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Project8.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>Project8</AssemblyName>
<Product>My first plugin8</Product>
<Version>8.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>Project8</RootNamespace>
<BaseOutputPath>C:\c\Users\abc15\Desktop\修仙家族模拟器\BepInEx\plugins</BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="AntiCheat">
<HintPath>..\..\..\BepInEx\interop\AntiCheat.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\BepInEx\interop\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>..\..\..\BepInEx\core\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.Common">
<HintPath>..\..\..\BepInEx\core\BepInEx.Unity.Common.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>..\..\..\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="gameBase">
<HintPath>..\..\..\BepInEx\interop\gameBase.dll</HintPath>
</Reference>
<Reference Include="gameConfigs">
<HintPath>..\..\..\BepInEx\interop\gameConfigs.dll</HintPath>
</Reference>
<Reference Include="gameCore">
<HintPath>..\..\..\BepInEx\interop\gameCore.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>..\..\..\BepInEx\core\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Generator">
<HintPath>..\..\..\BepInEx\core\Il2CppInterop.Generator.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.HarmonySupport">
<HintPath>..\..\..\BepInEx\core\Il2CppInterop.HarmonySupport.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>..\..\..\BepInEx\core\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2CppMono.Security">
<HintPath>..\..\..\BepInEx\interop\Il2CppMono.Security.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>..\..\..\BepInEx\interop\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Configuration">
<HintPath>..\..\..\BepInEx\interop\Il2CppSystem.Configuration.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml">
<HintPath>..\..\..\BepInEx\interop\Il2CppSystem.Xml.dll</HintPath>
</Reference>
<Reference Include="LibCpp2IL">
<HintPath>..\..\..\BepInEx\core\LibCpp2IL.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\BepInEx\interop\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\BepInEx\interop\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\..\..\BepInEx\interop\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\..\..\BepInEx\interop\UnityEngine.AIModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>