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This repository has been archived by the owner on Feb 5, 2024. It is now read-only.
number of players per time, averaged across match duration
What's that? Like match-average player counts? Seems like a relatively nonce value if I'm understanding it correctly.
I'd want to see our attacker/defender roles displayed for the applicable gamemodes. That'd be a good indicator of if the winning team rightfully had good players, or the match was merely won in luck.
There's plenty of comparative stuff that we can show, but I'd think UI is the priority there; it shouldn't be too crammed full of information nor feel overwheming for new players amidst the following slew of "gg"'s that push the text up.
Oops, I meant number of players per team* (not time) as averaged across the match...
A/D roles sounds fun too. Maybe an end-of-game predictor that goes:
Defender: 60% -- Attacker: 20%, -- Ambivalent: 10%
or some such similar. And yeah, you could also suggest that one team had more attackers / defenders than the other perhaps.
Agreed that these stats can easily get cluttered so we'll have to pick and choose.
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Display various match statistics once the match has ended, such as:
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