInfo,NLog.Internal.TargetWithFilterChain) NLog.Logger:WriteToTargets (NLog.LogLevel,System.IFormatProvider,string) NLog.Logger:Error (string) VisualPinball.Engine.Mpf.MpfClient/<ReceiveCommands>d__30:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetException (System.Exception) Grpc.Core.Internal.ClientResponseStream`2/<MoveNext>d__5<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:MoveNext () System.Threading.Tasks.TaskCompletionSource`1<object>:SetException (System.Exception) Grpc.Core.Internal.AsyncCall`2<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:HandleFinished (bool,Grpc.Core.Internal.ClientSideStatus) Grpc.Core.Internal.AsyncCall`2<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:Grpc.Core.Internal.IReceivedStatusOnClientCallback.OnReceivedStatusOnClient (bool,Grpc.Core.Internal.ClientSideStatus) Grpc.Core.Internal.CallSafeHandle/<>c:<.cctor>b__33_1 (bool,Grpc.Core.Internal.BatchContextSafeHandle,object) Grpc.Core.Internal.BatchContextSafeHandle:Grpc.Core.Internal.IOpCompletionCallback.OnComplete (bool) Grpc.Core.Internal.GrpcThreadPool:RunCompletionQueueEventCallback (Grpc.Core.Internal.IOpCompletionCallback,bool) Grpc.Core.Internal.GrpcThreadPool:<.ctor>b__15_0 (object) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Nothing seems to be going wrong, the communication with MPF is working fine.
The text was updated successfully, but these errors were encountered:
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When exiting play mode, the following error message appears in the Unity console:
Nothing seems to be going wrong, the communication with MPF is working fine.
The text was updated successfully, but these errors were encountered: