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stein321 edited this page Nov 20, 2013 · 7 revisions

The most basic type of shot. Causes a circular exsplosion. Extends CircularShot.

Important Fields:

Animation

Currently animates by drawing a circle from an initial radius to radiusOfEffect. During animation it checks to if a shot collides with a tank. If so, it sends the damage information to that Tank's STAT object. Also keeps track of number of hits.

See: Source

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