From 25d8928e7cfa8bb7f173d2a507a75d30af0b6393 Mon Sep 17 00:00:00 2001 From: Arthur Brainville Date: Mon, 16 Jul 2018 12:10:42 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7352d17..b642af5 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ Library and Plugin to use glTF 2.0 resources with Ogre 2.1 licencied under the t - Get the source code with `git clone https://github.com/Ybalrid/Ogre_glTF --recursive` - Build the library with CMake, using the `build` subdirectory, and get the `Ogre_glTF.dll`/`libOgre_glTF.so` file (instructions below) - - Point your compiler to the public headers (the /include directory of the repository), or copy them to + - Point your compiler to the public headers (the /include directory of the repository), or copy them to your project - Point Ogre to use Ogre_glTF as a plugin in the same way you'll do to the other (e.g. RenderSystems, using plugin.cfg, ...) - You can put binary glTF files (GLB files) inside your resources, like you would do with .mesh/.skeleton/textures files - In your code: