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core.dm
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/*
These are simple defaults for your project.
*/
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 10 // show up to 6 tiles outward from center (13x13 view)
mob = /mob
// Make objects move 8 pixels per tick when walking
world
status = "\[MAIN SERVER] Hosted by Vivalas (BYOND SHELL SERVER)"
mob
var
move_delay = 2
tmp
move_time = 0
client
Northeast()
return 0
Northwest()
return 0
Southeast()
return 0
Southwest()
return 0
proc/blp(var/atom/point_a, var/atom/point_b)
var/list/inline_turfs = get_line(point_a, point_b)
for(var/turf/t in inline_turfs)
if(t.is_blockade())
return 1
turf
proc/is_blockade()
for(var/turf/fglass in src)
return 1
area
invisibility = 101