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Error message on exit #24

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arthurkehrwald opened this issue Sep 7, 2024 · 0 comments
Open

Error message on exit #24

arthurkehrwald opened this issue Sep 7, 2024 · 0 comments

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@arthurkehrwald
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arthurkehrwald commented Sep 7, 2024

When exiting play mode, the following error message appears in the Unity console:

VisualPinball: VisualPinball.Engine.Mpf.MpfClient|Unable to retrieve commands: Status=Status(StatusCode="Cancelled", Detail="CANCELLED", DebugException="Grpc.Core.Internal.CoreErrorDetailException: {"created":"@1725711321.297000000","description":"Error received from peer ipv6:[::1]:50051","file":"..\..\..\src\core\lib\surface\call.cc","file_line":953,"grpc_message":"CANCELLED","grpc_status":1}")
UnityEngine.Logger:LogError (string,object)
VisualPinball.Unity.UnityTarget:Write (NLog.LogEventInfo) (at ./Packages/VisualPinball.Engine/VisualPinball.Unity/VisualPinball.Unity/Common/UnityTarget.cs:40)
NLog.Targets.Target:Write (NLog.Common.AsyncLogEventInfo)
NLog.Targets.Target:WriteAsyncThreadSafe (NLog.Common.AsyncLogEventInfo)
NLog.Targets.Target:WriteAsyncLogEvent (NLog.Common.AsyncLogEventInfo)
NLog.LoggerImpl:WriteToTargetWithFilterChain (NLog.Targets.Target,NLog.Filters.FilterResult,NLog.LogEventInfo,NLog.Common.AsyncContinuation)
NLog.LoggerImpl:Write (System.Type,NLog.Internal.TargetWithFilterChain,NLog.LogEventInfo,NLog.LogFactory)
NLog.Logger:WriteToTargets (NLog.LogEventInfo,NLog.Internal.TargetWithFilterChain)
NLog.Logger:WriteToTargets (NLog.LogLevel,System.IFormatProvider,string)
NLog.Logger:Error (string)
VisualPinball.Engine.Mpf.MpfClient/<ReceiveCommands>d__30:MoveNext ()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetException (System.Exception)
Grpc.Core.Internal.ClientResponseStream`2/<MoveNext>d__5<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:MoveNext ()
System.Threading.Tasks.TaskCompletionSource`1<object>:SetException (System.Exception)
Grpc.Core.Internal.AsyncCall`2<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:HandleFinished (bool,Grpc.Core.Internal.ClientSideStatus)
Grpc.Core.Internal.AsyncCall`2<Mpf.Vpe.MachineState, Mpf.Vpe.Commands>:Grpc.Core.Internal.IReceivedStatusOnClientCallback.OnReceivedStatusOnClient (bool,Grpc.Core.Internal.ClientSideStatus)
Grpc.Core.Internal.CallSafeHandle/<>c:<.cctor>b__33_1 (bool,Grpc.Core.Internal.BatchContextSafeHandle,object)
Grpc.Core.Internal.BatchContextSafeHandle:Grpc.Core.Internal.IOpCompletionCallback.OnComplete (bool)
Grpc.Core.Internal.GrpcThreadPool:RunCompletionQueueEventCallback (Grpc.Core.Internal.IOpCompletionCallback,bool)
Grpc.Core.Internal.GrpcThreadPool:<.ctor>b__15_0 (object)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Nothing seems to be going wrong, the communication with MPF is working fine.

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