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Error on command startup, and error when players don't have a bedroll #5

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RainOfPain125 opened this issue Sep 13, 2018 · 2 comments

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@RainOfPain125
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[loading] ZaupHomeCommand
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\Rain Khol\Desktop\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0

and when doing /home
An error occured while executing home []: System.NullReferenceException: Object reference not set to an instance of an object
at ZaupHomeCommand.CommandHome.Execute (IRocketPlayer caller, System.String[] bed) [0x00000] in :0
at Rocket.Core.Commands.RocketCommandManager+RegisteredRocketCommand.Execute (IRocketPlayer caller, System.String[] command) [0x00000] in :0
at Rocket.Core.Commands.RocketCommandManager.Execute (IRocketPlayer player, System.String command) [0x00000] in :0

@Johnanater
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Use this pull request I made a long time ago.

#4

@Johnanater
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Here's the binary if you don't want to compile it yourself

https://github.com/Johnanater/ZaupHomeCommand/releases/tag/2.2.0.1-bedfix

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