From be8bb98369af16292ddbdc318e35ea2eb59c3033 Mon Sep 17 00:00:00 2001 From: ThePotato97 <10260415+ThePotato97@users.noreply.github.com> Date: Sat, 2 Mar 2024 14:42:13 +0000 Subject: [PATCH 1/3] add hashes --- files.txt | 1719 +++++++++++++++++++++++++++-------------------------- types.txt | 3 + 2 files changed, 889 insertions(+), 833 deletions(-) diff --git a/files.txt b/files.txt index 52ecfa5..5c50420 100644 --- a/files.txt +++ b/files.txt @@ -1,12 +1,23 @@ // This is a list of all known file names. // - The hashes for these will be automatically created. +adapt_exposure +bake_compute +baker_copy_material_component +baker_material_downsample +base +bilateral_upsample +blend_bloom boot +bright_pass +calculate_coc camera +compute_histogram content content/ content/art_shared/base_shaders/nature/terrain_parent_material content/art_shared/shading_global_lookups/ibl_iridescence_generic_lut +content/art_shared/skydome/materials/aurora_01 content/art_shared/textures/50_gray content/art_shared/textures/black_all_channels_dummy content/art_shared/textures/camera_dirt @@ -24,6 +35,12 @@ content/art_shared/textures/normal_xy_ao_rough_dummy content/art_shared/textures/ripples_tiler content/art_shared/textures/water_caustics content/audio +content/audio/Helldiver_IR +content/audio/Helldiver_Standard_VO +content/audio/Init +content/audio/Init_bank +content/audio/Init_dep +content/audio/Mission_Civilian_Exertions content/audio/bots_berserker content/audio/bots_devastator content/audio/bots_dropship @@ -89,15 +106,9 @@ content/audio/haz_bugcluster content/audio/haz_explosivemushroom content/audio/haz_fire content/audio/haz_frozenflowers -content/audio/Helldiver_IR -content/audio/Helldiver_Standard_VO -content/audio/Init -content/audio/Init_bank -content/audio/Init_dep content/audio/intro_logos content/audio/las_7 content/audio/menu -content/audio/Mission_Civilian_Exertions content/audio/music content/audio/obj_ammodepot content/audio/obj_antiairgun @@ -150,11 +161,6 @@ content/audio/samples content/audio/stratagems content/audio/tutorial content/audio/tutorial_outro -content/audio/us/cutscenes -content/audio/us/helldiver_purist_VO -content/audio/us/helldiver_soldier_female1_VO -content/audio/us/helldiver_soldier_female2_VO -content/audio/us/helldiver_soldier_male1_VO content/audio/us/Mission_Civilian_VO content/audio/us/Objective_VO content/audio/us/Radio_Admiral_VO @@ -173,6 +179,11 @@ content/audio/us/Tutorial_Extraction_Pilot_VO content/audio/us/Tutorial_Facility_Operator_VO content/audio/us/Tutorial_Helldiver_Recruit_VO content/audio/us/Tutorial_Instructor_VO +content/audio/us/cutscenes +content/audio/us/helldiver_purist_VO +content/audio/us/helldiver_soldier_female1_VO +content/audio/us/helldiver_soldier_female2_VO +content/audio/us/helldiver_soldier_male1_VO content/audio/vehi_player content/audio/vo_bugs content/audio/vo_illuminate @@ -288,166 +299,6 @@ content/env_illuminate/samples/illuminate_enemy_sample_01 content/env_illuminate/samples/illuminate_enemy_sample_02 content/env_illuminate/samples/illuminate_enemy_sample_03 content/env_illuminate/samples/illuminate_enemy_sample_04 -content/env_shared_arctic/assets/samples/crystal_sample_00 -content/env_shared_arctic/assets/samples/crystal_sample_01 -content/env_shared_arctic/assets/samples/crystal_sample_02 -content/env_shared_arctic/assets/samples/crystal_sample_03 -content/env_shared_arctic/assets/samples/crystal_sample_04 -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bot_road_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bot_road_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bot_road_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bot_road_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bot_road_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bug_road_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bug_road_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bug_road_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bug_road_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_bug_road_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_dirt_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_dirt_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_dirt_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_dirt_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_dirt_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_heavy_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_heavy_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_heavy_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_heavy_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_heavy_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_small_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_small_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_small_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_small_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_pebbles_small_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/arctic_road_albedo 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-content/env_shared_arctic/assets/terrain_materials/textures_packed/ice_frosty_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/ice_frosty_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/ice_frosty_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/ice_frosty_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_ground_albedo -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_ground_displacement -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_ground_mask -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_ground_nms -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_ground_normal -content/env_shared_arctic/assets/terrain_materials/textures_packed/snowy_forest_marshlands_albedo 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-content/env_shared_desert/assets/samples/mineral_sample_04 -content/env_shared_forest/assets/samples/plant_sample_00 -content/env_shared_forest/assets/samples/plant_sample_01 -content/env_shared_forest/assets/samples/plant_sample_02 -content/env_shared_forest/assets/samples/plant_sample_03 -content/env_shared_forest/assets/samples/plant_sample_04 -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_dirt_albedo -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_dirt_displacement -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_dirt_mask -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_dirt_nms -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_dirt_normal -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_generic_rock_albedo 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-content/env_shared_forest/assets/terrain_materials/textures_packed/forest_road_mask -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_road_nms -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_road_normal -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_super_earth_road_albedo -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_super_earth_road_displacement -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_super_earth_road_mask -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_super_earth_road_nms -content/env_shared_forest/assets/terrain_materials/textures_packed/forest_super_earth_road_normal -content/env_shared_forest/assets/weathering/forest_weathering_albedo_graded -content/env_shared_forest/assets/weathering/forest_weathering_mask -content/env_shared_forest/assets/weathering/forest_weathering_nar content/env_shared/assets/exploration_rewards/cache_interactable_box content/env_shared/assets/lut_neutral content/env_shared/assets/samples/artifact_sample_01/artifact_sample_00 @@ -626,80 +477,240 @@ content/env_shared/assets/terrain_materials/textures/neutral_super_earth_road_ma content/env_shared/assets/terrain_materials/textures/neutral_super_earth_road_nms content/env_shared/assets/terrain_materials/textures/neutral_super_earth_road_normal content/env_shared/assets/tutorial_trigger_area/tutorial_trigger_area -content/env_ship/bridge/bridge_hologram_map_00 -content/env_ship/bridge/bridge_hologram_map_01 -content/env_ship/bridge/bridge_hologram_map_02 -content/env_ship/bridge/bridge_hologram_map_03 -content/env_ship/bridge/bridge_hologram_map_04 -content/env_ship/bridge/bridge_ship_video_system -content/env_ship/bridge/hellpod_delivery_system -content/env_ship/bridge/hellpod_warning_light -content/env_ship/customization/flag_hanging_00 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+content/fac_cyborgs/cha_conscript_tier_2/cha_conscript_tier_2 content/fac_cyborgs/cha_illusionist/cha_illusionist content/fac_cyborgs/cha_lieutenant_assault/cha_lieutenant_assault content/fac_cyborgs/cha_lieutentant/cha_lieutenant_assault content/fac_cyborgs/cha_lieutentant/cha_lieutentant content/fac_cyborgs/cha_pathfinder/cha_pathfinder -content/fac_cyborgs/cha_soldier_heavy_weapon/cha_soldier_heavy_weapon -content/fac_cyborgs/cha_soldier_rocket/cha_soldier_rocket -content/fac_cyborgs/cha_soldier_ship/cha_soldier_ship content/fac_cyborgs/cha_soldier/cha_soldier content/fac_cyborgs/cha_soldier/cha_soldier_heavy_weapon content/fac_cyborgs/cha_soldier/cha_soldier_rocket content/fac_cyborgs/cha_soldier/cha_soldier_ship +content/fac_cyborgs/cha_soldier_heavy_weapon/cha_soldier_heavy_weapon +content/fac_cyborgs/cha_soldier_rocket/cha_soldier_rocket +content/fac_cyborgs/cha_soldier_ship/cha_soldier_ship content/fac_cyborgs/emplacements/cyborg_emplacement_hmg/cyborg_emplacement_hmg content/fac_cyborgs/emplacements/cyborg_emplacement_mg/cyborg_emplacement_mg content/fac_cyborgs/turrets/cyborg_tank_turret_autocannons/cyborg_turret_autocannons @@ -871,9 +882,9 @@ content/fac_helldivers/hellpod/hellpod/hellpod_ship_launcher_master content/fac_helldivers/hellpod/landingzone_beacon/test_unit_links content/fac_helldivers/hellpod/manned_turret/manned_turret content/fac_helldivers/hellpod/manned_turret/manned_turret_discoverable -content/fac_helldivers/hellpod/turret_machinegun_gpmg/turret_machinegun_gpmg content/fac_helldivers/hellpod/turret/gatling_turret content/fac_helldivers/hellpod/turret/tutorial_turret +content/fac_helldivers/hellpod/turret_machinegun_gpmg/turret_machinegun_gpmg content/fac_helldivers/hellpod/weapon_rack/weapon_rack_jammed_pinata content/fac_helldivers/vehicles/combat_walker/combat_walker content/fac_helldivers/vehicles/eagle/eagle @@ -881,31 +892,31 @@ content/fac_helldivers/vehicles/frv/frv content/fac_helldivers/vehicles/lav/lav content/fac_helldivers/vehicles/shuttle_gunship/shuttle_gunship content/fac_helldivers/vehicles/shuttle_gunship/shuttle_gunship_cutscene -content/fac_illuminate/cha_ghoul_tier_2/cha_ghoul_tier_2 content/fac_illuminate/cha_ghoul/cha_ghoul content/fac_illuminate/cha_ghoul/cha_ghoul_tier_2 -content/fac_illuminate/cha_illuminate_guy_staff_tier_2/cha_illuminate_guy_staff_tier_2 +content/fac_illuminate/cha_ghoul_tier_2/cha_ghoul_tier_2 content/fac_illuminate/cha_illuminate_guy_staff/cha_illuminate_guy_staff content/fac_illuminate/cha_illuminate_guy_staff/cha_illuminate_guy_staff_tier_2 +content/fac_illuminate/cha_illuminate_guy_staff_tier_2/cha_illuminate_guy_staff_tier_2 content/fac_illuminate/cha_illusionist/cha_illusionist -content/fac_illuminate/cha_magus_adept_tier_1/cha_magus_adept_tier_1 -content/fac_illuminate/cha_magus_adept_tier_2/cha_magus_adept_tier_2 -content/fac_illuminate/cha_magus_adept/cha_magus_adept -content/fac_illuminate/cha_magus_adept/cha_magus_adept_tier_2 -content/fac_illuminate/cha_magus_summoner/cha_magus_summoner content/fac_illuminate/cha_magus/cha_magus_adept content/fac_illuminate/cha_magus/cha_magus_adept_tier_1 content/fac_illuminate/cha_magus/cha_magus_adept_tier_2 content/fac_illuminate/cha_magus/cha_magus_summoner +content/fac_illuminate/cha_magus_adept/cha_magus_adept +content/fac_illuminate/cha_magus_adept/cha_magus_adept_tier_2 +content/fac_illuminate/cha_magus_adept_tier_1/cha_magus_adept_tier_1 +content/fac_illuminate/cha_magus_adept_tier_2/cha_magus_adept_tier_2 +content/fac_illuminate/cha_magus_summoner/cha_magus_summoner content/fac_illuminate/cha_observer/cha_observer -content/fac_illuminate/cha_outcast_beamer/cha_outcast_beamer -content/fac_illuminate/cha_outcast_melee/cha_outcast_melee content/fac_illuminate/cha_outcast/cha_outcast content/fac_illuminate/cha_outcast/cha_outcast_beamer content/fac_illuminate/cha_outcast/cha_outcast_melee -content/fac_illuminate/cha_tripod_tier_2/cha_tripod_tier_2 +content/fac_illuminate/cha_outcast_beamer/cha_outcast_beamer +content/fac_illuminate/cha_outcast_melee/cha_outcast_melee content/fac_illuminate/cha_tripod/cha_tripod content/fac_illuminate/cha_tripod/cha_tripod_tier_2 +content/fac_illuminate/cha_tripod_tier_2/cha_tripod_tier_2 content/fac_illuminate/equipment/shield_forcefield/hexagon_shield content/fac_illuminate/equipment/shield_forcefield/shield_forcefield_outcast content/fac_super_earth/bridge_personnel/cha_personnel/cha_admiral_m @@ -973,9 +984,9 @@ content/fac_super_earth/bridge_personnel/cha_personnel/cha_servicetech_f_03 content/fac_super_earth/bridge_personnel/cha_personnel/cha_servicetech_f_04 content/fac_super_earth/bridge_personnel/generic_human/generic_human content/fac_super_earth/cha_fire_support_male/cha_fire_support_male -content/fac_super_earth/cha_seaf_soldier_male/cha_seaf_soldier_male content/fac_super_earth/cha_seaf/cha_seaf content/fac_super_earth/cha_seaf/cha_seaf_soldier_male +content/fac_super_earth/cha_seaf_soldier_male/cha_seaf_soldier_male content/fac_super_earth/cha_soldier_heavy_weapon/cha_soldier_heavy_weapon content/fac_super_earth/cha_soldier_rocket/cha_soldier_rocket content/fac_super_earth/cha_soldier_ship/cha_soldier_heavy_weapon @@ -995,18 +1006,6 @@ content/fallback_resources/missing_prefab content/fallback_resources/missing_speedtree content/fallback_resources/missing_unit content/ies_profiles/ies_lookup -content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_00 -content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_01 -content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_02 -content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_03 -content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_04 -content/level_generation_settings/env_shared_desert/weather_settings/planet18_clear -content/level_generation_settings/env_shared_desert/weather_settings/planet18_cloudy -content/level_generation_settings/env_shared_desert/weather_settings/planet18_foggy -content/level_generation_settings/env_shared_desert/weather_settings/planet18_hazy -content/level_generation_settings/env_shared_desert/weather_settings/planet18_overcast -content/level_generation_settings/env_shared_desert/weather_settings/planet18_rain -content/level_generation_settings/env_shared_desert/weather_settings/planet18_storm content/level_generation_settings/env_shared/weather_settings/clear content/level_generation_settings/env_shared/weather_settings/cloudy content/level_generation_settings/env_shared/weather_settings/hazy @@ -1034,6 +1033,18 @@ content/level_generation_settings/env_shared/weather_settings/volumetric_clouds/ content/level_generation_settings/env_shared/weather_settings/volumetric_clouds/cloudy_day_02 content/level_generation_settings/env_shared/weather_settings/volumetric_clouds/cloudy_day_03 content/level_generation_settings/env_shared/weather_settings/volumetric_clouds/cloudy_day_04 +content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_00 +content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_01 +content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_02 +content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_03 +content/level_generation_settings/env_shared_desert/weather_settings/desert_cloudy_day_04 +content/level_generation_settings/env_shared_desert/weather_settings/planet18_clear +content/level_generation_settings/env_shared_desert/weather_settings/planet18_cloudy +content/level_generation_settings/env_shared_desert/weather_settings/planet18_foggy +content/level_generation_settings/env_shared_desert/weather_settings/planet18_hazy +content/level_generation_settings/env_shared_desert/weather_settings/planet18_overcast +content/level_generation_settings/env_shared_desert/weather_settings/planet18_rain +content/level_generation_settings/env_shared_desert/weather_settings/planet18_storm content/level_generation_settings/planet_arctic_glacier/weather_settings/planet_arctic_glacier_base_clear content/level_generation_settings/planet_arctic_glacier/weather_settings/planet_arctic_glacier_base_cloudy content/level_generation_settings/planet_arctic_glacier/weather_settings/planet_arctic_glacier_base_snowstorm @@ -1319,6 +1330,7 @@ content/objectives/obj_common/gen_evacuate_button content/objectives/obj_common/gen_radar_terminal content/objectives/obj_common/generator/generator content/objectives/obj_common/generic_intel/generic_intel +content/objectives/obj_common/icbm_silo/decals/m_rocket_decal_0 content/objectives/obj_common/icbm_silo/icbm_lock content/objectives/obj_common/icbm_silo/icbm_rocket content/objectives/obj_common/icbm_silo/icbm_silo @@ -1369,9 +1381,9 @@ content/objectives/obj_common/shuttle_pickup content/objectives/obj_common/truth_transmitter/truth_transmitter_tower_screen_03 content/objectives/obj_common/truth_transmitter/truth_transmitter_tower_speakers content/objectives/obj_common/truth_transmitter/truth_transmitter_tower_terminal -content/objectives/obj_common/upload_data_interact_common content/objectives/obj_common/upload_data/delivery_drop_off_upload content/objectives/obj_common/upload_data/objective_upload_data_main_terminal +content/objectives/obj_common/upload_data_interact_common content/objectives/obj_cyborgs/convoy/cy_convoy_end_marker content/objectives/obj_cyborgs/cyborg_airbase_control_tower/control_tower_delivery_drop_off content/objectives/obj_cyborgs/cyborg_airbase_control_tower/cy_control_tower @@ -1888,6 +1900,8 @@ content/planet_forest_swamp/assets/terrain_materials/textures_packed/swamp_wet_m content/planet_forest_swamp/assets/terrain_materials/textures_packed/swamp_wet_mud_mask content/planet_forest_swamp/assets/terrain_materials/textures_packed/swamp_wet_mud_nms content/planet_forest_swamp/assets/terrain_materials/textures_packed/swamp_wet_mud_normal +copy +copy_depth core core/ core/animation/boot @@ -1895,6 +1909,7 @@ core/animation/flow/animation core/animation/lua/runtime/animationflowcallbacks core/animation/lua/runtime/animationrequires core/appkit/appkit +core/appkit/lua/JSON core/appkit/lua/app core/appkit/lua/appkit_flow_callbacks core/appkit/lua/camera_wrapper @@ -1903,7 +1918,6 @@ core/appkit/lua/component_manager core/appkit/lua/debug_menu core/appkit/lua/debug_scrollbox core/appkit/lua/input_mapper -core/appkit/lua/JSON core/appkit/lua/level_wrapper core/appkit/lua/loading_screen core/appkit/lua/main @@ -1915,26 +1929,26 @@ core/appkit/lua/unit_link core/appkit/lua/util core/appkit/lua/world_wrapper core/appkit/materials/loading_screen -core/appkit/materials/loading_screen_transfer +core/appkit/materials/loading_screen(LDR_OUTPUT) core/appkit/materials/loading_screen(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_1WEIGHT) -core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/appkit/materials/loading_screen(LDR_OUTPUT) +core/appkit/materials/loading_screen(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(NV_SINGLE_PASS_STEREO) -core/appkit/materials/loading_screen(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(SKINNED_1WEIGHT) -core/appkit/materials/loading_screen(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(SKINNED_2WEIGHTS) -core/appkit/materials/loading_screen(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(SKINNED_3WEIGHTS) -core/appkit/materials/loading_screen(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/appkit/materials/loading_screen(SKINNED_4WEIGHTS) +core/appkit/materials/loading_screen(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/appkit/materials/loading_screen_transfer core/appkit/units/camera/camera core/appkit/units/camera/camera_mesh core/appkit/units/camera/camera_mesh_df @@ -1988,47 +2002,47 @@ core/editor_slave/resources/filters/volume core/editor_slave/resources/gui/arial core/editor_slave/resources/gui/arial_df core/editor_slave/resources/gui/checkerboard +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_1WEIGHT) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(SKINNED_1WEIGHT) +core/editor_slave/resources/gui/checkerboard(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(SKINNED_2WEIGHTS) +core/editor_slave/resources/gui/checkerboard(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(SKINNED_3WEIGHTS) +core/editor_slave/resources/gui/checkerboard(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard(SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/checkerboard(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr -core/editor_slave/resources/gui/checkerboard_hdr_transfer +core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT) core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_1WEIGHT) -core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT) +core/editor_slave/resources/gui/checkerboard_hdr(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_1WEIGHT) -core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr_transfer core/editor_slave/resources/gui/checkerboard_transfer -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_1WEIGHT) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/editor_slave/resources/gui/checkerboard(LDR_OUTPUT) -core/editor_slave/resources/gui/checkerboard(NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(SKINNED_1WEIGHT) -core/editor_slave/resources/gui/checkerboard(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/checkerboard(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/checkerboard(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/checkerboard(SKINNED_4WEIGHTS) core/editor_slave/resources/gui/depth_test_disabled core/editor_slave/resources/gui/join_foreground core/editor_slave/resources/gui/join_outline @@ -2040,29 +2054,29 @@ core/editor_slave/resources/gui/prototype core/editor_slave/resources/gui/split_foreground core/editor_slave/resources/gui/split_outline core/editor_slave/resources/gui/thumbnail -core/editor_slave/resources/gui/thumbnail_foreground -core/editor_slave/resources/gui/thumbnail_over -core/editor_slave/resources/gui/thumbnail_press -core/editor_slave/resources/gui/thumbnail_transfer +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT) core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_1WEIGHT) -core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(NV_SINGLE_PASS_STEREO) -core/editor_slave/resources/gui/thumbnail(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(SKINNED_1WEIGHT) -core/editor_slave/resources/gui/thumbnail(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(SKINNED_2WEIGHTS) -core/editor_slave/resources/gui/thumbnail(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(SKINNED_3WEIGHTS) -core/editor_slave/resources/gui/thumbnail(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/resources/gui/thumbnail(SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/thumbnail(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail_foreground +core/editor_slave/resources/gui/thumbnail_over +core/editor_slave/resources/gui/thumbnail_press +core/editor_slave/resources/gui/thumbnail_transfer core/editor_slave/resources/gui/trigger core/editor_slave/resources/gui/viewport_gui core/editor_slave/resources/level_resources/reflection_probe_diffuse_bake @@ -2208,26 +2222,26 @@ core/editor_slave/units/preview/textures/checkerbox_55_percent_luminance core/editor_slave/units/preview/wall_mat core/editor_slave/units/skydome/skybox_1 core/editor_slave/units/skydome/skydome -core/editor_slave/units/skydome/skydome_transfer +core/editor_slave/units/skydome/skydome(LDR_OUTPUT) core/editor_slave/units/skydome/skydome(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_1WEIGHT) -core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/editor_slave/units/skydome/skydome(LDR_OUTPUT) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(NV_SINGLE_PASS_STEREO) -core/editor_slave/units/skydome/skydome(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(SKINNED_1WEIGHT) -core/editor_slave/units/skydome/skydome(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(SKINNED_2WEIGHTS) -core/editor_slave/units/skydome/skydome(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(SKINNED_3WEIGHTS) -core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS) +core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome_transfer core/editor_slave/units/sound_source_icon/sound_source_icon core/entities/physical_lights/light_gizmo_component core/entities/physical_lights/light_gizmos @@ -2539,46 +2553,46 @@ core/stingray_renderer/helper_units/occluder_box/gizmo core/stingray_renderer/helper_units/occluder_box/icons/occluder_box core/stingray_renderer/helper_units/occluder_box/occluder_box core/stingray_renderer/helper_units/reflection_probe/reflection_probe -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe_transfer -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(DECORATION) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_1WEIGHT) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_2WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_3WEIGHTS) -core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_4WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_transfer core/stingray_renderer/light_baker core/stingray_renderer/light_baker/light_baker core/stingray_renderer/light_baker/standalone @@ -2645,596 +2659,596 @@ core/stingray_renderer/proxy_geometry/shadow_cutter core/stingray_renderer/renderer core/stingray_renderer/shader_import/global_textures core/stingray_renderer/shader_import/no_uvs -core/stingray_renderer/shader_import/no_uvs_caster -core/stingray_renderer/shader_import/no_uvs_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(DECORATION) -core/stingray_renderer/shader_import/no_uvs_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transfer -core/stingray_renderer/shader_import/no_uvs_transparent -core/stingray_renderer/shader_import/no_uvs_transparent_caster -core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent_transfer -core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION) -core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/no_uvs_transparent(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(DECORATION) -core/stingray_renderer/shader_import/no_uvs(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/no_uvs(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/no_uvs(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/no_uvs(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/no_uvs(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster +core/stingray_renderer/shader_import/no_uvs_caster(DECORATION) +core/stingray_renderer/shader_import/no_uvs_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transfer +core/stingray_renderer/shader_import/no_uvs_transparent +core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster +core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_transfer core/stingray_renderer/shader_import/standard +core/stingray_renderer/shader_import/standard(DECORATION) +core/stingray_renderer/shader_import/standard(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster -core/stingray_renderer/shader_import/standard_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(DECORATION) +core/stingray_renderer/shader_import/standard_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur -core/stingray_renderer/shader_import/standard_fur_caster -core/stingray_renderer/shader_import/standard_fur_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(DECORATION) -core/stingray_renderer/shader_import/standard_fur_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_fur_transfer -core/stingray_renderer/shader_import/standard_fur(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(DECORATION) -core/stingray_renderer/shader_import/standard_fur(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_fur(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_fur(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_fur(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_fur(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_fur(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_fur(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster +core/stingray_renderer/shader_import/standard_fur_caster(DECORATION) +core/stingray_renderer/shader_import/standard_fur_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_transfer core/stingray_renderer/shader_import/standard_masked -core/stingray_renderer/shader_import/standard_masked_caster -core/stingray_renderer/shader_import/standard_masked_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(DECORATION) -core/stingray_renderer/shader_import/standard_masked_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_masked_transfer -core/stingray_renderer/shader_import/standard_masked(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(DECORATION) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard_masked(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_masked(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_masked(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_masked(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_masked(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster +core/stingray_renderer/shader_import/standard_masked_caster(DECORATION) +core/stingray_renderer/shader_import/standard_masked_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_transfer core/stingray_renderer/shader_import/standard_rma +core/stingray_renderer/shader_import/standard_rma(DECORATION) +core/stingray_renderer/shader_import/standard_rma(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster -core/stingray_renderer/shader_import/standard_rma_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity -core/stingray_renderer/shader_import/standard_rma_opacity_caster -core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity_transfer -core/stingray_renderer/shader_import/standard_rma_opacity(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(DECORATION) -core/stingray_renderer/shader_import/standard_rma_opacity(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_opacity(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster +core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_transfer core/stingray_renderer/shader_import/standard_rma_transfer core/stingray_renderer/shader_import/standard_rma_transparent -core/stingray_renderer/shader_import/standard_rma_transparent_caster -core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent_transfer -core/stingray_renderer/shader_import/standard_rma_transparent(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(DECORATION) -core/stingray_renderer/shader_import/standard_rma_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(DECORATION) -core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard_rma(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster +core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_transfer core/stingray_renderer/shader_import/standard_transfer core/stingray_renderer/shader_import/standard_transparent -core/stingray_renderer/shader_import/standard_transparent_caster -core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION) -core/stingray_renderer/shader_import/standard_transparent_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent_transfer -core/stingray_renderer/shader_import/standard_transparent(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(DECORATION) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/standard_transparent(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(DECORATION) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard(FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster +core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_transfer core/stingray_renderer/shader_import/vray +core/stingray_renderer/shader_import/vray(DECORATION) +core/stingray_renderer/shader_import/vray(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster -core/stingray_renderer/shader_import/vray_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(DECORATION) +core/stingray_renderer/shader_import/vray_caster(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transfer core/stingray_renderer/shader_import/vray_transparent -core/stingray_renderer/shader_import/vray_transparent_caster -core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION) -core/stingray_renderer/shader_import/vray_transparent_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent_transfer -core/stingray_renderer/shader_import/vray_transparent(DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(DECORATION) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE) -core/stingray_renderer/shader_import/vray_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/vray_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shader_import/vray_transparent(SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray(DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(DECORATION) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray(FBX_EMISSIVE) -core/stingray_renderer/shader_import/vray(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/vray(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) -core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT) -core/stingray_renderer/shader_import/vray(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(SKINNED_1WEIGHT) -core/stingray_renderer/shader_import/vray(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(SKINNED_2WEIGHTS) -core/stingray_renderer/shader_import/vray(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(SKINNED_3WEIGHTS) -core/stingray_renderer/shader_import/vray(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shader_import/vray(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster +core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_transfer core/stingray_renderer/shader_libraries/atmosphere core/stingray_renderer/shader_libraries/baker core/stingray_renderer/shader_libraries/baker_filtering @@ -3309,20 +3323,20 @@ core/stingray_renderer/shader_nodes/skydome_intensity#default core/stingray_renderer/shaders/deferred_reflection_box core/stingray_renderer/shaders/deferred_reflection_box(NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default_caster -core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED) -core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION) -core/stingray_renderer/shaders/particle_default(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/terrain_basic -core/stingray_renderer/shaders/terrain_basic_caster core/stingray_renderer/shaders/terrain_basic(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/terrain_basic_caster core/stingray_renderer/shaders/terrain_default core/stingray_renderer/shading_environment_components/asset_color_grading core/stingray_renderer/shading_environment_components/atmosphere @@ -3393,47 +3407,47 @@ core/units/camera_mesh core/units/camera_mesh_df core/units/cubemap_probe core/units/gizmo +core/units/gizmo(LDR_OUTPUT) +core/units/gizmo(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT) +core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_1WEIGHT) +core/units/gizmo(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_2WEIGHTS) +core/units/gizmo(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_3WEIGHTS) +core/units/gizmo(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_4WEIGHTS) +core/units/gizmo(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transfer core/units/gizmo_transparent -core/units/gizmo_transparent_transfer +core/units/gizmo_transparent(LDR_OUTPUT) core/units/gizmo_transparent(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_1WEIGHT) -core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/units/gizmo_transparent(LDR_OUTPUT) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(NV_SINGLE_PASS_STEREO) -core/units/gizmo_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(SKINNED_1WEIGHT) -core/units/gizmo_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(SKINNED_2WEIGHTS) -core/units/gizmo_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(SKINNED_3WEIGHTS) -core/units/gizmo_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) core/units/gizmo_transparent(SKINNED_4WEIGHTS) -core/units/gizmo(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT) -core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS) -core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS) -core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS) -core/units/gizmo(LDR_OUTPUT) -core/units/gizmo(NV_SINGLE_PASS_STEREO) -core/units/gizmo(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) -core/units/gizmo(SKINNED_1WEIGHT) -core/units/gizmo(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(SKINNED_2WEIGHTS) -core/units/gizmo(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(SKINNED_3WEIGHTS) -core/units/gizmo(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) -core/units/gizmo(SKINNED_4WEIGHTS) +core/units/gizmo_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent_transfer core/units/light core/units/light_source core/units/primitives/cone_primitive @@ -3445,15 +3459,15 @@ core/units/primitives/sphere_primitive core/units/primitives/stairs_primitive core/units/prototype core/units/transparent -core/units/transparent_caster -core/units/transparent_transfer -core/units/transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/units/transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/units/transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/units/transparent(NV_SINGLE_PASS_STEREO) -core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT) core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) -core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/units/transparent_caster +core/units/transparent_transfer core/units/volume core/units/wwise_source core/wwise/lua/wwise_bank_reference @@ -3461,10 +3475,49 @@ core/wwise/lua/wwise_flow_callbacks core/wwise/lua/wwise_preview core/wwise/lua/wwise_visualization core/wwise/wwise +depth_of_field +display_histogram +filter +filter_cubemap +gbuffer_debug +global +global_lighting +gui hide_helper_mesh +lens_effects +light_source +lightmap_edge_dilate +lightmap_filter +line_object +linearize_depth +mb_bake_velocity_depth +mb_reconstruct_filter_blur +mb_tile_max +merge_skydome_motion_vectors missing_shader packages/boot +packages/content/ui packages/fallback_resources packages/pre_boot +path_tracing +quantize_luma rendering/performance_hud rendering/renderer +rendering/shader_libraries/hologram_filtering +rendering/shader_libraries/minimap +rendering/shader_libraries/palette +rendering/shader_libraries/planet_atmosphere_space +rendering/shader_libraries/sun_lens_flare +rendering/shader_libraries/utilities +rendering/shader_libraries/wounds +selection_effect +ssr_hiz_pass +ssr_noisy_upsample +ssr_ray_march_pass +sun_shadow_cutter +sun_shadow_mask +temporal_aa_depth +terrain_decoration +terrain_editor_brush +terrain_editor_brush_marker +visualize_stable_depth \ No newline at end of file diff --git a/types.txt b/types.txt index b25da10..990224b 100644 --- a/types.txt +++ b/types.txt @@ -88,7 +88,9 @@ gitignore gitkeep gizmo gizmo_material +hash_lookup havok_ai +havok_ai_properties havok_ais havok_capture havok_captures @@ -234,6 +236,7 @@ surface_properties svg template texture +texture_atlas texture_category texture_template tga From 686da750492b1a086e823cba5e5c92c66f4ef4fb Mon Sep 17 00:00:00 2001 From: ThePotato97 <10260415+ThePotato97@users.noreply.github.com> Date: Sat, 2 Mar 2024 14:45:07 +0000 Subject: [PATCH 2/3] add more types --- types.txt | 33 ++++++++++++++++++--------------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/types.txt b/types.txt index 990224b..3f50480 100644 --- a/types.txt +++ b/types.txt @@ -12,14 +12,15 @@ action actor +ah_bin akd -anim_clip -anim_controller -anim_skeleton animation animation_curve animation_curves animation_set +anim_clip +anim_controller +anim_skeleton apb apd apk @@ -90,8 +91,8 @@ gizmo gizmo_material hash_lookup havok_ai -havok_ai_properties havok_ais +havok_ai_properties havok_capture havok_captures havok_cloth @@ -105,6 +106,7 @@ htm html icns ico +ik_skeleton import_options in IndexedMesh @@ -132,9 +134,9 @@ luac main manifest material +materials material_transfer material_transfers -materials mc3 md mesh @@ -157,9 +159,9 @@ otf package pak particle +particles particle_editor particle_editors -particles patch pdb pdf @@ -178,12 +180,13 @@ prototype ps3 ps4 qss +ragdoll_profile +renderable +renderables render_config +render_configs render_config_extension render_config_extensions -render_configs -renderable -renderables resource resources runtime_font @@ -202,6 +205,7 @@ scss settings sh shader +shaders shader_import shader_libraries shader_library @@ -209,27 +213,26 @@ shader_library_group shader_library_groups shader_node shader_source -shaders shading_environment +shading_environments shading_environment_mapping shading_environment_mappings shading_environment_template shading_environment_templates -shading_environments sjson slug_album sound_environment speedtree +speedtrees speedtree_resource speedtree_resources -speedtrees spu_job -state_machine statemachine_editor +state_machine +stingray-asset-server-directory stingray_plugin stingray_plugin_disabled stingray_project -stingray-asset-server-directory string strings surface_properties @@ -286,4 +289,4 @@ xp xsd yml zD -zip +zip \ No newline at end of file From c8e505ad0f72fa7b64f7523b30e591c3099791d4 Mon Sep 17 00:00:00 2001 From: ThePotato97 <10260415+ThePotato97@users.noreply.github.com> Date: Sat, 2 Mar 2024 20:00:29 +0000 Subject: [PATCH 3/3] (1135/51601) Names, (44140/51601) Types --- files.txt | 168 ++++++++++++++++++++++++++++-------------------------- types.txt | 1 + 2 files changed, 88 insertions(+), 81 deletions(-) diff --git a/files.txt b/files.txt index 5c50420..4e167de 100644 --- a/files.txt +++ b/files.txt @@ -2,14 +2,15 @@ // - The hashes for these will be automatically created. adapt_exposure -bake_compute baker_copy_material_component baker_material_downsample +bake_compute base bilateral_upsample blend_bloom boot bright_pass +build_palette calculate_coc camera compute_histogram @@ -35,12 +36,6 @@ content/art_shared/textures/normal_xy_ao_rough_dummy content/art_shared/textures/ripples_tiler content/art_shared/textures/water_caustics content/audio -content/audio/Helldiver_IR -content/audio/Helldiver_Standard_VO -content/audio/Init -content/audio/Init_bank -content/audio/Init_dep -content/audio/Mission_Civilian_Exertions content/audio/bots_berserker content/audio/bots_devastator content/audio/bots_dropship @@ -106,9 +101,15 @@ content/audio/haz_bugcluster content/audio/haz_explosivemushroom content/audio/haz_fire content/audio/haz_frozenflowers +content/audio/Helldiver_IR +content/audio/Helldiver_Standard_VO +content/audio/Init +content/audio/Init_bank +content/audio/Init_dep content/audio/intro_logos content/audio/las_7 content/audio/menu +content/audio/Mission_Civilian_Exertions content/audio/music content/audio/obj_ammodepot content/audio/obj_antiairgun @@ -149,9 +150,9 @@ content/audio/obj_servers content/audio/obj_silo content/audio/obj_thumper content/audio/obj_truth_transmitter -content/audio/p18_redeemer content/audio/p2_peacemaker content/audio/p8_senator +content/audio/p18_redeemer content/audio/plas_3_plasma_pistol content/audio/project content/audio/project_metadata @@ -161,6 +162,11 @@ content/audio/samples content/audio/stratagems content/audio/tutorial content/audio/tutorial_outro +content/audio/us/cutscenes +content/audio/us/helldiver_purist_VO +content/audio/us/helldiver_soldier_female1_VO +content/audio/us/helldiver_soldier_female2_VO +content/audio/us/helldiver_soldier_male1_VO content/audio/us/Mission_Civilian_VO content/audio/us/Objective_VO content/audio/us/Radio_Admiral_VO @@ -169,21 +175,16 @@ content/audio/us/Radio_Extraction_Pilot_VO content/audio/us/Radio_Mission_Control_VO content/audio/us/Radio_Objective_Pilot_VO content/audio/us/Radio_Shuttle_Pilot_VO -content/audio/us/Ship_Hub content/audio/us/Shiphub_Admiral_VO content/audio/us/Shiphub_Hellbot_VO content/audio/us/Shiphub_Service_Technician_VO content/audio/us/Shiphub_Ship_Master_VO +content/audio/us/Ship_Hub content/audio/us/Tutorial_Dummy_VO content/audio/us/Tutorial_Extraction_Pilot_VO content/audio/us/Tutorial_Facility_Operator_VO content/audio/us/Tutorial_Helldiver_Recruit_VO content/audio/us/Tutorial_Instructor_VO -content/audio/us/cutscenes -content/audio/us/helldiver_purist_VO -content/audio/us/helldiver_soldier_female1_VO -content/audio/us/helldiver_soldier_female2_VO -content/audio/us/helldiver_soldier_male1_VO content/audio/vehi_player content/audio/vo_bugs content/audio/vo_illuminate @@ -207,16 +208,16 @@ content/audio/wep_heavy_machinegun content/audio/wep_jar5_dominator content/audio/wep_laser_cannon content/audio/wep_laser_pulse_cannon -content/audio/wep_mg105_stalwart content/audio/wep_mg43 +content/audio/wep_mg105_stalwart content/audio/wep_plas1_single content/audio/wep_r63_vigilance content/audio/wep_railgun content/audio/wep_recoilless_ap content/audio/wep_sar1_sniper content/audio/wep_scythe -content/audio/wep_sg225_breaker content/audio/wep_sg8_punisher +content/audio/wep_sg225_breaker content/audio/wep_sickle content/audio/wep_smg45_defender content/audio/wep_spear_launcher @@ -1006,6 +1007,20 @@ content/fallback_resources/missing_prefab content/fallback_resources/missing_speedtree content/fallback_resources/missing_unit content/ies_profiles/ies_lookup +content/levels/empty +content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_diffuse_bake +content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_radiance_bake +content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_specular_bake +content/levels/lighting/editor_testing/reflection_probe_diffuse_bake +content/levels/lighting/editor_testing/reflection_probe_radiance_bake +content/levels/lighting/editor_testing/reflection_probe_specular_bake +content/levels/ship_hub-cubemaps/reflection_cube_irradiance +content/levels/ship_hub-cubemaps/reflection_cube_specular +content/levels/ship_hub-cubemaps/reflection_cube_specular_showroom +content/levels/ship_hub-cubemaps/reflection_probe_bake +content/levels/ship_hub-cubemaps/reflection_probe_diffuse_bake +content/levels/ship_hub-cubemaps/reflection_probe_radiance_bake +content/levels/ship_hub-cubemaps/reflection_probe_specular_bake content/level_generation_settings/env_shared/weather_settings/clear content/level_generation_settings/env_shared/weather_settings/cloudy content/level_generation_settings/env_shared/weather_settings/hazy @@ -1110,20 +1125,6 @@ content/level_generation_settings/planet_settings/planet_setup/planet_forest_pri content/level_generation_settings/planet_settings/planet_setup/planet_forest_primordial_dead content/level_generation_settings/planet_settings/planet_setup/planet_forest_primordial_purple content/level_generation_settings/planet_settings/planet_setup/planet_homeworld_superearth -content/levels/empty -content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_diffuse_bake -content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_radiance_bake -content/levels/lighting/desert/desert_day-cubemaps/reflection_probe_specular_bake -content/levels/lighting/editor_testing/reflection_probe_diffuse_bake -content/levels/lighting/editor_testing/reflection_probe_radiance_bake -content/levels/lighting/editor_testing/reflection_probe_specular_bake -content/levels/ship_hub-cubemaps/reflection_cube_irradiance -content/levels/ship_hub-cubemaps/reflection_cube_specular -content/levels/ship_hub-cubemaps/reflection_cube_specular_showroom -content/levels/ship_hub-cubemaps/reflection_probe_bake -content/levels/ship_hub-cubemaps/reflection_probe_diffuse_bake -content/levels/ship_hub-cubemaps/reflection_probe_radiance_bake -content/levels/ship_hub-cubemaps/reflection_probe_specular_bake content/markers/exploration_markers/cache_loot_marker content/markers/exploration_markers/narrative/poi_text_battlefield_medium_00 content/markers/exploration_markers/narrative/poi_text_battlefield_medium_01 @@ -1292,8 +1293,8 @@ content/objectives/obj_common/entities/gen_horde_collect/gen_horde_collect content/objectives/obj_common/entities/gen_icbm/gen_icbm content/objectives/obj_common/entities/gen_investigate_research_station/gen_investigate_research_station content/objectives/obj_common/entities/gen_military_uplink/gen_military_uplink -content/objectives/obj_common/entities/gen_oil_pickup/gen_oil_pickup content/objectives/obj_common/entities/gen_oilpump/gen_oilpump +content/objectives/obj_common/entities/gen_oil_pickup/gen_oil_pickup content/objectives/obj_common/entities/gen_prospecting_drill/gen_prospecting_drill content/objectives/obj_common/entities/gen_radar_station/gen_radar_station content/objectives/obj_common/entities/gen_raise_flag/gen_raise_flag @@ -1323,13 +1324,13 @@ content/objectives/obj_common/entities/tut_intro_mission/tut_intro_mission_vo content/objectives/obj_common/escape_pod/escape_pod content/objectives/obj_common/extract_civilians/civilian_spawner content/objectives/obj_common/extract_civilians/extract_civilians_rescue_point +content/objectives/obj_common/generator/generator +content/objectives/obj_common/generic_intel/generic_intel content/objectives/obj_common/gen_button content/objectives/obj_common/gen_delivery_drop_off content/objectives/obj_common/gen_delivery_location content/objectives/obj_common/gen_evacuate_button content/objectives/obj_common/gen_radar_terminal -content/objectives/obj_common/generator/generator -content/objectives/obj_common/generic_intel/generic_intel content/objectives/obj_common/icbm_silo/decals/m_rocket_decal_0 content/objectives/obj_common/icbm_silo/icbm_lock content/objectives/obj_common/icbm_silo/icbm_rocket @@ -1909,7 +1910,6 @@ core/animation/flow/animation core/animation/lua/runtime/animationflowcallbacks core/animation/lua/runtime/animationrequires core/appkit/appkit -core/appkit/lua/JSON core/appkit/lua/app core/appkit/lua/appkit_flow_callbacks core/appkit/lua/camera_wrapper @@ -1918,6 +1918,7 @@ core/appkit/lua/component_manager core/appkit/lua/debug_menu core/appkit/lua/debug_scrollbox core/appkit/lua/input_mapper +core/appkit/lua/JSON core/appkit/lua/level_wrapper core/appkit/lua/loading_screen core/appkit/lua/main @@ -2079,13 +2080,13 @@ core/editor_slave/resources/gui/thumbnail_press core/editor_slave/resources/gui/thumbnail_transfer core/editor_slave/resources/gui/trigger core/editor_slave/resources/gui/viewport_gui +core/editor_slave/resources/levels/animation_preview +core/editor_slave/resources/levels/basic +core/editor_slave/resources/levels/empty_level core/editor_slave/resources/level_resources/reflection_probe_diffuse_bake core/editor_slave/resources/level_resources/reflection_probe_radiance_bake core/editor_slave/resources/level_resources/reflection_probe_specular_bake core/editor_slave/resources/level_resources/sky_neutral_blue -core/editor_slave/resources/levels/animation_preview -core/editor_slave/resources/levels/basic -core/editor_slave/resources/levels/empty_level core/editor_slave/resources/terrain/terrain_alpha core/editor_slave/resources/terrain/terrain_base core/editor_slave/resources/terrain/terrain_blue @@ -2162,8 +2163,8 @@ core/editor_slave/stingray_editor/scatter_manager core/editor_slave/stingray_editor/scatter_settings core/editor_slave/stingray_editor/scatter_tool core/editor_slave/stingray_editor/scene_element_ref -core/editor_slave/stingray_editor/select_tool core/editor_slave/stingray_editor/selection +core/editor_slave/stingray_editor/select_tool core/editor_slave/stingray_editor/settings core/editor_slave/stingray_editor/simple_viewport_toolbar core/editor_slave/stingray_editor/skeleton_editor_viewport @@ -2173,9 +2174,9 @@ core/editor_slave/stingray_editor/spline_tool core/editor_slave/stingray_editor/story_teller core/editor_slave/stingray_editor/terrain_editor core/editor_slave/stingray_editor/terrain_tool +core/editor_slave/stingray_editor/textured_button_renderer core/editor_slave/stingray_editor/text_button_renderer core/editor_slave/stingray_editor/text_message_renderer -core/editor_slave/stingray_editor/textured_button_renderer core/editor_slave/stingray_editor/thumbnail_generator core/editor_slave/stingray_editor/tool core/editor_slave/stingray_editor/unit @@ -2189,26 +2190,6 @@ core/editor_slave/thumbnail_server/thumbnail_server core/editor_slave/timpani_player core/editor_slave/timpani_player/timpani_player core/editor_slave/timpani_player/topdown -core/editor_slave/unit_editor -core/editor_slave/unit_editor/boot -core/editor_slave/unit_editor/camera_element -core/editor_slave/unit_editor/core_unit_element -core/editor_slave/unit_editor/editor_camera -core/editor_slave/unit_editor/element -core/editor_slave/unit_editor/element_id -core/editor_slave/unit_editor/light_element -core/editor_slave/unit_editor/mesh_element -core/editor_slave/unit_editor/mover_element -core/editor_slave/unit_editor/parentable_unit_element -core/editor_slave/unit_editor/physics_actor_element -core/editor_slave/unit_editor/scene_graph_element -core/editor_slave/unit_editor/select_tool -core/editor_slave/unit_editor/selection -core/editor_slave/unit_editor/settings -core/editor_slave/unit_editor/snap_point_element -core/editor_slave/unit_editor/transform_element -core/editor_slave/unit_editor/unit_editor -core/editor_slave/unit_editor/unit_object core/editor_slave/units/material_shapes/default core/editor_slave/units/material_shapes/sphere core/editor_slave/units/preview/floor_mat @@ -2243,8 +2224,28 @@ core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS) core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) core/editor_slave/units/skydome/skydome_transfer core/editor_slave/units/sound_source_icon/sound_source_icon -core/entities/physical_lights/light_gizmo_component +core/editor_slave/unit_editor +core/editor_slave/unit_editor/boot +core/editor_slave/unit_editor/camera_element +core/editor_slave/unit_editor/core_unit_element +core/editor_slave/unit_editor/editor_camera +core/editor_slave/unit_editor/element +core/editor_slave/unit_editor/element_id +core/editor_slave/unit_editor/light_element +core/editor_slave/unit_editor/mesh_element +core/editor_slave/unit_editor/mover_element +core/editor_slave/unit_editor/parentable_unit_element +core/editor_slave/unit_editor/physics_actor_element +core/editor_slave/unit_editor/scene_graph_element +core/editor_slave/unit_editor/selection +core/editor_slave/unit_editor/select_tool +core/editor_slave/unit_editor/settings +core/editor_slave/unit_editor/snap_point_element +core/editor_slave/unit_editor/transform_element +core/editor_slave/unit_editor/unit_editor +core/editor_slave/unit_editor/unit_object core/entities/physical_lights/light_gizmos +core/entities/physical_lights/light_gizmo_component core/entities/physical_lights/physical_light core/entities/vector_fields/global_direction/global_direction core/entities/vector_fields/global_sine/global_sine @@ -2256,7 +2257,6 @@ core/fallback_resources/missing_material core/fallback_resources/missing_particles core/fallback_resources/missing_texture core/fallback_resources/missing_unit -core/flow_nodes/_read_me core/flow_nodes/animation core/flow_nodes/application core/flow_nodes/camera @@ -2277,6 +2277,7 @@ core/flow_nodes/timpani core/flow_nodes/unit core/flow_nodes/utility core/flow_nodes/variable +core/flow_nodes/_read_me core/humanik/humanik core/humanik/lua/humanik core/humanik/lua/humanik_flow_callbacks @@ -2657,6 +2658,24 @@ core/stingray_renderer/output_nodes/unlit_base#unlit core/stingray_renderer/proxy_geometry/light_proxies core/stingray_renderer/proxy_geometry/shadow_cutter core/stingray_renderer/renderer +core/stingray_renderer/shaders/deferred_reflection_box +core/stingray_renderer/shaders/deferred_reflection_box(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster +core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/terrain_basic +core/stingray_renderer/shaders/terrain_basic(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/terrain_basic_caster +core/stingray_renderer/shaders/terrain_default core/stingray_renderer/shader_import/global_textures core/stingray_renderer/shader_import/no_uvs core/stingray_renderer/shader_import/no_uvs(DECORATION) @@ -3320,24 +3339,6 @@ core/stingray_renderer/shader_nodes/sample_skydome core/stingray_renderer/shader_nodes/sample_skydome#default core/stingray_renderer/shader_nodes/skydome_intensity core/stingray_renderer/shader_nodes/skydome_intensity#default -core/stingray_renderer/shaders/deferred_reflection_box -core/stingray_renderer/shaders/deferred_reflection_box(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default -core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION) -core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED) -core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default_caster -core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION) -core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default_caster(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED) -core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/terrain_basic -core/stingray_renderer/shaders/terrain_basic(NV_SINGLE_PASS_STEREO) -core/stingray_renderer/shaders/terrain_basic_caster -core/stingray_renderer/shaders/terrain_default core/stingray_renderer/shading_environment_components/asset_color_grading core/stingray_renderer/shading_environment_components/atmosphere core/stingray_renderer/shading_environment_components/auto_exposure @@ -3485,15 +3486,16 @@ global_lighting gui hide_helper_mesh lens_effects -light_source lightmap_edge_dilate lightmap_filter -line_object +light_source linearize_depth +line_object mb_bake_velocity_depth mb_reconstruct_filter_blur mb_tile_max merge_skydome_motion_vectors +missing_billboard missing_shader packages/boot packages/content/ui @@ -3504,11 +3506,15 @@ quantize_luma rendering/performance_hud rendering/renderer rendering/shader_libraries/hologram_filtering +rendering/shader_libraries/imp rendering/shader_libraries/minimap rendering/shader_libraries/palette rendering/shader_libraries/planet_atmosphere_space +rendering/shader_libraries/post_effects rendering/shader_libraries/sun_lens_flare rendering/shader_libraries/utilities +rendering/shader_libraries/vegetation_bending +rendering/shader_libraries/volumetric_clouds rendering/shader_libraries/wounds selection_effect ssr_hiz_pass diff --git a/types.txt b/types.txt index 3f50480..740ccb4 100644 --- a/types.txt +++ b/types.txt @@ -82,6 +82,7 @@ font font_atlas font_material fs +geleta geometry_group geometry_groups gif