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Zylox edited this page Nov 20, 2013 · 4 revisions

A list of our recorded meetings that we met in person. We also had MANY phone calls, text, emails, and video or voice conferences.

September 11 and 14th 2:00pm

We brainstormed ideas for our project. We came up with a game as option one, and a photo editing program as option two. Eventually the game won out.

Wednesday Oct 2, 7:00pm

We attempted to get git set up on everyone's computer. This meeting as a horrendous failure and was ultimately futile. We had to scrap everything.

Monday Oct 14th, 2:00pm

We talked about what went wrong at the previous meeting. We also talked about what needed to be done to set up the project. We scheduled a meeting the next

Tuesday Oct 15th, 4:00pm

We got git set up properly this time. We finalized assigning responsibilities. Ben S was to set up the Main menu and pause states. Ben R and Adam were to create the weapon select screen and supporting systems. Zach was to create gameplay systems and main_gameplay state.

Wednesday Oct 16th 2:00pm

Specific implementations of assigned duties were discussed. Resources about slick2d were recommended for studying.

Sunday Oct 20th 1:00pm

Got a feel for where everyone was. Roadblocks of assigned duties were discussed and attempted to be resolved. We figured out what needed to be done before presentation and when we were available for presentation. Ben S took additional responsibility of developing a button class.

Tuesday Oct 22th 2:00pm

Wiki pages were updated. Final state integration happened. Test running of game happened. Final code changes were made.

Sunday Oct 27 4:30

Discussed phase two responsibilities

Sunday Nov 3 2:00

Worked on hud and various other things

Tuesday Nov 12 3:00

Talked about graphics and sounds, continued working on hud, started game over

Tuesday Nov 19th 3:00pm - 12:00am

Finalizing states. Addition of controllable angularity and power of the shots. Game-over page now shows winner, and full stats including: total hits, total damage, total shots taken and total movement. Bounded camera added.