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Revisit the dependency on https://github.com/a-b-street/geom. I've been using georust in newer projects. It could be worth revisiting some of the core LineString offsetting code in geom and trying newer approaches
Revisit the algorithm that generates vehicle turns in A/B Street. Modernize, remove old assumptions from the traffic simulation days, and get it working in here.
Focus on footways and crossings, and try to render markings. Don't worry about any overlapping geometry or graph simplification yet.
The text was updated successfully, but these errors were encountered:
Spurred on by all the progress in Muv, here are some ideas after that cutover PR is merged to revive work on osm2streets.
Direction::Both
geom
and trying newer approachesThe text was updated successfully, but these errors were encountered: