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game.h
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#ifndef _GAME_H_
#define _GAME_H_
#include <vector>
#include "phys.h"
class game
{
std::vector <material*> materials;
public:
struct
{
bool ldown;
bool rdown;
int x, y;
int lastx, lasty;
} mouse;
enum tool_type {
TOOL_SMASH,
TOOL_GRAB
} tool;
double strength;
double buoyancy;
double waveheight;
double waterpressure;
double seadepth;
bool showstress;
bool quickwaterfix;
bool xraymode;
bool running;
float zoomsize;
float camx, camy;
int canvaswidth, canvasheight;
void loadShip(std::string filename);
void loadDepth(std::string filename);
void assertSettings();
vec2 screen2world(vec2);
std::string lastFilename;
float *oceandepthbuffer;
phys::world *wld;
game();
void render();
void update();
};
#endif // _GAME_H_