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diff --git a/README.md b/README.md
index 0848405..4716c77 100644
--- a/README.md
+++ b/README.md
@@ -4,12 +4,17 @@
Open-source, Meadow-powered, multigame handheld console with DPads, speakers and a colored display.
+#### Are you brand new to Meadow?
+
+If you've never deployed a Meadow app before, you'll want to check out the [Getting Started Guide](https://developer.wildernesslabs.co/Meadow/Getting_Started/) which will get your development environment up and running and validate that you can build and deploy.
+
## Contents
* [Purchasing or Building](#purchasing-or-building)
* [Getting Started](#getting-started)
* [Hardware Specifications](#hardware-specifications)
-* [Building Locally](#building-locally)
+* [Additional Samples](#additional-samples)
* [Juego Hack Kit Version](#juego-hack-kit-version)
+* [Support](#support)
## Purchasing or Building
@@ -24,7 +29,7 @@ Open-source, Meadow-powered, multigame handheld console with DPads, speakers and
- You can get a Juego board from the Wilderness Labs store very soon.
+ You can get a Juego board from the Wilderness Labs store.
|
You can also build a simpler Juego using a monocolor display and push buttons.
@@ -34,7 +39,19 @@ Open-source, Meadow-powered, multigame handheld console with DPads, speakers and
## Getting Started
-To make using the hardware even simpler, we've created a Nuget package that instantiates and encapsulates the onboard hardware into a `Juego` class.
+### Playing Juego
+
+Do you have a brand new Juego and you just wanna play some games? Check out the [Juego.Samples repo](https://github.com/WildernessLabs/Juego.Samples) with some games you can play out of the box:
+
+[![Screenshot of the Juego.Samples repo readme showing several games that can be played.](Design/juego-samples.png)](https://github.com/WildernessLabs/Juego.Samples)
+
+#### Are you brand new to Meadow?
+
+If you've never deployed a Meadow app before, you'll want to check out the [Getting Started Guide](https://developer.wildernesslabs.co/Meadow/Getting_Started/) which will get your development environment up and running and validate that you can build and deploy.
+
+### Using the Juego Hardware in your own App
+
+To make using the hardware even simpler, we've created a [NuGet package](https://www.nuget.org/packages/Meadow.Juego) that instantiates and encapsulates the onboard hardware into a `Juego` class.
1. Add the ProjectLab Nuget package your project:
- `dotnet add package Meadow.Juego`, or
@@ -131,19 +148,14 @@ public class MeadowApp : App
You can find the schematics and other design files in the [Hardware folder](Source/Hardware).
-## Building locally
-
-When using the develop branch, you'll need to clone additional Meadow repos:
+## Additional Samples
-- [Meadow.Core](https://github.com/WildernessLabs/Meadow.Core)
-- [Meadow.Units](https://github.com/WildernessLabs/Meadow.Units)
-- [Meadow.Contracts](https://github.com/WildernessLabs/Meadow.Contracts)
-- [Meadow.Foundation](https://github.com/WildernessLabs/Meadow.Foundation)
-- [Meadow.Logging](https://github.com/WildernessLabs/Meadow.Logging)
-
-Be sure to clone all these repos including `Juego` at the same folder level and set all repos to the `develop` branch.
-
-Also, make sure you are running the latest version of Meadow OS on your Juego v2 board.
+1. **[Setup your Meadow Build Environment](http://developer.wildernesslabs.co/Meadow/Getting_Started/Deploying_Meadow/)** - If you haven't deployed a Meadow app before, you'll need to setup your IDE extension(s), deploy Meadow.OS, etc.
+2. **[Run the Demo App](Source/Juego_Demo/)** - Deploy the Juego demonstration app to see the built in peripherals at work.
+3. **[Check out the Juego.Samples repo](https://github.com/WildernessLabs/Juego.Samples)** - We recommend cloning the [Juego.Samples](https://github.com/WildernessLabs/Juego.Samples) repo. There you'll find a bunch of awesome samples that you can run right out-of-the box!
+
+
+
## Juego Hack Kit Version
@@ -180,3 +192,8 @@ Includes five games:
|
+## Support
+
+Having trouble building/running these projects?
+* File an [issue](https://github.com/WildernessLabs/Meadow.Desktop.Samples/issues) with a repro case to investigate, and/or
+* Join our [public Slack](http://slackinvite.wildernesslabs.co/), where we have an awesome community helping, sharing and building amazing things using Meadow.
\ No newline at end of file
diff --git a/Source/Juego/Juego.csproj b/Source/Juego/Juego.csproj
index badca15..f7b4097 100644
--- a/Source/Juego/Juego.csproj
+++ b/Source/Juego/Juego.csproj
@@ -24,10 +24,10 @@
-
-
-
-
-
+
+
+
+
+
diff --git a/Source/Juego_Demo/MeadowApp.cs b/Source/Juego_Demo/MeadowApp.cs
index 65b5bd6..9a923fa 100644
--- a/Source/Juego_Demo/MeadowApp.cs
+++ b/Source/Juego_Demo/MeadowApp.cs
@@ -96,7 +96,11 @@ public async override Task Run()
Resolver.Log.Info("Run...");
displayController?.Update();
- juego.MotionSensor?.StartUpdating(TimeSpan.FromMilliseconds(250));
+
+ if (juego.MotionSensor is { })
+ {
+ juego.MotionSensor.StartUpdating(TimeSpan.FromMilliseconds(250));
+ }
await audioLeft.PlaySystemSound(SystemSoundEffect.PowerUp);
await audioRight.PlayGameSound(GameSoundEffect.LevelComplete);
diff --git a/Source/Juego_Prototype/Games/FrogIt/FrogItGame.cs b/Source/Juego_Prototype/Games/FrogIt/FrogItGame.cs
index 11b26c1..67847cc 100644
--- a/Source/Juego_Prototype/Games/FrogIt/FrogItGame.cs
+++ b/Source/Juego_Prototype/Games/FrogIt/FrogItGame.cs
@@ -66,7 +66,7 @@ public FrogItGame(int cellSize = 8, int width = 128)
public void Reset()
{
- gameStart = DateTime.Now;
+ gameStart = DateTime.UtcNow;
ResetFrog();
Lives = 3;
@@ -84,14 +84,14 @@ void ResetFrog()
double lastTime;
int count = 0;
- Stopwatch sw = new Stopwatch();
+ readonly Stopwatch sw = new Stopwatch();
public void Update()
{
- if(count == 0)
+ if (count == 0)
{
sw.Start();
}
- else if(count == 100)
+ else if (count == 100)
{
sw.Stop();
Resolver.Log.Info($"100 frames took {sw.Elapsed}");
@@ -101,7 +101,7 @@ public void Update()
count++;
lastTime = GameTime;
- GameTime = (DateTime.Now - gameStart).TotalSeconds;
+ GameTime = (DateTime.UtcNow - gameStart).TotalSeconds;
switch (lastInput)
{
diff --git a/Source/Juego_Prototype/Games/Lander/LanderGame.cs b/Source/Juego_Prototype/Games/Lander/LanderGame.cs
index bb1acfe..3e3426f 100644
--- a/Source/Juego_Prototype/Games/Lander/LanderGame.cs
+++ b/Source/Juego_Prototype/Games/Lander/LanderGame.cs
@@ -46,7 +46,7 @@ public LanderGame(int cellSize = 8, int width = 128)
public void Reset()
{
- gameStart = DateTime.Now;
+ gameStart = DateTime.UtcNow;
Lives = 3;
@@ -70,9 +70,9 @@ void GenerateGame()
public void Update()
{
lastTime = GameTime;
- GameTime = (DateTime.Now - gameStart).TotalSeconds;
+ GameTime = (DateTime.UtcNow - gameStart).TotalSeconds;
- switch(lastInput)
+ switch (lastInput)
{
case UserInput.Up:
diff --git a/Source/Juego_Prototype/Games/Snake/SnakeGame.cs b/Source/Juego_Prototype/Games/Snake/SnakeGame.cs
index 4aa3631..8bb6560 100644
--- a/Source/Juego_Prototype/Games/Snake/SnakeGame.cs
+++ b/Source/Juego_Prototype/Games/Snake/SnakeGame.cs
@@ -46,7 +46,7 @@ public partial class SnakeGame : IGame
public bool PlaySound { get; private set; }
- Random rand = new Random((int)DateTime.Now.Ticks);
+ readonly Random rand = new Random((int)DateTime.UtcNow.Ticks);
enum CellType : byte
{
diff --git a/Source/Juego_Prototype/Juego_Prototype.csproj b/Source/Juego_Prototype/Juego_Prototype.csproj
index 7d06503..bb962e4 100644
--- a/Source/Juego_Prototype/Juego_Prototype.csproj
+++ b/Source/Juego_Prototype/Juego_Prototype.csproj
@@ -16,12 +16,12 @@
-
-
-
-
-
-
+
+
+
+
+
+