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fresnel 1.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: fresnel 1
m_Shader: {fileID: 4800000, guid: fb7df5a28eb20ed4db0e198667208cb9, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_4FA2576:
m_Texture: {fileID: 2800000, guid: 92a28a4ad620a154faf8711afc9143f1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 92a28a4ad620a154faf8711afc9143f1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c68404b66d8475b468425cd05ca7c995, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2DAsset_3DC55A10_Out:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_2647752C: 0.05
- Vector1_AA7C8E60: 0
- _AlphaClip: 0
- _Angle: 0.43
- _Blend: 0
- _BumpScale: 1
- _Color: 1
- _Cull: 2
- _Cutoff: 0.5
- _DstBlend: 0
- _FresnelBias: 0.648
- _FresnelPower: 1
- _FresnelScale: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaxIter: 255
- _Metallic: 0
- _OcclusionStrength: 1
- _ReceiveShadows: 1
- _Repeat: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _Speed: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
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- _Color: {r: 0.57071024, g: 0.6956408, b: 0.7075472, a: 1}
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- _FresnelColor: {r: 0.9502994, g: 0.9303578, b: 0.9528302, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}