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func_8010E4D0 comments #2201

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snowboundmage2 opened this issue Feb 12, 2025 · 0 comments
Open

func_8010E4D0 comments #2201

snowboundmage2 opened this issue Feb 12, 2025 · 0 comments

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@snowboundmage2
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snowboundmage2 commented Feb 12, 2025

There is a comment about this being Alucard being turned into stone, but is actually a different thing. Certain parts of the game can make Alucard stuck after transforming from thing back into Alucard. He says WHAT and is stuck crouching and can't move, which matches the function.

I've changed too much to make a PR just for this, but basically src/dra/6E42C.c line 26 comment is a more than likely wrong, and I think func_8010E4D0 should become PerformPlayerStuck, HandlePlayerStuck Is a different function(func_80117AC0)

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