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zh_TW.json
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{
"ADD": "增加",
"ADDRESSES": "地址",
"ADMIN_CHECK": "檢測Rockstar管理員",
"ALL": "所有",
"AMMO": "彈藥",
"ANIMATION": "動作",
"ANIMATION_PLAYER": "玩家動作",
"APPLY": "套用",
"ASCENDING": "升序",
"AUTO_DRIVE": "自動駕駛",
"AUTO_KICK_CHAT_SPAMMERS": "自動踢出刷頻廣告",
"AUTO_UPDATE_STATES": "自動更新追蹤的玩家在線狀態",
"AUTO_UPDATE_STATES_DESC": "勾選後將每分鐘自動更新您追蹤的玩家的在線狀態.必須開啟該功能以使加入重定向生效",
"BACK": "返回",
"BACKEND_BOOST_VEHICLE": "載具加速",
"BACKEND_BOOST_VEHICLE_DESC": "將目標載具速度提到最高",
"BACKEND_BREAK_VEHICLE_DOORS": "破壞载具門",
"BACKEND_BREAK_VEHICLE_DOORS_DESC": "卸下载具的所有門",
"BACKEND_BRING_PERSONAL_VEHICLE_DESC": "把個人載具傳到附近",
"BACKEND_BURST_VEHICLE_TIRES": "車輛爆胎",
"BACKEND_BURST_VEHICLE_TIRES_DESC": "載具所有輪胎爆掉",
"BACKEND_CLOSE_VEHICLE_DOORS": "關閉車輛門",
"BACKEND_CLOSE_VEHICLE_DOORS_DESC": "關閉载具的所有門",
"BACKEND_COMMAND": "命令",
"BACKEND_DELETE_VEHICLE": "刪除載具",
"BACKEND_DELETE_VEHICLE_DESC": "刪除玩家的載具",
"BACKEND_DOWNGRADE_VEHICLE": "車輛降級",
"BACKEND_DOWNGRADE_VEHICLE_DESC": "移除此車的所有升级和修改",
"BACKEND_END_SESSION_KICK_FORCE_SCRIPT_HOST_FAILED": "無法強制成為腳本主機",
"BACKEND_ENTER_INTERIOR_NOT_IN_INTERIOR": "玩家不在室内",
"BACKEND_EXTERNAL_CONSOLE": "外置開發者控制台",
"BACKEND_EXTERNAL_CONSOLE_DESC": "是否顯示開發者控制台窗口",
"BACKEND_FAST_QUIT_DESC": "馬上關掉GTA V",
"BACKEND_FLIP": "旋轉180度",
"BACKEND_FLIP_DESC": "將車輛旋轉180度",
"BACKEND_FLYING_VEHICLE": "載具原地飛天",
"BACKEND_FLYING_VEHICLE_DESC": "對載具施加一个向上的力",
"BACKEND_FLYING_VEHICLE_FPV_DISABLED": "載具飛行不支援第一人稱視角",
"BACKEND_GTA_WINDOW_HOOK": "GTA窗口介面",
"BACKEND_GTA_WINDOW_HOOK_DESC": "只有在你知道自己在做什麼的情況下才啟用此功能.這將阻止AutoHotKey腳本的工作",
"BACKEND_HOST_KICK_FAILED": "主機踢出失敗!",
"BACKEND_KILL_VEHICLE_ENGINE": "摧毀載具引擎",
"BACKEND_KILL_VEHICLE_ENGINE_DESC": "摧毀目標載具的引擎",
"BACKEND_LOCK_VEHICLE": "鎖定載具門",
"BACKEND_LOCK_VEHICLE_DESC": "鎖定載具的門",
"BACKEND_LOOPED_AUTO_TP_TO_WAYPOINT": "自動傳送到導航點",
"BACKEND_LOOPED_AUTO_TP_TO_WAYPOINT_DESC": "在地圖設定導航點後自動傳送",
"BACKEND_LOOPED_FLYING_AXE": "飛行斧",
"BACKEND_LOOPED_FLYING_AXE_DESC": "召喚一把鐵斧繞身飛行",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CANCEL_JOINING": "取消加入",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CONFIRM_FREEMODE_SESSION_JOINING": "加入公開戰局確認",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CONFIRM_TESTBED_SESSION_JOINING": "加入測試戰局確認",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATION_ENTER_SESSION": "進入戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_FINAL_SETUP_PLAYER": "製作器玩家最終設置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_SWOOP_DOWN": "製作器過渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_SWOOP_UP": "製作器過渡開始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_CREATOR_TRANSITION_CREATE_PLAYER": "製作器過渡創建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_DLC_INTRO_BINK": "DLC介绍",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_FINAL_SETUP_PLAYER": "自由模式最終設定玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_HOW_TO_TERMINATE": "自由模式終止",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_SWOOP_DOWN": "自由模式過渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_TEAMFULL_CHECK": "自由模式團隊檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_FREEMODE_TRANSITION_CREATE_PLAYER": "自由模式過渡創建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_CREATOR_AND_TRANSITION_READY": "製作器過渡是否準備好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_FREEMODE_AND_TRANSITION_READY": "自由模式過渡是否準備好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_IS_TESTBED_AND_TRANSITION_READY": "測試環境過渡是否準備好",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_KICK_TERMINATE_SESSION": "踢出並終止戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_HOST_TESTBED": "尋找新的主機測試環境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_FREEMODE": "尋找並加入新的自由模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_FOR_FRESH_JOIN_TESTBED": "尋找並加入新的測試環境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_HOST_SESSION_TESTBED": "尋找主機戰局測試環境",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_FREEMODE": "尋找並加入另一個自由模式戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_LOOK_TO_JOIN_ANOTHER_SESSION_TESTBED": "尋找並加入另一個測試環境戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_CREATOR_TO_RUNNING_STATE": "將製作器切換至運行狀態",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_FREEMODE_TO_RUNNING_STATE": "將自由模式切換至運行狀態",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MOVE_TESTBED_TO_RUNNING_STATE": "將測試環境切換至運行狀態",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MULTIPLAYER_SWOOP_DOWN": "多人模式過渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_MULTIPLAYER_SWOOP_UP": "多人模式過渡開始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_POST_BINK_VIDEO_WARP": "封裝 Post Bink 視頻",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PREJOINING_FREEMODE_SESSION_CHECKS": "加入自由模式戰局前檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PREJOINING_TESTBED_SESSION_CHECKS": "加入測試環境戰局前檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PRE_FREEMODE_LAUNCH_SCRIPT": "自由模式腳本啟動前檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_PRE_HUD_CHECKS": "HUD讀取前檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_QUIT_CURRENT_SESSION_PROMPT": "退出當前戰局提示",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING": "重新讀取",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_1": "重新讀取槽位1",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_2": "重新讀取槽位2",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_3": "重新讀取槽位3",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETRY_LOADING_SLOT_4": "重新讀取槽位4",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_RETURN_TO_SINGLEPLAYER": "返回單人模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SINGLEPLAYER_SWOOP_DOWN": "單人模式過渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SINGLEPLAYER_SWOOP_UP": "單人模式過渡開始",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_SPAWN_INTO_PERSONAL_VEHICLE": "生成進個人載具",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_CREATOR_LAUNCH_SCRIPT": "啟動製作器腳本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_CREATOR_PRE_LAUNCH_SCRIPT_CHECK": "啟動製作器腳本前檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_FREEMODE_LAUNCH_SCRIPT": "開始啟動自由模式腳本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_START_TESTBED_LAUNCH_SCRIPT": "開始啟動測試環境腳本",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TEAM_SWAPPING_CHECKS": "團隊交換檢查",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_MAINTRANSITION": "終止戰局過渡",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION": "終止戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION_AND_HOLD": "終止戰局並保持",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SESSION_AND_MOVE_INTO_HOLDING_STATE": "終止戰局並進入保持狀態",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TERMINATE_SINGLEPLAYER": "終止单人模式",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_FINAL_SETUP_PLAYER": "測試環境最終玩家設置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_HOW_TO_TERMINATE": "測試環境如何終止",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_SWOOP_DOWN": "測試環境過渡完成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_TESTBED_TRANSITION_CREATE_PLAYER": "測試環境過渡創建玩家",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAITING_FOR_EXTERNAL_TERMINATION_CALL": "等待外部終止調用",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAITING_FOR_HOST_BROADCAST_DATA": "等待主機廣播數據",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_DIRTY_LOAD_CONFIRM": "等待讀取確認",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_SINGLEPLAYER_TO_START": "等待單人模式啟動",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_SUMMON": "等待生成",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_FOR_TRANSITION_SESSION_TO_SETUP": "等待轉換戰局設置",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_HUD_EXIT": "等待HUD退出",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_JOIN_FREEMODE_SESSION": "等待加入自由模式戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_JOIN_TESTBED_SESSION": "等待加入測試環境戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_ON_INVITE": "等待邀請",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_TERMINATE_SESSION": "等待終止戰局",
"BACKEND_LOOPED_HUD_TRANSITION_STATE_WAIT_TERMINATE_SINGLEPLAYER": "等待終止單人模式",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE": "覆寫鏡頭距離",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_DESC": "修改遊戲鏡頭與玩家的距離",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_INT": "距離",
"BACKEND_LOOPED_PLAYER_OVERRIDE_CAM_DISTANCE_INT_DESC": "遊戲鏡頭與玩家的距離",
"BACKEND_LOOPED_SELF_TOGGLE_PASSIVE_DISABLED_PASSIVE_MODE_MESSAGE": "由於你正在進行任務或加入組織或摩托幫,被動模式已停用",
"BACKEND_LOOPED_SYSTEM_VOICE_CHAT_AUDIO": "通過語音聊天播放聲音",
"BACKEND_LOOPED_SYSTEM_VOICE_CHAT_AUDIO_DESC": "在語音聊天中播放YimMenu文件夾中的音樂.該音樂文件必須以單聲道16位16kHz PCM格式編碼.每當你讀取菜單時,你必須重置語音聊天的設置,才能播放聲音",
"BACKEND_LOOPED_VEHICLE_AUTO_DRIVE_STOPPED": "停止自動駕駛",
"BACKEND_LOOPED_VEHICLE_ABILITY_GLIDER": "暴君MK1",
"BACKEND_LOOPED_VEHICLE_ABILITY_GLIDER_DESC": "將暴君MK1的滑翔能力複製到載具.僅對摩托車和自行車有效.",
"BACKEND_LOOPED_VEHICLE_ABILITY_JUMP": "跳躍",
"BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC": "將滅世暴徒2000的跳躍能力複製到載具",
"BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE": "降落傘",
"BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC": "將滅世暴徒2000的降落傘能力複製到載具",
"BACKEND_LOOPED_VEHICLE_ABILITY_RAMP": "跳台魔寶",
"BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC": "將跳台魔寶的碰撞數據複製到載具",
"BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET": "火箭噴射##checkbox",
"BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC": "將火箭狂雷的火箭推進能力複製到載具",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_NEONS": "彩虹塗裝:應用到霓虹燈",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_NEONS_DESC": "將動態彩虹效果應用於當前載具的霓虹燈",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_PRIMARY": "彩虹塗裝:應用到主色調",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_PRIMARY_DESC": "將動態彩虹效果應用於當前載具的主要顏色",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SECONDARY": "彩虹塗裝:應用到副色調",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SECONDARY_DESC": "將動態彩虹效果應用於當前載具的次要顏色",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SPEED": "彩虹塗裝:速度",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_SPEED_DESC": "顏色變化的速度",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_TIRE": "彩虹塗裝:應用到輪胎煙霧",
"BACKEND_LOOPED_VEHICLE_RGB_PAINT_TIRE_DESC": "將動態彩虹效果應用於當前載具的輪胎煙霧顏色",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_ALIGN_TO_LEFT": "向左對齊",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_ALIGN_TO_LEFT_DESC": "將速度表文字對齊到左側,而不是右側",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_SHOW_CURRENT_GEAR": "顯示當前檔位",
"BACKEND_LOOPED_VEHICLE_SPEEDO_METER_SHOW_CURRENT_GEAR_DESC": "將載具當前檔位添加到速度表中",
"BACKEND_LOOPED_VEHICLE_TURN_SIGNALS_HELP": "J = 左, L = 右, K = 雙閃",
"BACKEND_LOOPED_WEAPONS_AIMBOT_DESC": "代替你瞄準",
"BACKEND_LOOPED_WEAPONS_AIM_AT_ENEMY": "敵人",
"BACKEND_LOOPED_WEAPONS_AIM_AT_ENEMY_DESC": "自動瞄準只會瞄準敵對的警察和NPC",
"BACKEND_LOOPED_WEAPONS_AIM_AT_NPC_DESC": "自動瞄準瞄準所有NPC",
"BACKEND_LOOPED_WEAPONS_AIM_AT_PLAYER_DESC": "自動瞄準瞄準玩家",
"BACKEND_LOOPED_WEAPONS_AIM_AT_POLICE_DESC": "自動瞄準瞄準警察",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY": "僅敵人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自動瞄準將只瞄準敵人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "僅玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自動瞄準將只瞄準玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "僅威脅",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自動瞄準將只瞄準有武器的實體",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持續裝彈",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不斷補充你的彈藥",
"BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到實體",
"BACKEND_LOOPED_WEAPONS_DELETE_GUN_PLAYER": "你不能刪除玩家",
"BACKEND_LOOPED_WEAPONS_DELETE_GUN_TOO_FAR": "實體太遠",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_PLAYER": "你不能移動玩家",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_SET": "選擇實體",
"BACKEND_LOOPED_WEAPONS_GRAVITY_GUN_UNSET": "釋放實體",
"BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE": "傷害倍率",
"BACKEND_LOOPED_WEAPONS_INCREASE_DAMAGE_DESC": "成倍增加武器傷害",
"BACKEND_LOOPED_WEAPONS_INFINITE_MAG_DESC": "武器彈夾永遠不會減少",
"BACKEND_LOOPED_WEAPONS_INFINITE_RANGE": "無限射程",
"BACKEND_LOOPED_WEAPONS_INFINITE_RANGE_DESC": "武器的子彈沒有距離限制",
"BACKEND_LOOPED_WEAPONS_MODIFY_EXPLOSION_RADIUS": "修改爆炸半徑",
"BACKEND_LOOPED_WEAPONS_MODIFY_EXPLOSION_RADIUS_DESC": "修改武器的爆炸範圍.請注意,修改生效存在延遲.頻繁使用大範圍爆炸會導致一段時間內無法對其他玩家造成傷害.爆炸的視覺效果僅本地可見",
"BACKEND_LOOPED_WEAPONS_NO_RECOIL": "無後座力",
"BACKEND_LOOPED_WEAPONS_NO_RECOIL_DESC": "消除開火時的視角移動",
"BACKEND_LOOPED_WEAPONS_NO_SPREAD": "無擴散",
"BACKEND_LOOPED_WEAPONS_NO_SPREAD_DESC": "子彈總是擊中準星中心",
"BACKEND_LOOPED_WEAPONS_RAPID_FIRE": "連發速射",
"BACKEND_LOOPED_WEAPONS_RAPID_FIRE_DESC": "使每種武器的射擊速度最大化",
"BACKEND_LOOPED_WEAPONS_REPAIR_GUN": "修理槍",
"BACKEND_LOOPED_WEAPONS_SMOOTHING": "平滑移動",
"BACKEND_LOOPED_WEAPONS_SMOOTHING_DESC": "減少瞄準目標時的劇烈移動",
"BACKEND_LOOPED_WEAPONS_STEAL_VEHICLE_GUN": "偷車槍",
"BACKEND_LOOPED_WEAPONS_TRIGGERBOT_DESC": "準星移至Ped身上時自動開火",
"BACKEND_LOOPED_WEAPONS_USE_MAX_RANGE": "最大化武器射程",
"BACKEND_LOOPED_WEAPONS_VEHICLE_GUN": "載具槍",
"BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE": "目標點信號",
"BACKEND_LOOPED_WORLD_BEACON_OBJECTIVE_DESC": "在目標點處顯示一束垂直光柱",
"BACKEND_LOOPED_WORLD_BEACON_WAYPOINT": "導航點信號",
"BACKEND_LOOPED_WORLD_BEACON_WAYPOINT_DESC": "在導航點處顯示一束垂直光柱",
"BACKEND_LOOPED_WORLD_BLACKHOLE_DESC": "生成一個黑洞,吸引你所在區域內的所有NPC和載具",
"BACKEND_LOOPED_WORLD_BLACKHOLE_PEDS_DESC": "黑洞作用於NPC",
"BACKEND_LOOPED_WORLD_BLACKHOLE_VEHS_DESC": "黑洞作用於載具",
"BACKEND_LOOPED_WORLD_BLACKOUT": "斷電",
"BACKEND_LOOPED_WORLD_BLACKOUT_DESC": "啟動後,所有發光紋理、路燈、建築物燈光、載具燈光等都將關閉",
"BACKEND_LOOPED_WORLD_DISABLE_OCEAN": "禁用海洋",
"BACKEND_LOOPED_WORLD_DISABLE_OCEAN_DESC": "從世界中移除海洋",
"BACKEND_LOOPED_WORLD_IGNORE": "反應弱化",
"BACKEND_LOOPED_WORLD_IGNORE_DESC": "削弱NPC對環境事件的反應強度",
"BACKEND_LOOPED_WORLD_MODIFY_GRAVITY": "修改重力",
"BACKEND_LOOPED_WORLD_MODIFY_GRAVITY_DESC": "修改世界重力.這是本地更改,不影響其他玩家",
"BACKEND_LOOPED_WORLD_MODIFY_OCEAN": "修改海洋",
"BACKEND_LOOPED_WORLD_MODIFY_OCEAN_DESC": "修改世界的海洋參數.這是本地修改,其他玩家不可見.",
"BACKEND_LOOPED_WORLD_NEARBY_AUTO_DISARM": "自動繳械",
"BACKEND_LOOPED_WORLD_NEARBY_AUTO_DISARM_DESC": "刪除所有附近NPC的武器",
"BACKEND_LOOPED_WORLD_NEARBY_HIGH_ALERT": "高度警戒",
"BACKEND_LOOPED_WORLD_NEARBY_HIGH_ALERT_DESC": "附近NPC將變得非常警覺並可能逃離",
"BACKEND_LOOPED_WORLD_NEARBY_RIOT_MODE": "暴動模式",
"BACKEND_LOOPED_WORLD_NEARBY_RIOT_MODE_DESC": "使附近所有NPC互相攻擊",
"BACKEND_LOOPED_WORLD_OVERRIDE_TIME": "覆寫時間",
"BACKEND_LOOPED_WORLD_OVERRIDE_TIME_DESC": "覆寫當前時間.這是本地操作,其他玩家不可見",
"BACKEND_LOOPED_WORLD_OVERRIDE_WEATHER": "覆寫天氣",
"BACKEND_LOOPED_WORLD_OVERRIDE_WEATHER_DESC": "覆寫當前天氣.這是本地操作,其他玩家不可見",
"BACKEND_LOOPED_WORLD_PED_RUSH": "NPC速行",
"BACKEND_LOOPED_WORLD_PED_RUSH_DESC": "增加NPC移動速度",
"BACKEND_LOOPED_WORLD_RAIN_PEDS": "NPC雨",
"BACKEND_LOOPED_WORLD_RAIN_PEDS_DESC": "使該區域內的隨機NPC從天空掉落",
"BACKEND_LOOPED_WORLD_RAIN_VEHICLES": "載具雨",
"BACKEND_LOOPED_WORLD_RAIN_VEHICLES_DESC": "使該區域內的隨機載具從天空掉落",
"BACKEND_OPEN_VEHICLE_DOORS": "打開載具門",
"BACKEND_OPEN_VEHICLE_DOORS_DESC": "打開載具的所有門",
"BACKEND_REMOTE_CONTROL_VEHICLE": "遙控載具",
"BACKEND_REMOTE_CONTROL_VEHICLE_DESC": "控制玩家的載具.提前觀看玩家以獲得最佳效果",
"BACKEND_REMOTE_CONTROL_VEHICLE_SPECTATE": "嘗試觀看玩家",
"BACKEND_SESSION_JOIN_SESSION_DESC": "加入指定類型的新戰局",
"BACKEND_SESSION_TYPE_CLOSED_CREW": "非公開幫會戰局",
"BACKEND_SESSION_TYPE_CLOSED_FRIENDS": "非公開好友戰局",
"BACKEND_SESSION_TYPE_CREW": "幫會戰局",
"BACKEND_SESSION_TYPE_FIND_FRIEND": "查找好友戰局",
"BACKEND_SESSION_TYPE_INVITE_ONLY": "僅限邀請戰局",
"BACKEND_SESSION_TYPE_JOIN_CREW": "加入幫會戰局",
"BACKEND_SESSION_TYPE_JOIN_PUBLIC": "加入公開戰局",
"BACKEND_SESSION_TYPE_LEAVE_ONLINE": "離開GTA在線",
"BACKEND_SESSION_TYPE_NEW_PUBLIC": "新公開戰局",
"BACKEND_SESSION_TYPE_SC_TV": "觀戰模式",
"BACKEND_SESSION_TYPE_SOLO": "單人戰局",
"BACKEND_SMASH_VEHICLE_WINDOWS": "擊破車窗",
"BACKEND_SMASH_VEHICLE_WINDOWS_DESC": "打碎載具的所有窗戶",
"BACKEND_SPAWN_VEHICLE_DESC": "生成指定模型載具",
"BACKEND_SPAWN_VEHICLE_INVALID_MODEL": "指定的模型無效",
"BACKEND_SPECIAL_ABILITY_BOOST": "特殊:火箭推進",
"BACKEND_SPECIAL_ABILITY_BOOST_DESC": "啟動玩家載具的加速能力.如果載具不具備加速能力,可能會導致未知問題",
"BACKEND_SPECIAL_ABILITY_JUMP": "特殊:載具跳躍",
"BACKEND_SPECIAL_ABILITY_JUMP_DESC": "啟動玩家載具的跳躍能力.如果載具不具備跳躍能力,可能會導致未知問題",
"BACKEND_SPECIAL_ABILITY_LEFT": "特殊:向左平移",
"BACKEND_SPECIAL_ABILITY_LEFT_DESC": "將玩家的載具推向左側",
"BACKEND_SPECIAL_ABILITY_RIGHT": "特殊:向右平移",
"BACKEND_SPECIAL_ABILITY_RIGHT_DESC": "將玩家的載具推向右側",
"BACKEND_START_SCRIPT_START_BADLANDS_REVENGE_II": "荒地復仇2遊戲",
"BACKEND_START_SCRIPT_START_BADLANDS_REVENGE_II_DESC": "啟動全屏街機遊戲荒地復仇2",
"BACKEND_START_SCRIPT_START_CAMHEDZ": "獵頭遊戲",
"BACKEND_START_SCRIPT_START_CAMHEDZ_DESC": "啟動全屏街機遊戲獵頭",
"BACKEND_START_SCRIPT_START_DARTS": "飛鏢遊戲",
"BACKEND_START_SCRIPT_START_DARTS_DESC": "開啟沙灘海岸酒吧的飛鏢遊戲",
"BACKEND_START_SCRIPT_START_FLIGHT_SCHOOL": "飛行學校",
"BACKEND_START_SCRIPT_START_FLIGHT_SCHOOL_DESC": "傳送玩家到機場並觸發飛行學校活動",
"BACKEND_START_SCRIPT_START_GOLF": "高爾夫",
"BACKEND_START_SCRIPT_START_GOLF_DESC": "開啟高爾夫運動",
"BACKEND_START_SCRIPT_START_QUB3D": "Qub3D遊戲",
"BACKEND_START_SCRIPT_START_QUB3D_DESC": "啟動全屏街機遊戲Qub3D",
"BACKEND_START_SCRIPT_START_SPACE_MONKEY": "太空猴3遊戲",
"BACKEND_START_SCRIPT_START_SPACE_MONKEY_DESC": "啟動全屏街機遊戲太空猴3",
"BACKEND_START_SCRIPT_START_TUTORIAL": "觸發新手教程",
"BACKEND_START_SCRIPT_START_TUTORIAL_DESC": "顯示用於新手教程的不可跳過的過場動畫",
"BACKEND_START_SCRIPT_START_WIZARD": "斷袖詛咒遊戲",
"BACKEND_START_SCRIPT_START_WIZARD_DESC": "啟動全屏街機遊戲斷袖詛咒",
"BACKEND_STOP_VEHICLE": "載具停止",
"BACKEND_STOP_VEHICLE_DESC": "停止目標載具",
"BACKEND_TELEPORT_TO_HIGHLIGHTED_BLIP_DESC": "將你傳送到地圖上十字準線上的Blip",
"BACKEND_TELEPORT_TO_LAST_VEHICLE": "傳送至上一輛載具",
"BACKEND_TELEPORT_TO_LAST_VEHICLE_DESC": "將你傳送到上次駕駛的載具",
"BACKEND_TELEPORT_TO_OBJECTIVE_DESC": "將你傳送到目標點",
"BACKEND_TELEPORT_TO_PERSONAL_VEHICLE": "將你傳送進個人載具",
"BACKEND_TELEPORT_TO_WAYPOINT_DESC": "將你傳送到導航點",
"BACKEND_TURN_INTO_BEAST_CANNOT_START_AM_LAUNCHER": "無法啟動獵殺野獸事件.玩家不是am_launcher腳本的參與者",
"BACKEND_TURN_INTO_BEAST_FAILED": "無法啟動獵殺野獸事件",
"BACKEND_TURN_INTO_BEAST_FAILED_CONTROL": "無法控制am_hunt_the_beast",
"BACKEND_TURN_INTO_BEAST_STARTING": "正在啟動獵殺野獸事件.請稍候...",
"BACKEND_UNLOCK_DOORS": "解鎖載具門",
"BACKEND_UNLOCK_DOORS_DESC": "解鎖載具的所有門",
"BACKEND_UPGRADE_VEHICLE_DESC": "最大化改裝載具",
"BACKEND_WINDOW_TINT_DESC": "將載具的窗戶色調設置為最深",
"BACKEND_WIPE_SESSION_COMPLETE": "已完成",
"BACKEND_WIPE_SESSION_DESC": "將所有人從戰局中移除",
"BAD_SPORT": "惡意玩家",
"BATTLEYE_KICK": "BattlEye踢",
"BATTLEYE_KICK_DESC": "被踢出的玩家將看到您已被BattleEye踢出的警告",
"BATTLEYE_FAKE_BAN": "BattleEye假封號",
"BATTLEYE_FAKE_BAN_DESC": "玩家將被踢出並看到您已被BattleEye封禁的警告",
"BATTLEYE_SERVER": "啟用BattlEye伺服器(測試版)",
"BATTLEYE_SERVER_DESC": "在您作為主機時運行一個真實的BattlEye伺服器. 可識別作弊者並避免不可信任的主機錯誤",
"BATTLEYE_UPDATE_KICK": "BattlEye更新踢",
"BATTLEYE_UPDATE_KICK_DESC": "玩家將被踢出並看到BattleEye需要更新的警告. 對關閉了BattlEye的玩家無效",
"BEAST_JUMP": "超高跳躍",
"BEAST_JUMP_DESC": "可以讓你像野獸一樣跳躍,就像在獵殺野獸事件中一樣",
"BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家",
"BLIPS": "地圖標點:",
"BLOCK": "阻止",
"BLOCK_CEO_RAIDS": "阻止倉庫襲擊",
"BLOCK_CEO_RAIDS_DESC": "阻止任何針對CEO倉庫的襲擊,對整個戰局生效",
"BLOCK_HOMING": "擾亂追蹤導彈",
"BLOCK_HOMING_DESC": "讓追蹤導彈無法鎖定你的載具",
"BLOCK_JOBS": "阻止任務",
"BLOCK_JOBS_DESC": "阻止遠程玩家在你的戰局開啟任務",
"BLOCK_JOIN": "阻止加入",
"BLOCK_JOIN_ALERT": "阻止加入警報",
"BLOCK_JOIN_INFO": "已阻止 {} 加入戰局",
"BLOCK_JOIN_PREVENT_PLAYER_JOIN": "嘗試阻止 {} 加入戰局...",
"BLOCK_MUGGERS": "阻止劫匪",
"BLOCK_MUGGERS_DESC": "阻止拉瑪劫匪搶劫,對整個戰局生效",
"BLOCK_RID_JOINING": "阻止 RID 加入",
"BLOCK_RID_JOINING_DESCRIPTION": "這將阻止任何試圖通過你的Rockstar ID加入到你所在戰局的人,包括你的好友.可以被其他作弊者檢測到",
"BLOCKED_PICKUP": "已攔截掉落物",
"BLOCK_CEO_CREATION": "禁止註冊組織",
"BLOCK_CEO_CREATION_DESC": "阻止玩家通過互動功能表註冊CEO或摩托幫. 玩家仍可在資產電腦上註冊CEO.",
"BLOCK_TRAFFIC_MANIPULATION": "阻止禁用交通",
"BOOST_BEHAVIOR": "火箭噴射",
"BOUNTY": "懸賞",
"BOUNTY_ANON": "匿名懸賞",
"BOUNTY_ANON_DESC": "懸賞發起人將顯示為未知",
"BOUNTY_DESC": "對玩家設置一萬元的懸賞",
"BREAK_GAME": "軟凍結遊戲",
"BREAK_GAME_DESC": "強制玩家進入被破壞的單人模式",
"BREAKUP_KICK": "分離踢",
"BREAKUP_KICK_DESC": "幾乎無法被攔截攻擊卻能被其他掛檢測到",
"BREAKUP_KICK_SHOW_CHEATING": "顯示作弊者資訊",
"BREAKUP_KICK_SHOW_CHEATING_DESC": "玩家被踢出時對所有人使用 \"因為作弊被踢出戰局\" 代替正常的已離開提示",
"BRING": "召喚",
"BRING_ALL": "召喚全部",
"BRING_ALL_DESC": "傳送所有玩家到你,即使他們不在載具中",
"BRING_CLOSEST_VEHICLE": "進入附近的載具",
"BRING_DESC": "傳送玩家到你的當前位置",
"BRING_PV": "傳送個人載具到身邊",
"BULLET": "子彈",
"BULLETPROOF_TIRES": "防彈輪胎",
"BULLET_IMPACT": "子彈效果",
"BUSINESS_BATTLES": "商戰",
"CANCEL": "取消",
"CAPTURE": "佔領",
"CASH_SPAWN": "刷出現金",
"CEO_ABILITIES": "CEO能力",
"CEO_BULLSHARK": "公牛鯊固酮",
"CEO_KICK": "CEO踢出",
"CEO_KICK_DESC": "踢出組織或摩托幫成員",
"CEO_MONEY": "CEO 副手薪水",
"CHALLENGES": "挑戰",
"CHANGE_PLATE_NUMBER": "自定義車牌號碼",
"CHANGE_PLAYER_MODEL": "改變玩家模型",
"CHANGE_STATE_IMMEDIATELY": "立刻改變狀態",
"CHAT": "聊天",
"CHAT_COMMANDS": "聊天指令",
"CHAT_COMMAND_PERMISSIONS": "聊天指令權限",
"CHAT_SPAM": "聊天廣告騷擾",
"CHECK_ALL": "選擇所有",
"CHROME": "鋁合金",
"CLAN_LOGO": "幫會標記",
"CLASSIC": "經典",
"CLEAN_PLAYER": "清潔玩家",
"CLEAN_PLAYER_DESC": "清潔玩家的水漬和傷痕",
"CLEAR_PED_TASKS": "凍結人物模型",
"CLEAR_WANTED_LEVEL": "清除通緝等級",
"CLEAR_WANTED_LEVEL_DESC": "清除玩家的通緝等級",
"CLEAR_WANTED_LEVEL_DESC_SELF": "清除玩家的通緝等級",
"CLONE_PV_PLATE": "複製個人載具車牌",
"CLOSE": "關閉",
"CLOSE_ALL_DOORS": "全關",
"CMD_EXECUTOR": "顯隱指令執行器",
"CMD_EXECUTOR_CMD_TEMPLATE": "{} - {} - {} | 需要 {} 個參數",
"CMD_EXECUTOR_DESC": "顯隱指令執行器視窗",
"CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭頭鍵瀏覽建議,TAB鍵應用建議",
"CMD_EXECUTOR_MULTIPLE_CMDS": "你可以同時執行幾個指令,用 \";\" 來分隔它們",
"CMD_EXECUTOR_NO_CMD": "指令無效",
"CMD_EXECUTOR_NO_SUGGESTIONS": "暫無建議",
"CMD_EXECUTOR_TITLE": "YimMenu指令執行器",
"CMD_EXECUTOR_TYPE_CMD": "請輸入指令",
"CMD_HISTORY_LABEL": "命令歷史",
"COLLISION": "碰撞",
"COLOR_OPTIONS": "顏色選項",
"COMPLAINT_KICK": "取消同步踢",
"COMPLAINT_KICK_DESC": "這可能需要等待約十秒.對戰局主機無效",
"COPY": "複製",
"COPY_CURRENT_DLC_HASH": "複製當前DLC的哈希值",
"COPY_CURRENT_DLC_HASH_DESC": "將當前DLC哈希值複製到輸入框中,在載入自定義DLC檔前執行此操作",
"COPY_CURRENT_GAME_DATA_HASH": "複製當前遊戲數據的哈希值",
"COPY_CURRENT_GAME_DATA_HASH_DESC": "將當前遊戲數據的哈希值複製到輸入框中,在載入自定義DLC檔前執行此操作",
"COPY_SESSION_INFO": "複製戰局訊息",
"CORE_GUI_COMPONENTS_DISABLED": "禁用",
"CRASH": "崩潰事件",
"CREATOR_CANNOT_START": "目前無法啟動製作器",
"CREATOR_INFINITE_MEMORY": "無限模型內存",
"CREATOR_INFINITE_MEMORY_DESCRIPTION": "無限模型內存僅在未啟動開發模式時有用",
"CREATOR_JOB_CREATE_FILE": "創建差事文件",
"CREATOR_JOB_FAILED_METADATA_FETCH": "無法下載差事數據",
"CREATOR_JOB_FILENAME": "差事名稱",
"CREATOR_JOB_FILENAME_HINT": "例: 我的很酷的差事",
"CREATOR_JOB_IMPORT": "匯入",
"CREATOR_JOB_IMPORT_NOTIFICATION": "差事匯入",
"CREATOR_JOB_IMPORT_SUCCESS": "差事匯入成功",
"CREATOR_JOB_LINK": "SocialClub 差事連結",
"CREATOR_JOB_UGC_QUERY_FAILED": "UGC查詢內容失敗",
"CREATOR_LAUNCH": "啟動製作器",
"CREATOR_LOAD_FROM_FILE": "從文件讀取",
"CREATOR_NO_FREE_STACKS": "沒有可用於MISSION的空閒堆疊",
"CREATOR_OPTIONS": "製作器選項",
"CREATOR_SAVED_JOBS": "保存的差事",
"CREATOR_SAVE_TO_FILE": "保存到文件",
"CREATOR_STORAGE_CANNOT_OBTAIN_JSON": "無法讀取 JSON 數據",
"CREATOR_STORAGE_SAVE_JOB": "保存差事",
"CREW": "幫會",
"CRIMINAL_DAMAGE": "刑事破壞",
"CUSTOM": "自定義",
"CUSTOM_VEHCOLOR": "自定義載具顏色",
"CUSTOM_VEH_WEAPONS": "自定義載具武器",
"CUSTOM_VEH_WEAPONS_DESC": "取代目前載具設定的武器",
"CUSTOM_VEH_WEAPONS_MG": "機關槍",
"CUSTOM_VEH_WEAPONS_SPEED": "速度",
"CUSTOM_VEH_WEAPONS_RANGE": "射程",
"CUSTOM_VEH_WEAPONS_TBS": "擊發時距",
"CUSTOM_VEH_WEAPONS_TBS_DESC": "單側連續擊發之間的間隔時間,與射速成反比",
"CUSTOM_VEH_WEAPONS_AWT": "交替延遲",
"CUSTOM_VEH_WEAPONS_AWT_DESC": "兩側機槍交替擊發的間隔時間,與射速成反比",
"CUSTOM_VEH_WEAPONS_MISSILE": "飛彈",
"CUSTOM_VEH_WEAPONS_RELOAD_TIME": "裝填時間",
"CUSTOM_VEH_WEAPONS_LOCKON_RANGE": "鎖定距離",
"CUSTOM_VEH_WEAPONS_LOCKON_TIME": "鎖定耗時",
"CUSTOM_VEH_WEAPONS_LIFETIME": "壽命",
"CUSTOM_VEH_WEAPONS_LIFETIME_DESC": "飛彈自行引爆的時間",
"CUSTOM_VEH_WEAPONS_SMART_MISSILE": "智慧導彈",
"CUSTOM_VEH_WEAPONS_SMART_MISSILE_DESC": "改善目前載具追蹤彈的追蹤能力",
"CUSTOM_WEAPONS": "自定義武器",
"DAMAGE_KARMA": "傷害因果(反彈傷害)",
"DANCE_MODE": "跳舞模式",
"DASHBOARD": "儀表板",
"DATA_HASHES": "數據哈希",
"DEATHMATCH": "死鬥遊戲",
"DEBUG_LOG_HTTP_START_REQUESTS": "記錄HTTP請求地址",
"DEBUG_LOG_METRICS": "指標記錄",
"DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生腳本Hook",
"DEBUG_LOG_SCRIPT_EVENT": "啟用腳本事件記錄",
"DEBUG_LOG_SCRIPT_EVENT_FILTER_BY_PLAYER": "按玩家篩選",
"DEBUG_LOG_TREE_SCRIPT_EVENT": "腳本事件記錄",
"DEBUG_REMOVE_FROM_BAD_SPORT": "移除惡意玩家(白帽子)",
"DEBUG_SCRIPTS_SUB_TITLE": "這些腳本負責所有循環功能.\n只有當你知道自己在做什麼時才去禁用",
"DEBUG_SCRIPT_EVENT_ARG": "參數[%d]",
"DEBUG_SCRIPT_EVENT_ARG_COUNT": "腳本事件參數數量:",
"DEBUG_SCRIPT_EVENT_EVERYONE": "發送給所有人",
"DEBUG_SCRIPT_EVENT_PLAYER_ID": "玩家ID:",
"DEBUG_SCRIPT_EVENT_SEND_EVENT": "發送事件",
"DEBUG_TABS_LOGS": "紀錄",
"DEBUG_TAB_GLOBALS": "全局",
"DEBUG_TAB_LOCALS": "本地",
"DEBUG_TAB_MISC": "雜項",
"DEBUG_TAB_SCRIPTS": "腳本",
"DEBUG_TAB_SCRIPT_EVENTS": "腳本事件",
"DEBUG_TAB_TUNABLES": "可調整項",
"DEBUG_WINDOW": "調試選項",
"DEFAULT": "默認",
"DEFAULT_CMD_PERMISSIONS": "默認聊天指令權限",
"DELETE": "刪除",
"DELETE_TRAIN": "刪除火車",
"DELETE_TRAIN_DESC": "你不能在火車中刪除它",
"DERAIL_TRAIN": "火車脫軌",
"DELETE_VEHICLE": "刪除載具",
"DESCENDING": "降序",
"DESTROY_PERSONAL_VEHICLE": "摧毀個人載具",
"DESYNC_KICK": "取消同步踢",
"DICT": "動作字典",
"DIRECTION": "方向",
"DIRT_LEVEL": "污垢等級",
"DISABLE": "禁用",
"DISABLE_ALL_LUA_SCRIPTS": "禁用所有Lua腳本",
"DISABLE_CEO_MONEY": "禁止獲取 CEO 副手薪水",
"DISABLE_CEO_MONEY_DESC": "在整個戰局禁止 CEO 副手薪水.這會導致其他東西遭到破壞,請謹慎使用",
"DISABLE_COLLISION": "禁用碰撞",
"DISABLE_ENGINE_AUTO_START": "禁用引擎自動啟動",
"DISABLE_PEDS": "禁用NPC",
"DISABLE_PHONE": "禁用手機",
"DISABLE_PHONE_DESC": "屏蔽手機並阻止所有手機來電",
"DISABLE_TRAFFIC": "禁用交通",
"DISABLED_LUA_SCRIPTS": "禁用的Lua腳本:",
"DONT_STOP": "不要停止",
"DRIVER": "司機",
"DRIVE_ON_WATER": "水上行駛",
"DRIVE_ON_WATER_DESC": "讓你的載具可浮於水面上行駛",
"DRIVE_TRAIN": "駕駛火車",
"DRIVING_STYLE": "駕駛風格",
"DRIVING_STYLE_SET_TO": "駕駛風格設置為 {}",
"DUMP_ENTRYPOINTS": "轉儲入口點",
"EMERGENCY_STOP": "緊急剎車",
"EMPTY_SESSION": "清空戰局",
"ENABLE": "啟用",
"ENABLE_ALL_LUA_SCRIPTS": "啟用所有Lua腳本",
"ENABLE_BOTH_MK1_AND_MK2_VARIANTS": "啟用 MK1 和 MK2 武器",
"ENABLE_BOTH_MK1_AND_MK2_VARIANTS_DESC": "如果你已有MK2升級,此功能將禁止遊戲刪除你的MK1武器\n使用本頁的武裝國度添加MK1變體",
"ENABLED": "啟用",
"ENABLED_LUA_SCRIPTS": "啟用的Lua腳本:",
"ENABLE_SPECIAL_AMMO": "啟用特殊彈藥",
"END_KICK": "戰局結束踢",
"END_KICK_DESC": "這可能需要等待約十秒",
"ENTER_INTERIOR": "進入室內",
"ENTER_INTERIOR_DESC": "進入玩家所在的室內",
"ERROR_FAILED_TO_TAKE_CONTROL": "無法控制玩家載具",
"ERROR_PLAYER_IS_NOT_IN_VEHICLE": "目標玩家不在载具中",
"ESP_BULLET": "防彈",
"ESP_EXPLOSION": "防爆",
"ESP_GOD": "無敵",
"EXCLUDE_MODDER_SESSIONS": "過濾作弊者戰局",
"EXCLUDE_MODDER_SESSIONS_DESC": "從清單中刪除戰局主機是你的玩家資料庫記錄的作弊者的戰局",
"EXCLUDE_MODDERS_FROM_KICK_HOST": "踢出主機時繞過作弊者",
"EXCLUDE_MODDERS_FROM_KICK_HOST_DESC": "戰局主機是作弊者時不自動踢出\n避免被其他作弊者標記、阻止加入",
"EXIT_TRAIN": "離開火車",
"EXPLODE_ALL": "炸飛所有人",
"EXPLODE_PLAYER": "爆破玩家",
"EXPLODE_PLAYER_DESC": "將玩家炸飛",
"EXPLOSION": "爆炸",
"EXPLOSION_KARMA": "爆炸因果(反彈爆炸)",
"EXPLOSION_LOOP": "爆炸循環",
"EXPORT_TO_CLIPBOARD": "導出到剪貼板",
"FADE": "褪色",
"FAKE_BAN_MESSAGE": "發送虛假的封號警告訊息",
"FAKE_BAN_MESSAGE_DESC": "在玩家的小地圖上方彈出偽造的封號警告通知",
"FAKE_DEPOSIT": "假存款",
"FAST_JOIN": "快速加入",
"FAST_JOIN_DESC": "這將破壞任務",
"FILE_NAME": "文件名稱",
"FILL_AMMO": "補滿彈藥",
"FILL_AMMO_DESC": "補滿你所有的彈藥",
"FILL_INVENTORY": "補滿零食和防彈衣",
"FILL_INVENTORY_DESC": "補滿零食和防彈衣",
"FILTER_MULTIPLEXED_SESSIONS": "過濾重複廣播的戰局",
"FILTER_MULTIPLEXED_SESSIONS_DESC": "從清單中移除被重複廣播的戰局",
"FILTERS": "過濾",
"FIRE": "火",
"FLIGHT_SCHOOL": "飛行學校",
"FOLDER": "文件夾",
"FORCE": "強制",
"FORCE_HOST": "強制成為主機",
"FORCE_INTO_MISSION": "強制任務",
"FORCE_INTO_MISSION_DESC": "強制玩家進入機動作戰中心任務",
"FORCE_MISSION": "強制任務",
"FORCE_RELAY_CXN": "強制通過中繼連接",
"FORCE_RELAY_CXN_DESC": "通過R星中繼伺服器或其他玩家路由你的流量,隱藏你的IP地址.可能造成更高的網路延遲",
"FORCE_SCRIPT_HOST": "強制成為戰局腳本主機",
"FORCE_SCRIPT_HOST_DESC": "這可能會破壞自由模式下的任務和內景,請謹慎使用",
"FORCE_SESSION_HOST": "強制成為戰局主機",
"FORCE_SESSION_HOST_DESC": "加入其他戰局以應用更改,戰局的原主機必須離開戰局.此功能很容易被其他作弊者檢測到,請謹慎使用",
"FORCE_SHOW_HUD": "強制顯示HUD",
"FORCE_SHOW_HUD_ELEMENT": "強制顯示HUD元素",
"FORCE_SHOW_HUD_ELEMENT_DESC": "要強制顯示特定的HUD元素,請先點擊隱藏全部,再點擊所需元素的顯示",
"FORCE_TELEPORT": "強制傳送",
"FORCE_THUNDER": "強制打雷",
"FORCE_WANTED_LEVEL": "強制通緝等級",
"FORCE_WANTED_LEVEL_DESC": "強制自己獲得一個特定的通緝等級",
"FREECAM": "自由鏡頭",
"FREECAM_DESC": "將鏡頭與玩家分離,你將能夠自由移動鏡頭",
"FRONT": "前",
"FULLY_AUTOMATIC_SIGNAL": "自動轉向燈",
"FUN_VEHICLE_SEAT": "座位",
"FUN_VEHICLE_SPEED": "速度({})",
"FUN_VEHICLE_TOP_SPEED": "最大速度({})",
"GAME_ANTICHEAT_DETECTION": "Rockstar作弊者檢測",
"GAME_CACHE": "遊戲快取",
"GAME_CACHE_UPDATE": "YimMenu 需要更新遊戲快取.這最多需要一分鐘才能生成",
"GAME_CACHE_UPDATE_CACHE": "更新快取",
"GAME_CACHE_UPDATING": "正在更新快取,請稍候...",
"GAME_CACHE_WAITING_FOR_SINGLE_PLAYER": "等待進入故事模式更新快取...",
"GARAGE": "車庫",
"GENERAL": "一般",
"GET_ALL_WEAPONS": "獲得所有武器",
"GHOST_ORG": "幽靈組織",
"GHOST_ORG_DESC": "將你的整個組織隱藏",
"GIVE_AMMO": "給予彈藥",
"GIVE_AMMO_DESC": "給予玩家一些彈藥",
"GIVE_ARMOR": "給予防彈衣",
"GIVE_ARMOR_DESC": "給予玩家一些防彈衣",
"GIVE_COLLECTIBLE": "阻止收藏品贈送",
"GIVE_HEALTH": "恢復生命值",
"GIVE_HEALTH_DESC": "給予玩家一些急救包",
"GIVE_WEAPONS": "給予武器",
"GIVE_WEAPONS_ALL_DESC": "給予所有玩家所有武器.快速多次按下將導致自身遊戲崩潰",
"GIVE_WEAPONS_DESC": "給予玩家所有武器",
"GIVE_WEAPON_ATTEMPT_MESSAGE": "試圖給我",
"GLOBALS": "全局",
"GODMODE": "無敵",
"GODMODE_DESC": "讓你免受任何傷害",
"GOD_MODE": "載具無敵",
"GOLF": "高爾夫",
"GRACEFUL_LANDING": "優雅降落",
"GRACEFUL_LANDING_DESC": "禁用摔倒動畫,始終雙腳著地",
"GRAVITY_LEVEL": "重力等級",
"GRAVITY_LUNAR_PRESETS": "月球預設",
"GRIEFING": "惡搞",
"GTA_BANNER": "GTA 橫幅",
"GUI_TAB_ANIMATIONS": "動畫",
"GUI_TAB_BLACKHOLE": "黑洞",
"GUI_TAB_CREATOR": "製作器",
"GUI_TAB_CUSTOM_TELEPORT": "自訂傳送",
"GUI_TAB_DEBUG": "除錯",
"GUI_TAB_ESP_SETTINGS": "ESP 設置",
"GUI_TAB_FUN_VEHICLE": "趣味載具",
"GUI_TAB_GRAVITY": "重力",
"GUI_TAB_GTA_CACHE_SETTINGS": "GTA 快取設置",
"GUI_TAB_GUI_SETTINGS": "GUI 設置",
"GUI_TAB_HANDLING": "操控性",
"GUI_TAB_HANDLING_CURRENT_PROFILE": "當前設定檔",
"GUI_TAB_HANDLING_SAVED_PROFILE": "已保存設定檔",
"GUI_TAB_HOTKEY_SETTINGS": "快捷鍵設置",
"GUI_TAB_IPL": "載入特殊地圖",
"GUI_TAB_LSC": "洛聖都改車王",
"GUI_TAB_LUA_SCRIPTS": "Lua 腳本",
"GUI_TAB_MISSIONS": "任務",
"GUI_TAB_MOBILE": "手機",
"GUI_TAB_MODEL_SWAPPER": "模型替換",
"GUI_TAB_NETWORK": "網路",
"GUI_TAB_NETWORK_CONTROLS": "戰局控制",
"GUI_TAB_OCEAN": "海洋",
"GUI_TAB_OUTFIT_EDITOR": "服裝編輯器",
"GUI_TAB_OUTFIT_SLOTS": "已保存的套裝",
"GUI_TAB_PLAYER_DATABASE": "玩家數據庫",
"GUI_TAB_CHAT": "聊天",
"GUI_TAB_PROTECTION_SETTINGS": "防護設置",
"GUI_TAB_PROXY_SETTINGS": "代理設置",
"GUI_TAB_REACTION_SETTINGS": "反應設置",
"GUI_TAB_SELF": "自身",
"GUI_TAB_SESSION_BROWSER": "階段(戰局)瀏覽器",
"GUI_TAB_SETTINGS": "設置",
"GUI_TAB_SPAWN_PED": "生成 Ped",
"GUI_TAB_SPAWN_VEHICLE": "生成和召喚",
"GUI_TAB_SPOOFING": "偽造",
"GUI_TAB_SQUAD_SPAWNER": "小隊生成器",
"GUI_TAB_STAT_EDITOR": "統計編輯器",
"GUI_TAB_TELEPORT": "傳送",
"GUI_TAB_TIME_N_WEATHER": "時間和天氣",
"GUI_TAB_TRAIN": "火車",
"GUI_TAB_VEHICLE": "載具",
"GUI_TAB_VFX": "視覺效果",
"GUI_TAB_WAYPOINT_N_OBJECTIVE": "導航點和目標",
"GUI_TAB_WEAPONS": "武器",
"GUI_TAB_WEAPONS_AMMUNATION": "武裝國度",
"GUI_TAB_WORLD": "世界",
"GUI_TAB_XML_MAPS": "XML 地圖",
"HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率",
"HANDLING_ANTI_ROLL_BAR_BIAS_FRONT": "前防傾杆偏置 (0 = 前, 1 = 後)",
"HANDLING_ANTI_ROLL_BAR_FORCE": "防傾桿力",
"HANDLING_BRAKE_BIAS": "制動器偏置(前後輪剎車效率之比) (1.0 = 前方, 0.0 = 後方, 0.5 = 平衡)",
"HANDLING_BRAKE_FORCE": "動力",
"HANDLING_BUOYANCY": "浮力",
"HANDLING_BURNOUT_MULTIPLIER": "低速牽引損失倍數",
"HANDLING_CENTRE_OF_MASS": "重心",
"HANDLING_DOWNFORCE_MULTIPLIER": "下壓力倍率",
"HANDLING_DOWNSHIFT_MULTIPLIER": "降檔倍率",
"HANDLING_DRIVE_BIAS_FRONT": "驅動器偏差 (1.0 = 前, 0.0 = 後 , 0.5 = 四驅)",
"HANDLING_DRIVE_BIAS_REAR": "驅動器偏差 (1.0 = 後, 0.0 = 前, 0.5 = 四驅)",
"HANDLING_ENTER_VEHICLE": "請先進入載具",
"HANDLING_GRAVITY": "載具所受重力",
"HANDLING_HAND_BRAKE_FORCE": "手刹制動力",
"HANDLING_INERTIA_MULTIPLIER": "慣性乘數",
"HANDLING_INITIAL_DRIVE_GEARS": "變速箱檔位數量",
"HANDLING_MASS": "載具質量",
"HANDLING_MINIMUM_TRACTION": "最小牽引力",
"HANDLING_OFF_ROAD_LOSS": "越野牽引力損失 (1.0 = 正常, 數字越小性能越好)",
"HANDLING_PEAK_TRACTION": "抓地力喪失前的峰值牽引力",
"HANDLING_RELOAD_PROFILES": "重新讀取設定文件",
"HANDLING_RESTORE_HANDLING": "恢復默認",
"HANDLING_ROLL_CENTRE_HEIGHT_BACK": "後輪中心高度",
"HANDLING_ROLL_CENTRE_HEIGHT_DESCRIPTION": "橫向垂直平面內通過任何一對車輪中心的點\n在該點上,側向力施加到簧載質量上,而不會發生懸架側傾",
"HANDLING_ROLL_CENTRE_HEIGHT_FRONT": "前輪中心高度",
"HANDLING_SAVE_HANDLING": "保存處理",
"HANDLING_SAVE_PROFILE": "保存設定",
"HANDLING_STEERING_LOCK_DEGREES": "轉向鎖(度)",
"HANDLING_SUSPENSION_BAIS_FRONT": "彈簧硬度分配 (強度偏差, 1 = 前, 0 = 後)",
"HANDLING_SUSPENSION_COMPRESSION_DAMP": "彈簧阻尼硬度(壓縮) (較高 = 較少壓縮)",
"HANDLING_SUSPENSION_FORCE": "懸吊力 (一般的懸吊強度)",
"HANDLING_SUSPENSION_LOWER_LIMIT": "懸架下限 (視覺改善)",
"HANDLING_SUSPENSION_RAISE": "懸吊高度提升 (行駛高度)",
"HANDLING_SUSPENSION_REBOUND_DAMP": "彈簧阻尼硬度(釋放) (較高 = 衰減程度小)",
"HANDLING_SUSPENSION_UPPER_LIMIT": "懸架上限 (視覺改善)",
"HANDLING_TAB_BRAKES": "制動器",
"HANDLING_TAB_GEARING": "變速箱",
"HANDLING_TAB_GENERAL": "一般",
"HANDLING_TAB_OTHER": "其他",
"HANDLING_TAB_ROLLBARS": "防滾架",
"HANDLING_TAB_ROLL_CENTRE_HEIGHT": "滾動中心高度",
"HANDLING_TAB_STEERING": "轉向裝置",
"HANDLING_TAB_SUSPENSION": "懸吊",
"HANDLING_TAB_TRACTION": "牽引力",
"HANDLING_TAB_TRANSMISSION": "傳動裝置",
"HANDLING_TRACTION_BIAS": "牽引力偏差 (1.0 = 前, 0.0 = 後, 0.5 = 平衡)",
"HANDLING_TRACTION_CURVE": "牽引曲線 (抓地力損失點)",
"HANDLING_TRACTION_HEIGHT_LOSS": "牽引力高度損失 (距離地面和輪胎)",
"HANDLING_TRANSMISSION_OUTPUT": "變速器輸出 (力)",
"HANDLING_UPSHIFT_MULTIPLIER": "升檔倍數",
"HARASS_PLAYERS": "騷擾玩家",
"HARASS_PLAYERS_DESC": "讓其他玩家認為你在跟蹤他們. 這將破壞所有自由模式活動和任務. 這也可能將玩家困在某些車庫里.",
"HEADING_WELCOME": "歡迎",
"HEADLIGHT": "車前燈",
"HEAL": "瞬間治療",
"HEALTH_REGEN": "覆蓋生命恢復速度",
"HEALTH_REGEN_DESC": "允許修改生命值恢復速度",
"HEAL_DESC": "補滿生命值和護甲值",
"HIDE": "隱藏",
"HIDE_ALL": "隱藏全部",
"HIDE_AMMO": "隱藏彈藥指示器",
"HIDE_FROM_PLAYER_LIST": "從玩家列表隱藏",
"HIDE_RADAR": "隱藏小地圖",
"HIDE_TOKEN_SPOOFING_WHEN_HOST": "作為戰局主機時隱藏主機令牌偽裝",
"HIJACK_TRAIN": "劫持火車",
"HIJACK_TRAIN_FOUND_TRAIN": "已在附近找到一輛火車",
"HIJACK_TRAIN_NOTFOUND_TRAIN": "無法在附近找到火車",
"HOLD_FOR_BOOST": "按住加速",
"HORN_BOOST": "喇叭加速",
"HORN_BOOST_DESC": "車輛在鳴笛時加速",
"HOST_KICK": "主機踢",
"HOST_KICK_DESC": "僅當自己是戰局主機時生效",
"HOST_TOKEN_SPOOFING": "偽造主機令牌",
"HOT_PROPERTY": "搶手貨公文包",
"HOUR": "小時",
"HUD": "HUD",
"HUNT_THE_BEAST": "狩獵野獸",
"IMPORT_FROM_CLIPBOARD": "從剪貼板導入",
"INCLUDING_YOU": "包括自己",
"INCREASE_PLAYER_LIMIT": "增加玩家上限",
"INCREASE_PLAYER_LIMIT_DESC": "將戰局玩家上限從30增加到32",
"INFINITE": "無限加速",
"INFO": "訊息",
"INFRACTIONS": "惡意行為:",
"INPUT_MSG": "輸入訊息",
"INPUT_USERNAME": "輸入用戶名",
"INSTANT_BRAKE": "即時剎車",
"INSTANT_BRAKE_DESC": "當按下剎車時立即停止車輛",
"INSTANT_REFILL": "立即填滿",
"INSTANT_RESPAWN": "立即重生",
"INSTANT_RESPAWN_DESC": "讓你死後可立即原地重生",
"INTERACTION_MENU_FREEDOM": "互動選單限制解除",
"INTERACTION_MENU_FREEDOM_DESC": "允許你訪問互動選單中的所有灰色選項",
"INTERIOR": "內部",
"INVALID_ONLINE_PED": "無效的線上玩家",
"INVALID_PLAYER_NAME_NOTIFICATION": "玩家名稱無效",
"INVISIBILITY": "隱身",
"INVISIBILITY_DESC": "讓自身不可見",
"INVITE_PLAYER": "邀請玩家",
"IPL_CNT": "模型數量 {}",
"IPL_INFOS": "IPL訊息",
"IPL_POSITION": "位置 X: {} | Y: {} | Z: {}",
"IS_A_SPAMMER": "是廣告機",
"IS_MODDER": "作弊者",
"IS_TEAM": "團隊",
"JOIN": "加入",
"JOIN_BY_RID": "通過 RID 加入",
"JOIN_BY_USERNAME": "通過用戶名加入",
"JOIN_CEO": "加入組織/摩托幫",
"JOIN_CEO_DESC": "加入玩家的組織/摩托幫",
"JOIN_GAME": "加入遊戲",
"JOIN_IN_SCTV": "加入 SCTV 槽位",
"JOIN_IN_SCTV_DESC": "允許你加入滿人或單人戰局,但可以被其他作弊者檢測到",
"JOIN_SESSION": "加入戰局",
"JOIN_SESSION_INFO": "通過戰局訊息加入",
"JSON_ANIMATIONS_WARNING": "請下載正確的動作JSON並將其放到YimMenu目錄中",
"KARMA": "因果(回擊一次相同攻擊)",
"KEEP_ENGINE": "保持引擎運行",
"KEEP_ENGINE_DESC": "當你離開車輛時,保持引擎運轉",
"KEEP_ON_GROUND": "保持在地面",
"KEEP_ON_GROUND_DESC": "讓你的車輛四個輪子始終緊貼地面",
"KEEP_PLAYER_CLEAN": "保持整潔",
"KEEP_PLAYER_CLEAN_DESC": "讓你始終沒有水漬和傷痕",
"KEEP_VEHICLE_CLEAN": "保持車輛清潔已開啟,禁用以更改污垢等級",
"KEEP_VEHICLE_CLEAN_CMD": "保持車輛清潔",
"KEEP_VEHICLE_CLEAN_CMD_DESC": "保持當前車輛清潔",
"KEEP_VEHICLE_FIXED": "保持車輛完好",
"KEEP_VEHICLE_FIXED_DESC": "讓你的車輛免於磨損",
"KEEP_VEHICLE_REPAIRED": "保持車輛完好已開啟,禁用以更改污垢等級",
"KICK": "踢出",
"KICKS": "踢出戰局",
"KICKED": "被踢出戰局",
"KICK_ALL_FROM_INTERIORS": "把每個人踢出室內",
"KICK_FROM_INTERIOR": "踢出室內",
"KICK_FROM_INTERIOR_DESC": "將玩家從室內踢出去",
"KICK_HOST_ON_JOIN": "加入戰局時踢出主機",
"KILL_ALL": "殺死所有人",
"KILL_LIST": "殺戮名單",
"KILL_LOOP": "循環擊殺玩家",
"KILL_PLAYER": "殺死玩家",
"KILL_PLAYER_DESC": "殺死玩家,對大部分模型內部無敵同樣有效",
"KING_OF_THE_CASTLE": "城堡之王",
"LANGUAGE": "語言",
"LANGUAGE_FILTER_DESC": "建議根據目標語言設置地區過濾器",
"LAW_ABIDING": "遵紀守法",
"LEFT": "左",
"LOAD_IPL": "載入IPL",
"LOAD_MP_MAP": "載入線上地圖",
"LOAD_SP_MAP": "載入線下地圖",
"LOBBY_LOCK": "鎖定戰局",
"LOBBY_LOCK_ALLOWED": "好友或受信任的玩家 {} 被允許進入鎖定的戰局",
"LOBBY_LOCK_ALLOW_FRIENDS": "排除好友",
"LOBBY_LOCK_ALLOW_FRIENDS_DESC": "允許好友進入鎖定的戰局",
"LOBBY_LOCK_DENIED": "玩家 {} 被禁止加入戰局",
"LOBBY_LOCK_DESC": "阻止所有玩家加入戰局,對部分作弊者無效",
"LOCAL_CAUTOMOBILE": "本地指針 CAutomobile",
"LOCAL_CNETGAMEPLAYER": "本地指針 CNetGamePlayer",
"LOCAL_CPED": "本地指針 CPed",
"LOCAL_CPLAYERINFO": "本地指針 CPlayerInfo",
"LOCAL_NETPLAYERDATA": "本地指針 netPlayerData",
"LOCAL_VISIBILITY": "本地可見",
"LOCAL_VISIBILITY_DESC": "使你僅對自己可見",
"LOG": "日誌",
"LOG_CHAT_MSG": "記錄聊天消息",
"LOG_TXT_MSG": "記錄短訊消息",
"LOW_GRIP_TIRES": "低抓地力輪胎",
"LSC_CHROME": "鋁合金",
"LSC_STYLE": "風格",
"LTS": "團隊生存戰",
"MATCHMAKING": "匹配",
"MATCHMAKING_FAIL": "匹配失敗",
"MATTE": "霧面",
"MAX": "最大值",
"MAX_VEHICLE": "最大化升級載具",
"MAX_VEHICLE_PERFORMANCE": "最大化載具性能",
"MC_TELEPORT": "摩托幫傳送",
"MELEE": "近戰",
"METRIC": "遙測指標",
"METRIC_WARNING": "遙測指標發送時顯示警告",
"METRIC_WARNING_MESSAGE": "攔截遙測指標",
"MERRYWEATHER": "梅利威瑟",
"METALS": "金屬",
"MIN": "最小值",
"MINUTE": "分鐘",
"MOBILE": "手機",
"MOBILE_RADIO": "移動電台",
"MOBILE_RADIO_DESC": "允許你在徒步時使用電台",
"MOD": "模組",
"MODDER_DETECTION": "Yimmenu作弊者檢測",
"MODEL_NAME": "模型名稱",
"MODIFY_TIME": "修改時間",
"MODIFY_TIME_HOST_REQUIRED": "戰局主機才能修改時間",
"MODIFY_TIME_NO_PLAYER_TIMESTAMP": "目前無法找到玩家的時間戳",
"MODIFY_VEHICLE_ABILITY": "修改載具能力",
"MODIFY_VEHICLE_ABILITY_DESC": "為你的載具添加特殊功能",
"MOD_OPTIONS": "模組選項",
"MORS_FIX_ALL": "摩斯姆通保險賠付所有載具",
"MORS_MUTUAL": "摩斯姆通保險",
"MSG_SENT_FAIL": "訊息未能發送.請檢查網路連接",
"MSG_SENT_SUCCESS": "訊息成功發送",
"MULTIPLEX_SESSION": "重複廣播戰局",
"MULTIPLEX_SESSION_DESC": "將戰局偽裝為多個戰局進行廣播,提高當前戰局對其他玩家的可見性. 較高值可能會使玩家在幾秒鐘內填滿戰局. 風險自負.",
"SMART_KICK": "智慧踢",
"SMART_KICK_DESC": "使用最合適的踢出方式",
"MUTE_SIREN": "警笛靜音",
"MUTE_SIREN_DESC": "關閉緊急載具的警笛",
"MW_AIRSTRIKE": "請求空襲",
"MW_AMMO_DROP": "請求彈藥空投",
"MW_BACKUP_HELI": "請求直升機接送",
"MW_HELI_PICKUP": "直升機接送",
"NAME": "名稱",
"NAME_VEHICLE_MODEL": "載具模型名稱",
"NEON": "霓虹燈",
"NEON_LIGHT_OPTIONS": "霓虹燈選項",
"NETWORK": "網路",
"NETWORK_BAIL": "網路保釋(斷開連接)",
"NETWORK_OBJ_MGR": "網路對象管理",
"NETWORK_PLAYER_MGR": "網路管理器",
"NETWORK_PLAYER_MGR_DESTROY": "正在退出戰局並清理玩家數據",
"NETWORK_PLAYER_MGR_INIT": "正在進入戰局並初始化玩家數據",
"NET_SHUTDOWN_AND_LOAD_SAVE": "強制讀取故事模式存檔,打開暫停菜單會使遊戲崩潰",
"NET_SHUTDOWN_AND_LOAD_SP": "強制啟動故事模式序章",
"NEVER_WANTED": "永不通緝",
"NEVER_WANTED_DESC": "你永遠不會獲得任何通緝等級",
"NEW_ENTRY": "新項目",
"NO": "無",
"NOCLIP_AIM_SPEED_MULTIPLIER": "瞄準時移動速度倍率",
"NOCLIP_SPEED_MULTIPLIER": "移動速度倍率",
"NORMAL": "普通",
"NOTIFICATION_CRASH_TYPE_BLOCKED": "{} 試圖使用 {} 崩潰我!",
"NOTIFICATION_WELCOME_TEXT": "YimMenu 已讀取.請按 {} 打開菜單",
"NOTIFICATION_WELCOME_TITLE": "歡迎",
"NOTIFY": "通知",
"NO_CLIP": "自由移動",
"NO_CLIP_DESC": "在世界中自由移動",
"NO_COLLISION": "無碰撞",
"NO_COLLISION_DESC": "穿過載具和大部分障礙物",
"NO_COLLISION_VEHICLE": "無碰撞",
"NO_COLLISION_VEHICLE_DESC": "允許穿過其他載具和大部分障礙物.與玩家無碰撞相似,但他屬於全局並且對玩家也有效",
"NO_COLLISION_WATER": "水下行駛",
"NO_COLLISION_WATER_DESC": "讓你的載具可在水下行駛",
"NO_IDLE_KICK": "掛機防踢",
"NO_IDLE_KICK_DESC": "防止你在掛機時被踢出戰局",
"NO_PERSONAL_VEHICLES": "沒有找到個人載具,\n請進入線上模式",
"NO_RAGDOLL": "無布娃娃",
"NO_RAGDOLL_DESC": "防止跌倒",
"NO_SESSIONS": "沒有戰局",
"NO_STORED_PLAYERS": "沒有已記錄的玩家",
"NO_SWAY": "瞄準鏡無晃動",
"NO_SWAY_DESC": "消除狙擊槍瞄準鏡瞄準時的晃動",
"NO_VEHICLE_IN_REGISTRY": "Yimmenu沒有讀取到載具",
"NO_WEAPONS": "沒有武器",
"NO_WEAPON_IN_REGISTRY": "無法從緩存讀取武器",
"NO_WEAPON_ATTACHMENT_IN_REGISTRY": "無法從緩存讀取武器配件",
"OCEAN_OPACITY": "海洋不透明度",
"OFF": "關閉",
"OFF_RADAR_DESC": "將你的光點從其他玩家的地圖上移除",
"OFF_THE_RADAR": "人間蒸發",
"ONBOARDING_ENABLE_DEVELOPER_CONSOLE": "是否需要隱藏開發者控制台窗口?",
"ONBOARDING_NOTIFICATION_TITLE": "初始化設置嚮導",
"ONBOARDING_NOTIFICATION_OPEN_KEY": "成功修改菜單顯示隱藏快捷鍵!請確認這是否工作",
"ONBOARDING_SET_LANGUAGE": "選擇菜單語言:",
"ONBOARDING_SET_MENU_OPEN_KEY": "選擇菜單顯隱快捷鍵:",
"ONBOARDING_WELCOME_TITLE": "歡迎使用Yimmenu!",
"ONLINE_PLAYER": "線上玩家",
"ONLY_AS_HOST": "作為戰局主機生效",
"OOM_KICK": "{} 試圖對你使用OOM踢出!",
"OOM_KICK_CMD": "OOM踢出",
"OOM_KICK_UNK": "未知玩家使用试图使用对你使用OOM踢出!",
"OOM_KICK_CMD_DESC": "被踢出的玩家將看到一個警告.目前使用可能適得其反",
"OPEN": "打開",
"OPEN_ALL_DOORS": "全開",
"ORBITAL_DRONE": "移動軌道炮",
"ORBITAL_DRONE_AUTO_LOCK_ON_PLAYER": "檢測鎖定的實體是否為玩家",
"ORBITAL_DRONE_AUTO_LOCK_ON_PLAYER_TOOLTIP": "啟用後將獲取被鎖定玩家的訊息,即使對方在載具中.將陷害被鎖定的玩家而不是自己製造了天基炮爆炸",
"ORBITAL_DRONE_DESC": "開啟/關閉移動軌道炮",
"ORBITAL_DRONE_HIGH_SPEED_MULTIPLIER": "導航快速移動倍率:",
"ORBITAL_DRONE_LOW_SPEED_MULTIPLIER": "導航慢速移動倍率:",
"ORBITAL_DRONE_USAGE_DESCR": "按'向後看'(默認是C/R3)激活\n使用WASD或左拇指搖桿來導航\n使用滾輪/鼠標或右拇指搖桿來縮放\n使用E/Q或L1/R1來修改速度\n按'跳躍'(默認為空格/X/Square)來鎖定一個實體\n按'開火'(默認為鼠標左鍵)消滅敵人",
"OUTFIT": "外觀",
"OUTFIT_ACCS": "內飾",
"OUTFIT_APPLY_SELECTED": "應用選中設定",
"OUTFIT_BERD": "面具",
"OUTFIT_CLEAR_PROPS": "清空飾品",
"OUTFIT_DECL": "印花",
"OUTFIT_DEFAULT_COMPONENT": "默認服裝",
"OUTFIT_DELETE_SELECTED": "刪除選中設定",
"OUTFIT_EARS": "耳環",
"OUTFIT_FEET": "鞋子",
"OUTFIT_GLASSES": "眼鏡",
"OUTFIT_HAIR": "頭髮",
"OUTFIT_HAND": "背包",
"OUTFIT_HEAD": "帽子",
"OUTFIT_JBIB": "上衣",
"OUTFIT_LOWR": "褲子",
"OUTFIT_NAME": "套裝名",
"OUTFIT_RANDOM_COMPONENT": "隨機服裝",
"OUTFIT_RANDOM_PROPS": "隨機飾品",
"OUTFIT_SAVE_CURRENT": "保存當前設定",
"OUTFIT_SLOT": "槽位",
"OUTFIT_TASK": "護甲",
"OUTFIT_TEEF": "領帶",
"OUTFIT_TEX": "變體",
"OUTFIT_UPPR": "手套",
"OUTFIT_WATCH": "手錶",
"OUTFIT_WRIST": "腕飾",
"OVERRIDE_HUD_COLOR": "HUD顏色覆蓋",
"OVERRIDE_HUD_COLOR_DESC": "覆蓋HUD顏色",
"PASSIVE": "被動模式",
"PASSIVE_DESC": "立即切換被動模式開關",
"PEARLESCENT": "珠光",
"PED": "人物模型",
"PEDS": "NPC",
"PED_MODEL": "模型",
"PED_TYPE": "模型種類",
"PED_TYPE_ANIMAL": "動物",
"PED_TYPE_ARMY": "軍人",
"PED_TYPE_BUM": "流浪者",
"PED_TYPE_CIVFEMALE": "女性平民",
"PED_TYPE_CIVMALE": "男性平民",
"PED_TYPE_DEALER": "商人",
"PED_TYPE_FIREMAN": "消防員",
"PED_TYPE_MEDIC": "醫護人員",
"PED_TYPE_PROSTITUTE": "妓女",
"PED_TYPE_SPECIAL": "特殊NPC",
"PED_TYPE_SWAT": "特警",
"PENNED_IN": "卡位戰",
"PERSIST_CAR": "保存載具",
"PERSIST_CAR_INVALID_VEHICLE_SAVE_ATTEMPT": "嘗試保存的載具不存在",
"PERSIST_CAR_NOT_IN_VEHICLE": "你必須在載具內使用此功能",
"PERSIST_CAR_TITLE": "已保存載具",
"PERSIST_CAR_TO_MANY_SPAWNED": "載具未能生成,該區域中生成的載具很可能過多",
"PERSONAL_VEHICLE_DESTROYED": "個人載具損毀",
"PLATE": "車牌",
"PLATE_NUMBER": "車牌號",
"PLATE_STYLE": "車牌種類",
"PLAYER": "玩家",
"PLAYERS": "玩家",
"PLAYER_CHANGED_NAME": "已更名為",
"PLAYER_COUNT": "玩家數量",
"PLAYER_DETECTED_AS_ADMIN": "被識別為 Rockstar 工作人員",
"PLAYER_INFO_ADD_TO_DB": "添加到資料庫",
"PLAYER_INFO_BANK": "銀行存款",
"PLAYER_INFO_BULLET": "子彈",
"PLAYER_INFO_CEO_NAME": "CEO 名稱",
"PLAYER_INFO_COLLISION": "碰撞",
"PLAYER_INFO_DEATHS": "被玩家擊殺次數",
"PLAYER_INFO_EXPLOSION": "爆炸",
"PLAYER_INFO_GOD": "無敵",
"PLAYER_INFO_IP": "IP 地址: %d.%d.%d.%d:%d",
"PLAYER_INFO_KD": "K/D 比",