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Vehicle created by "Supply drop" wouldn't be deleted after finishing the job #14

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S034 opened this issue Nov 19, 2024 · 3 comments
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@S034
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S034 commented Nov 19, 2024

the Vehicle created by "Supply drop" called by JTAC wouldn't be deleted after finishing the job.
Only happend on dedicated Server

@S034 S034 added the bug Something isn't working label Nov 19, 2024
@thegamecracks
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Sorry, I'm not sure what you mean by supply drop or JTAC as neither exist in the Zombie Framework gamemode. Did you mean to ask in Quiksilver's repository for Invade & Annex: Apex Edition?

https://github.com/auQuiksilver/Apex-Framework

@S034
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S034 commented Nov 20, 2024

20241120082453_1
Any vehicle created by this moudle can’t be deleted after finishing the airdrop order
Only happend on dedicated Server

@thegamecracks
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Sorry, completely forgot the mission had those modules! Personally I'm not the one that introduced them and I haven't done much research into how they function. If anything I'd rather these modules be reimplemented as SQF functions or dropped entirely, since I can't maintain those features otherwise.

I guess as a workaround, it might suffice to put a timer in that vehicle init field to despawn the vehicle and its crew after a few minutes.

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