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Projects.html
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<!DOCTYPE HTML>
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Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
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<html>
<head>
<title>Projects - YC Qiu's Portfolio</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no" />
<link rel="stylesheet" href="assets/css/main.css" />
<noscript><link rel="stylesheet" href="assets/css/noscript.css" /></noscript>
</head>
<body class="is-preload">
<!-- Header -->
<header id="header">
<a href="index.html" class="title">Yucheng (YC) Qiu</a>
<nav>
<ul>
<li><a href="index.html">Home</a></li>
<li><a href="Education.html">Education👨🎓</a></li>
<li><a href="Projects.html" class="active">Projects👨💻</a></li>
<li><a href="Internships.html">Internships👨💼</a></li>
</ul>
</nav>
</header>
<!-- Wrapper -->
<div id="wrapper">
<!-- Main -->
<section id="main" class="wrapper">
<div class="inner">
<h1 class="major">Projects👨💻</h1>
<hr />
<section>
<h2>the Legend of Zelda, Unity Remastered</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>2023.01 – 2023.02</i>
</span>
</div>
<div>
<span><b>Technique Used: Unity, C#</b></span>
<span style="float: right;">
<b>Co-op With Varun Rajesh</b>
</span>
</div>
<p>      As the team of 2, we implement the first dungeon of
<a href="https://en.wikipedia.org/wiki/The_Legend_of_Zelda_(video_game)">the Legend of Zelda</a>, a classic
Action-Adventure game created in 1986, with Unity. We made the all the game features as similar as the original game,
and also created a custom level.</p>
<div class="col-6 col-12-medium">
<h3><span>My Contribution: </span></h3>
<ul>
<li>Physical Mechanisms: Colliders, Movement of Flying Weapons</li>
<li>Weapons: Punch, Arrow, Boomerang, Bombs. Visual Effects and Damage Detection.</li>
<li>New Enemy Designed: Magician Boss that create blocks as a custom level.</li>
</ul>
</div>
<div class="col-6 col-12-medium">
<h3><span>Fetch the Game: </span></h3>
<ul>
<li><a href="https://drive.google.com/file/d/1A7b_m2cZcqZ39bF1ONh_RIzsAw79VxUP/view?usp=share_link">Windows</a></li>
<li><a href="https://drive.google.com/file/d/1PG5Vv_tzdm7MxvarMfim4sAiYHWyaM3o/view?usp=share_link">Download MacOS</a></li>
<li><a href="https://yc-qiu.itch.io/zelda-dungeon-punch-man">Play Online</a></li>
</ul>
</div>
</section>
<hr />
<section>
<h2>Computer Lab Simulator, Virtual Reality Game</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>2023.01 – 2023.02</i>
</span>
</div>
<div>
<span><b>Technique Used: Unreal, Blueprint</b></span>
<span style="float: right;">
<b>Co-op With Mehar Chhatwal</b>
</span>
</div>
<p>      As the team of 2, we implement a simulator in VR of the computer lab at the Bob and Betty Beyster
Building. The game has NPC interaction, affordance of fire alarm, printer, white board, light switches, trash bin,
and Thor's hammer as our custom feature!</p>
<div class="col-6 col-12-medium">
<h3><span>My Contribution: </span></h3>
<ul>
<li>Affordance: Fire Alarm Toggler, Printer as Object Copy Machine, Trash Can</li>
<li>Map Buidling: Place and Adjust objects to imitate the real computer lab.</li>
<li>Passerby: NPC that moves with animation outside the lab.</li>
<li>Light Switches: Light Effect and Controls.</li>
</ul>
</div>
<h3><span>See the Video: </span></h3>
<a href="https://youtu.be/owv9_xFt0nk">Watch on Youtube</a>
</section>
<hr />
<section>
<h2>Checkmate</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>Two weeks in 2023.02</i>
</span>
</div>
<a class="image"><img src="images/Checkmate.png" alt="" width="959" height="529" /></a>
<div>
<span><b>Technique Used: Unity, C#</b></span>
<span style="float: right;">
<b>Individual</b>
</span>
</div>
<p>      This is my individual project. Checkmate is a strategy game with rogue-like elements.
The player will be using different chess spirits to defeat enemies.
</p>
<div class="col-6 col-12-medium">
<h3><span>My Work: </span></h3>
<ul>
<li>Design of Entire Game: 14 chess spirits all with different mechanism. Random generated spirits in sequence, reward chosen,
special skills to versatilize the game, cumulate stats when entering the next level. </li>
<li>Special Design: A boss that constrains the think time of the player.</li>
<li>Detailed Tutorial: Help the player to get along with the complex mechanism.</li>
<li>Iterative Process: Playtest with peers, friends, and families to generate new Iteration.</li>
<li>Robustness-sustained Code Quality: Convenient for Future Updates.</li>
<li>Visual Effects (Simple Animation), Sound Effect, and Evaluations</li>
</ul>
</div>
<div class="col-6 col-12-medium">
<h3><span>Fetch the Game: </span></h3>
<ul>
<li><a href="https://drive.google.com/file/d/14tqzNZ1Ldlpyvz6C5dqTCEGjUcnQJCMt/view?usp=sharing">Windows</a></li>
<li><a href="https://drive.google.com/file/d/16jRg5vEJ-HGKoBg1l16-PMF16YBl-q23/view?usp=sharing">MacOS</a></li>
<li><a href="https://yc-qiu.itch.io/checkmate">Play Online</a></li>
</ul>
</div>
</section>
<hr />
<section>
<h2>Ann Arbor Go! Augmented Reality Game</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>2023.02 – 2023.03</i>
</span>
</div>
<div>
<span><b>Technique Used: Unity AR, C#</b></span>
<span style="float: right;">
<b>Co-op With Mehar Chhatwal</b>
</span>
</div>
<p>      As the team of 2, we implement a similar game as Pokemon Go: the player can walk on the street of
Ann Arbor to explore different landmarks, plant seeds of trees in interactive mode and get rewards when the tree grows up.
There are bad squirrels around the trees, and the player can defeat them by throwing acorns. Also we implement chocolates that fatten
the squirrels as a custome feature.</p>
<div class="col-6 col-12-medium">
<h3><span>My Contribution: </span></h3>
<ul>
<li>UI: landmark page, "shop" page.</li>
<li>Augmented Object Interaction: Trees and Squirrels as Augmented Reality Objects.</li>
</ul>
</div>
<h3><span>See the Video: </span></h3>
<a href="https://www.youtube.com/watch?v=I98d0JSJ3eU">Watch on Youtube</a>
</section>
<hr />
<section>
<h2>Cosmic Flux Frenzy</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>2023.02 – 2023.04</i>
</span>
</div>
<a class="image"><img src="images/Cosmic.png" alt="" width="635" height="357" /></a>
<div>
<span><b>Technique Used: Unity, C#</b></span>
<details style="float: right;">
<summary><b>Co-op With</b></summary>
<ul>
<li>Jeremy Angelo Damacino Abapo</li>
<li>Bilal Al-Jaibaji</li>
<li>Tianze You</li>
</ul>
</details>
</div>
<p>      Cosmic Flux Frenzy offers a unique gaming experience due to its innovative magnetic weapon system. The player can both
repel and attract enemies, creating an unparalleled level of control and strategy. This game mechanic offers a depth of
gameplay that is only fully realized as players explore the game's world and uncover its secrets.
As an Action-adventure with some RPG mechanics, it embarks on a space-faring adventure and befriend aliens. Main
mechanic revolves around using magnets to repel and attract.</p>
<div class="col-6 col-12-medium">
<h3><span>My Contribution: </span></h3>
<ul>
<li>UI: RPG icons, maps, shop panel, and other UI dialogues.</li>
<li>Game Mechanism: Planet, level control, target control</li>
<li>Aesthetics: Space rotating, smooth movement & acceleration, colliders</li>
<li>Map design</li>
<li>Design of Stats: damage, move speed, difficulty...</li>
</ul>
</div>
<h3><span>See the Video: </span></h3>
<a href="https://www.youtube.com/watch?v=cowJNnLBkbo">Watch the Trailer</a>
</section>
<hr />
<section>
<h2>VR Restaurant Simulator</h2>
<div>
<i>University of Michigan, Ann Arbor, MI</i>
<span style="float: right;">
<i>2023.02 – 2023.04</i>
</span>
</div>
<div>
<a class="image"><img src="images/Restaurant.jpg" alt="" width="773" height="371" /></a>
</div>
<div>
<span><b>Technique Used: UE5</b></span>
<details style="float: right;">
<summary><b>Co-op With</b></summary>
<ul>
<li>Hongxiao Zheng</li>
<li>Yi He</li>
<li>Ruiying He</li>
<li>Mehar Chhatwal</li>
</ul>
</details>
</div>
<p>      A Restaurant Simulator in VR that motivates the player plant, farm, cook, and sell their products!</p>
<div class="col-6 col-12-medium">
<h3><span>My Contribution: </span></h3>
<ul>
<li>Aesthetics: Material, 3D models, map building</li>
<li>Game Mechanism: apples growing, Juicer, cooking Apple Pie...</li>
<li>Basic Animation for hands</li>
</ul>
</div>
<div class="col-6 col-12-medium">
<h3><span>Links: </span></h3>
<ul>
<li><a href="https://www.youtube.com/watch?v=d4VxvhRjTR4">Watch how to play</a></li>
<li><a href="https://www.youtube.com/watch?v=-vm1rLNXGl0">Watch the Trailer</a></li>
<li><a href="https://p3-devlog.webflow.io/">Product Website</a></li>
</ul>
</div>
</section>
</div>
</section>
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