From 5a668d4e16f3a0f7c9481c27709f9bc3ffedd129 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Tue, 28 Jan 2025 11:20:02 -0600 Subject: [PATCH] Wiki - Add entries for 3.19 (pike, toepopper, ir laser) (#10683) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Wiki - Add entries for 3.18.2 (pike, toepopper, ir laser) * 3.19 * Apply suggestions from code review Co-authored-by: Jouni Järvinen * Update docs/wiki/feature/marking-laser.md Co-authored-by: Jouni Järvinen --------- Co-authored-by: Jouni Järvinen --- docs/wiki/feature/explosives.md | 3 +++ docs/wiki/feature/marking-laser.md | 24 +++++++++++++++++++ docs/wiki/feature/missile-clgp.md | 20 ++++++++++++++++ ...framework.md => missile-clgp-framework.md} | 2 +- 4 files changed, 48 insertions(+), 1 deletion(-) create mode 100644 docs/wiki/feature/marking-laser.md create mode 100644 docs/wiki/feature/missile-clgp.md rename docs/wiki/framework/{clgp-framework.md => missile-clgp-framework.md} (99%) diff --git a/docs/wiki/feature/explosives.md b/docs/wiki/feature/explosives.md index ec14c4466aa..a1ca1e89c08 100644 --- a/docs/wiki/feature/explosives.md +++ b/docs/wiki/feature/explosives.md @@ -24,6 +24,9 @@ Offers different trigger types, like clackers and dead man switches. ### 1.3 Attach explosives to vehicles Enables attaching explosives to vehicles. +### 1.4 Explosive with Scripted Damage +APERS/VS-50 `(Toe-Popper)` variant will only do damage to a unit's legs (if ace medical is enabled). + ## 2. Usage ### 2.1 Placing explosives diff --git a/docs/wiki/feature/marking-laser.md b/docs/wiki/feature/marking-laser.md new file mode 100644 index 00000000000..a2d59399694 --- /dev/null +++ b/docs/wiki/feature/marking-laser.md @@ -0,0 +1,24 @@ +--- +layout: wiki +title: Marking Laser +component: markinglaser +description: NV-Visible Laser from Aircraft +group: feature +category: realism +parent: wiki +mod: ace +version: + major: 3 + minor: 19 + patch: 0 +--- + +## 1. Overview + +Equips aircraft with a high-power IR marking laser (visible in NVGs) + +### 1.1 Usage + +- 3 Modes [Off, On, Blink] can be changed via Alt + L +- or though the vehicle's self interaction menu (Ctrl + ⊞ Win) +- IR laser is syncronized to the aircraft's targeting laser and requires it to be activated diff --git a/docs/wiki/feature/missile-clgp.md b/docs/wiki/feature/missile-clgp.md new file mode 100644 index 00000000000..e264e67a2ef --- /dev/null +++ b/docs/wiki/feature/missile-clgp.md @@ -0,0 +1,20 @@ +--- +layout: wiki +title: Cannon Launched Guided Projectiles +component: missile_clgp +description: Support for missiles that are cannon-launched +group: feature +category: realism +parent: wiki +mod: ace +version: + major: 3 + minor: 19 + patch: 0 +--- + +## 1. Pike + +40mm laser guided grenade +- ~2km range +- Long grenade will only fit in swing-open GLs using the magazine well `CBA_40mm_EGLM` (e.g. M320 but not M203) diff --git a/docs/wiki/framework/clgp-framework.md b/docs/wiki/framework/missile-clgp-framework.md similarity index 99% rename from docs/wiki/framework/clgp-framework.md rename to docs/wiki/framework/missile-clgp-framework.md index 8d8dc6dda43..ca3d3a6a179 100644 --- a/docs/wiki/framework/clgp-framework.md +++ b/docs/wiki/framework/missile-clgp-framework.md @@ -8,7 +8,7 @@ order: 7 mod: ace version: major: 3 - minor: 0 + minor: 19 patch: 0 ---