Juuuuust in case this fancy computer cannot connect to the projector.
/*!
* jQuery JavaScript Library v3.3.1
* https://jquery.com/
*
* Includes Sizzle.js
* https://sizzlejs.com/
*
* Copyright JS Foundation and other contributors
* Released under the MIT license
* https://jquery.org/license
*
* Date: 2018-01-20T17:24Z
*/
( function( global, factory ) {
"use strict";
if ( typeof module === "object" && typeof module.exports === "object" ) {
// For CommonJS and CommonJS-like environments where a proper `window`
// is present, execute the factory and get jQuery.
// For environments that do not have a `window` with a `document`
// (such as Node.js), expose a factory as module.exports.
// This accentuates the need for the creation of a real `window`.
// e.g. var jQuery = require("jquery")(window);
// See ticket #14549 for more info.
module.exports = global.document ?
factory( global, true ) :
function( w ) {
if ( !w.document ) {
throw new Error( "jQuery requires a window with a document" );
}
return factory( w );
};
} else {
factory( global );
}
$ ./target/debug/examples/encode --sections br --strings br --tree br --in tests/data/jquery-3.3.1.js --out /tmp/jquery-3.3.1.binjs
Treating tests/data/jquery-3.3.1.js
Output: /tmp/jquery-3.3.1.binjs
Parsing.
Annotating.
Encoding.
Writing.
Successfully compressed 271751 bytes => 44938 bytes
(function(global, factory) {
if (typeof module === "object" && typeof module.exports === "object") {
module.exports = global.document ? factory(global, true) : function(w) {
if (!w.document) {
throw new Error("jQuery requires a window with a document")
}
return factory(w)
}
} else {
factory(global)
}
}(typeof window !== "undefined" ? window : this, function(window, noGlobal) {
var arr = [];
var document = window.document;
var getProto = Object.getPrototypeOf;
var slice = arr.slice;
var concat = arr.concat;
var push = arr.push;
var indexOf = arr.indexOf;
var class2type = {};
var toString = class2type.toString;
var hasOwn = class2type.hasOwnProperty;
var fnToString = hasOwn.toString;
var ObjectFunctionString = fnToString.call(Object);
var support = {};
var isFunction = function isFunction(obj) {
return typeof obj === "function" && typeof obj.nodeType !== "number"
};
var isWindow = function isWindow(obj) {
return obj != null && obj === obj.window
};
var preservedScriptAttributes = {
type: true,
src: true,
noModule: true
};
function DOMEval(code, doc, node) {
doc = doc || document;var i,