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Kodi Logo

macOS build guide

This guide has been tested using Xcode 11.3.1 running on MacOS 10.14.4 (Mojave). Please note this combination is the only version our CI system builds. The minimum OS requirement for this version of Xcode is MacOS 10.14.4. Other combinations may work but we provide no assurances that other combinations will build correctly and run identically to Team Kodi releases. It is meant to build Kodi for macOS using Kodi's unified depends build system. Please read it in full before you proceed to familiarize yourself with the build procedure.

Table of Contents

  1. Document conventions
  2. Prerequisites
  3. Get the source code
  4. Configure and build tools and dependencies
    4.1. Advanced Configure Options
  5. Build binary add-ons
  6. Build Kodi
    6.1. Build with Xcode
    6.2. Build with xcodebuild
    6.3. Build with make
  7. Run Kodi
    7.1. Built with Xcode or xcodebuild
    7.2. Built with make
  8. Package
  9. Install

1. Document conventions

This guide assumes you are using terminal, also known as console, command-line or simply cli. Commands need to be run at the terminal, one at a time and in the provided order.

This is a comment that provides context:

this is a command
this is another command
and yet another one

Example: Clone Kodi's current master branch:

git clone https://github.com/xbmc/xbmc kodi

Commands that contain strings enclosed in angle brackets denote something you need to change to suit your needs.

git clone -b <branch-name> https://github.com/xbmc/xbmc kodi

Example: Clone Kodi's current Krypton branch:

git clone -b Krypton https://github.com/xbmc/xbmc kodi

Several different strategies are used to draw your attention to certain pieces of information. In order of how critical the information is, these items are marked as a note, tip, or warning. For example:

Note

Linux is user friendly... It's just very particular about who its friends are.

Tip

Algorithm is what developers call code they do not want to explain.

Warning

Developers don't change light bulbs. It's a hardware problem.

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2. Prerequisites

Building for OSX/macOS should work with the following constellations of Xcode and OSX/macOS versions:

  • Xcode 12.4 against MacOSX SDK 11.1 on 10.15.7 (Catalina)(recommended)(CI)
  • Xcode 13.x against MacOSX SDK 12.3 on 12.x (Monterey)(recommended)

Team Kodi CI infrastructure is limited, and therefore we only have the single combination tested. Newer xcode/macos combinations generally should work, however the team does not actively test/use pre-release versions, so use with caution. Earlier versions may work, however we dont actively support them, so use with caution.

Warning

Start Xcode after installation finishes. You need to accept the licenses and install missing components.

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3. Get the source code

Change to your home directory:

cd $HOME

Clone Kodi's current master branch:

git clone https://github.com/xbmc/xbmc kodi

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4. Configure and build tools and dependencies

Kodi can be built as either a 32bit or 64bit program. The dependencies are built in $HOME/kodi/tools/depends and installed into /Users/Shared/xbmc-depends.

Tip

Look for comments starting with Or ... and only execute the command(s) you need.

Note

--with-platform is mandatory for all Apple platforms

Configure build (x86 intel):

cd $HOME/kodi/tools/depends
./bootstrap
./configure --host=x86_64-apple-darwin --with-platform=macos

Configure build (apple silicon):

cd $HOME/kodi/tools/depends
./bootstrap
./configure --host=aarch64-apple-darwin --with-platform=macos

Build tools and dependencies:

make -j$(getconf _NPROCESSORS_ONLN)

Tip

By adding -j<number> to the make command, you can choose how many concurrent jobs will be used and expedite the build process. It is recommended to use -j$(getconf _NPROCESSORS_ONLN) to compile on all available processor cores. The build machine can also be configured to do this automatically by adding export MAKEFLAGS="-j$(getconf _NPROCESSORS_ONLN)" to your shell config (e.g. ~/.bashrc).

Warning

Look for the Dependencies built successfully. success message. If in doubt run a single threaded make command until the message appears. If the single make fails, clean the specific library by issuing make -C target/<name_of_failed_lib> distclean and run makeagain.

Note

Advanced developers may want to specify an SDK version (if multiple versions are installed) in the configure line(s) shown above. The example below would use SDK 10.14:

./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.14

4.1. Advanced Configure Options

All platforms:

--with-toolchain=<path>

specify path to toolchain. Auto set for android. Defaults to xcode root for darwin, /usr for linux

--enable-debug=<yes:no>

enable debugging information (default is yes)

--disable-ccache

disable ccache

--with-tarballs=<path>

path where tarballs will be saved [prefix/xbmc-tarballs]

--with-cpu=<cpu>

optional. specify target cpu. guessed if not specified

--with-linker=<linker>

specify linker to use. (default is ld)

--with-platform=<platform>

target platform

--enable-gplv3=<yes:no>

enable gplv3 components. (default is yes)

--with-target-cflags=<cflags>

C compiler flags (target)

--with-target-cxxflags=<cxxflags>

C++ compiler flags (target)

--with-target-ldflags=<ldflags>

linker flags. Use e.g. for -l (target)

--with-ffmpeg-options

FFmpeg configure options, e.g. --enable-vaapi (target)

Apple Specific:

--with-sdk=<sdknumber>

specify sdk platform version.

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5. Build binary add-ons

You can find a complete list of available binary add-ons here.

Change to Kodi's source code directory:

cd $HOME/kodi

There are multiple possibilities to choose which addons are built. The following 3 examples will give an idea.

(1) Build all add-ons:

make -j$(getconf _NPROCESSORS_ONLN) -C tools/depends/target/binary-addons

OR

(2) Build specific add-ons:

make -j$(getconf _NPROCESSORS_ONLN) -C tools/depends/target/binary-addons ADDONS="audioencoder.flac pvr.vdr.vnsi audiodecoder.snesapu"

OR

(3) Build a specific group of add-ons:

make -j$(getconf _NPROCESSORS_ONLN) -C tools/depends/target/binary-addons ADDONS="pvr.*"

For additional information on regular expression usage for ADDONS_TO_BUILD, view ADDONS_TO_BUILD section located at Kodi add-ons CMake based buildsystem

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6. Build Kodi

Before you can use Xcode to build Kodi, the Xcode project has to be generated with CMake. CMake is built as part of the dependencies and doesn't have to be installed separately. A toolchain file is also generated and is used to configure CMake.

6.1. Build with Xcode

Create an out-of-source build directory:

mkdir $HOME/kodi-build

Generate Xcode project as per configure command in Configure and build tools and dependencies:

make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode

Tip

BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build Change all relevant paths onwards if omitted.

Additional cmake arguments can be supplied via the CMAKE_EXTRA_ARGUMENTS command line variable

Alternatively

Change to build directory:

cd $HOME/kodi-build

Generate Xcode project (x86_64 intel):

/Users/Shared/xbmc-depends/x86_64-darwin17.5.0-native/bin/cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=/Users/Shared/xbmc-depends/macosx10.14_x86_64-target-debug/share/Toolchain.cmake ../kodi

Warning

The toolchain file location differs depending on SDK version. You have to replace x86_64-darwin17.5.0-native and macosx10.14_x86_64-target-debug in the paths above with the correct ones on your system.

You can check Users/Shared/xbmc-depends directory content with:

ls -l /Users/Shared/xbmc-depends

Start Xcode, open the Kodi project file (kodi.xcodeproj) located in $HOME/kodi-build and hit Build.

Warning

If you have selected a specific SDK version in step 4 then you might need to adapt the active target to use the same SDK version, otherwise build will fail. Be sure to select a device configuration. Building for simulator is not supported.

6.2. Build with xcodebuild

Alternatively, you can also build via Xcode from the command-line with xcodebuild, triggered by CMake:

Build Kodi:

cd $HOME/kodi-build
xcodebuild -config "Debug" -jobs $(getconf _NPROCESSORS_ONLN)

Tip

You can specify Release instead of Debug as -config parameter.

Alternatively

Build Kodi:

/Users/Shared/xbmc-depends/x86_64-darwin17.5.0-native/bin/cmake --build . --config "Debug" -- -verbose -jobs $(getconf _NPROCESSORS_ONLN)

Tip

You can specify Release instead of Debug as --config parameter.

6.3. Build with make

CMake is also able to generate makefiles that can be used to build with make.

Change to Kodi's source code directory:

cd $HOME/kodi

Generate makefiles:

make -C tools/depends/target/cmakebuildsys

Tip

BUILD_DIR can be provided as an argument to cmakebuildsys. This allows you to provide an alternate build location. Change all paths onwards as required if BUILD_DIR option used.

mkdir $HOME/kodi-build
make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build

Build Kodi:

make -j$(getconf _NPROCESSORS_ONLN) -C build

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7. Run Kodi

7.1. Built with Xcode or xcodebuild

After build finishes, you can run Kodi from Xcode or from terminal.

Run Debug config from terminal:

$HOME/kodi-build/Debug/kodi.bin

Run Release config from terminal:

$HOME/kodi-build/Release/kodi.bin

7.2. Built with make

After build finishes, you can run Kodi from terminal:

$HOME/kodi/build/kodi.bin

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8. Package

CMake generates a target called dmg which will package Kodi ready for distribution. After Kodi has been built, the target can be triggered by selecting it in Xcode active scheme or manually running

cd $HOME/kodi-build
xcodebuild -target dmg

OR

cd $HOME/kodi-build
/Users/Shared/xbmc-depends/x86_64-darwin17.5.0-native/bin/cmake --build . --target "dmg" --config "Debug"

Generated dmg file will be inside $HOME/kodi-build/tools/darwin/packaging/osx/.

Alternatively, if you built using make:

cd $HOME/kodi-build
make dmg

Generated dmg file will be inside $HOME/kodi-build/tools/darwin/packaging/osx/.

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9. Install

Kodi can be installed like any other app.

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