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SpriteUtility.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Unity sprite utility class for helping utilizing sprites.
/// </summary>
public static class SpriteUtility {
/// <summary>
/// Resizes the given sprite renderer's local scale to the given dimensions.
/// </summary>
public static void ResizeSpriteRendererToDimensions(Vector2 dimensions, SpriteRenderer s)
{
Vector3 spriteBounds = s.bounds.size;
if (spriteBounds != Vector3.zero)
{
s.transform.localScale = new Vector3(s.transform.localScale.x * dimensions.x / spriteBounds.x,
s.transform.localScale.y * dimensions.y / spriteBounds.y, 1);
}
}
/// <summary>
/// Resizes the given sprite renderer's local scale to the given rect transform's size delta dimensions.
/// </summary>
public static void ResizeSpriteRendererToRect(RectTransform rect, SpriteRenderer s)
{
Vector2 dimensions = rect.sizeDelta;
ResizeSpriteRendererToDimensions(dimensions, s);
}
/// <summary>
/// Resizes the given sprite renderer's local scale to the given gameobject's rect transform's size delta dimensions.
/// </summary>
public static void ResizeSpriteRendererToGObj(GameObject g, SpriteRenderer s)
{
RectTransform rect = g.GetComponent<RectTransform>();
ResizeSpriteRendererToRect(rect, s);
}
}