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As raised in #1723 (comment), we need to double-check if the field ext.weapon.equipId, previously known as ext.weapon.unkAE, needs to be sync across all the kind of weapon extensions. Syncing a field will involve the use of the macro utility SYNC_FIELD, which checks if two fields from two different structs match the same location in memory.
The text was updated successfully, but these errors were encountered:
As raised in #1723 (comment), we need to double-check if the field
ext.weapon.equipId
, previously known asext.weapon.unkAE
, needs to be sync across all the kind of weapon extensions. Syncing a field will involve the use of the macro utilitySYNC_FIELD
, which checks if two fields from two different structs match the same location in memory.The text was updated successfully, but these errors were encountered: